User avatar
Paulofonta
Posts: 731
Joined: Sun Dec 23, 2012 4:00 am
Location: Sintra - Portugal

Re: The Custom UI System

Fri Feb 07, 2014 10:48 pm

Zer0w wrote:Amazing job with the custom UI, it's already better than that shitty battlelog.

True.
Also, welcome! ;)

User avatar
MadbaLL
Posts: 91
Joined: Mon Dec 17, 2012 4:48 pm

Re: The Custom UI System

Sun Feb 09, 2014 5:31 pm

amazing job nofate!

i also can't stand battlelog and constant upgrading of its plugin. this is so much more convenient and it's the way it should've been made by EA/dice from the start (like rome).

User avatar
neverhangover
Posts: 74
Joined: Thu Dec 27, 2012 3:55 pm

Re: The Custom UI System

Sun Feb 09, 2014 8:14 pm

Image

F*cking awesome job by the way. Still can't wait. :)

User avatar
RobbingHood
Posts: 3305
Joined: Mon Dec 17, 2012 8:50 pm

Re: The Custom UI System

Sun Feb 09, 2014 9:43 pm

neverhangover wrote:-img-

BC2 maps in BF3?
Those are 2 different engines, I doubt that would work.

User avatar
Sammuel
Posts: 325
Joined: Tue Nov 12, 2013 4:20 am
Location: Planet Earth.

Re: The Custom UI System

Sun Feb 09, 2014 10:46 pm

RobbingHood wrote:
neverhangover wrote:-img-

BC2 maps in BF3?
Those are 2 different engines, I doubt that would work.



did i not recall that kiwi said we might be able to import our own model data? if so then perhaps we could re-build it/them?
Check out my latest project! http://popcorntime.io

User avatar
RobbingHood
Posts: 3305
Joined: Mon Dec 17, 2012 8:50 pm

Re: The Custom UI System

Mon Feb 10, 2014 12:57 pm

Sammuel wrote:did i not recall that kiwi said we might be able to import our own model data? if so then perhaps we could re-build it/them?

That would be a different question...

User avatar
Blackend00o
Posts: 227
Joined: Mon Dec 24, 2012 11:43 am

Re: The Custom UI System

Tue Feb 11, 2014 10:10 am

Sammuel wrote:
RobbingHood wrote:
neverhangover wrote:-img-

BC2 maps in BF3?
Those are 2 different engines, I doubt that would work.



did i not recall that kiwi said we might be able to import our own model data? if so then perhaps we could re-build it/them?

building our own maps and mods :D that will be awesome
what program can be used to make the models ? maybe C4D 3DS max
Image

Image

ArditK
Posts: 13
Joined: Fri Dec 21, 2012 10:31 pm
Location: Albania

Re: The Custom UI System

Tue Feb 11, 2014 11:32 am

How about zombie mod ? :lol:

User avatar
Kerrigan
Posts: 1614
Joined: Mon Dec 17, 2012 6:15 pm
Location: Your nightmares

Re: The Custom UI System

Tue Feb 11, 2014 11:54 am

ArditK wrote:How about zombie mod ? :lol:


Seriously no. There are enough Zombie shooters and MMOs out there.
BF 3 is not made for zombie action. But the RAGE engine would be nice for it since it features a virtual muscle and nerve system

User avatar
RobbingHood
Posts: 3305
Joined: Mon Dec 17, 2012 8:50 pm

Re: The Custom UI System

Tue Feb 11, 2014 12:05 pm

Kerrigan wrote:Seriously no. There are enough Zombie shooters and MMOs out there.

Doesn't mean that noone will ever decide to create a mod of that sort.

Return to “Blog”

Who is online

Users browsing this forum: No registered users and 1 guest