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Re: Progress Report - Capture Points & Teams

Posted: Thu Feb 20, 2014 1:14 pm
by mizudg
kiwidog wrote:Man that NoFaTe guy is a total noob.


Heads up, you are using the pink avatar on Steam from now on... TAKE IT UP WITH NOFATE, LOLZ!!!

Re: Progress Report - Capture Points & Teams

Posted: Thu Feb 20, 2014 2:25 pm
by furiousTaher
kiwidog wrote:Man that NoFaTe guy is a total noob.


LOL xD

Re: Progress Report - Capture Points & Teams

Posted: Thu Feb 20, 2014 2:27 pm
by furiousTaher
it would be great if VU implements a way to play the multiplayer without any master server for sending statistics in the closed beta :D

Re: Progress Report - Capture Points & Teams

Posted: Thu Feb 20, 2014 2:57 pm
by mahesh43
Day by day you are getting more awesome.
Cant wait to play it.

Re: Progress Report - Capture Points & Teams

Posted: Thu Feb 20, 2014 4:40 pm
by Paulofonta
MAGIC wrote:Yep, would be cool, if we can change the squad slots in order to have more than 4 people in one squad. (+ the ability to lock the squad, so other 'random' guys can't join the squad).

One thing that failed on the base game is precisely that. Clans are usually composed by 5 people, and the game only allows you to gather 4 people on a squad. Wich itself is a no-go for competitions.

Re: Progress Report - Capture Points & Teams

Posted: Thu Feb 20, 2014 4:57 pm
by RobbingHood
furiousTaher wrote:it would be great if VU implements a way to play the multiplayer without any master server for sending statistics in the closed beta :D

So where would you send your data to then?

Re: Progress Report - Capture Points & Teams

Posted: Thu Feb 20, 2014 5:22 pm
by Paulofonta
RobbingHood wrote:
furiousTaher wrote:it would be great if VU implements a way to play the multiplayer without any master server for sending statistics in the closed beta :D

So where would you send your data to then?

He means "LAN style". But that would break the purpose of the Beta stage.

Re: Progress Report - Capture Points & Teams

Posted: Thu Feb 20, 2014 5:41 pm
by Kerrigan
furiousTaher wrote:it would be great if VU implements a way to play the multiplayer without any master server for sending statistics in the closed beta


We can't anything about the backendless LAN yet except that a proven concept is existing.

Re: Progress Report - Capture Points & Teams

Posted: Thu Feb 20, 2014 5:55 pm
by MAGIC
Paulofonta wrote:He means "LAN style". But that would break the purpose of the Beta stage.


Or he means, that the ppl who played the beta have a level advantage...

Re: Progress Report - Capture Points & Teams

Posted: Thu Feb 20, 2014 7:00 pm
by Professor.Oak
Wow, I was totally expecting this. Another two weeks before we get to see anything about map modding. Maybe we will finally see something when Battlefield 5 Third Assault comes out?