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mizudg
Posts: 1620
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Re: Progress Report - Capture Points & Teams

Thu Feb 20, 2014 1:14 pm

kiwidog wrote:Man that NoFaTe guy is a total noob.


Heads up, you are using the pink avatar on Steam from now on... TAKE IT UP WITH NOFATE, LOLZ!!!
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furiousTaher
Posts: 86
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Re: Progress Report - Capture Points & Teams

Thu Feb 20, 2014 2:25 pm

kiwidog wrote:Man that NoFaTe guy is a total noob.


LOL xD
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furiousTaher
Posts: 86
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Location: Bangladesh

Re: Progress Report - Capture Points & Teams

Thu Feb 20, 2014 2:27 pm

it would be great if VU implements a way to play the multiplayer without any master server for sending statistics in the closed beta :D
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mahesh43
Posts: 8
Joined: Sat Jan 12, 2013 7:53 am

Re: Progress Report - Capture Points & Teams

Thu Feb 20, 2014 2:57 pm

Day by day you are getting more awesome.
Cant wait to play it.

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Paulofonta
Posts: 731
Joined: Sun Dec 23, 2012 4:00 am
Location: Sintra - Portugal

Re: Progress Report - Capture Points & Teams

Thu Feb 20, 2014 4:40 pm

MAGIC wrote:Yep, would be cool, if we can change the squad slots in order to have more than 4 people in one squad. (+ the ability to lock the squad, so other 'random' guys can't join the squad).

One thing that failed on the base game is precisely that. Clans are usually composed by 5 people, and the game only allows you to gather 4 people on a squad. Wich itself is a no-go for competitions.

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RobbingHood
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Re: Progress Report - Capture Points & Teams

Thu Feb 20, 2014 4:57 pm

furiousTaher wrote:it would be great if VU implements a way to play the multiplayer without any master server for sending statistics in the closed beta :D

So where would you send your data to then?

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Paulofonta
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Location: Sintra - Portugal

Re: Progress Report - Capture Points & Teams

Thu Feb 20, 2014 5:22 pm

RobbingHood wrote:
furiousTaher wrote:it would be great if VU implements a way to play the multiplayer without any master server for sending statistics in the closed beta :D

So where would you send your data to then?

He means "LAN style". But that would break the purpose of the Beta stage.

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Kerrigan
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Re: Progress Report - Capture Points & Teams

Thu Feb 20, 2014 5:41 pm

furiousTaher wrote:it would be great if VU implements a way to play the multiplayer without any master server for sending statistics in the closed beta


We can't anything about the backendless LAN yet except that a proven concept is existing.

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MAGIC
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Re: Progress Report - Capture Points & Teams

Thu Feb 20, 2014 5:55 pm

Paulofonta wrote:He means "LAN style". But that would break the purpose of the Beta stage.


Or he means, that the ppl who played the beta have a level advantage...
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Professor.Oak
Posts: 145
Joined: Fri Apr 05, 2013 6:47 am

Re: Progress Report - Capture Points & Teams

Thu Feb 20, 2014 7:00 pm

Wow, I was totally expecting this. Another two weeks before we get to see anything about map modding. Maybe we will finally see something when Battlefield 5 Third Assault comes out?

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