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Svet
Posts: 401
Joined: Thu Dec 20, 2012 9:25 pm
Location: Varna, Bulgaria

Re: The Custom UI System

Sun Feb 02, 2014 6:03 pm

WarBeast-GT- wrote:
zesty wrote:It's great. Also sharing styles would be make the community more creative in my opinion.


"Dat Ass" menu is coming :lol:



Car garage, menu for me, please :geek: (And let that "Servers" button be "Select Track" and the "Options" button - "Suspension Setup" ;))


P.S. - Sorry for the spam!
Image

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Paulofonta
Posts: 731
Joined: Sun Dec 23, 2012 4:00 am
Location: Sintra - Portugal

Re: The Custom UI System

Sun Feb 02, 2014 9:03 pm

Simple and effective.
Just the way I like it ;)

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Sammuel
Posts: 325
Joined: Tue Nov 12, 2013 4:20 am
Location: Planet Earth.

Re: The Custom UI System

Sun Feb 02, 2014 9:18 pm

Looks simply amazing; Great job Nofate Kiwi & anyone else working on the project!


I must admit i had my doubts however this makes the wait totally worth while! :D
Check out my latest project! http://popcorntime.io

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Professor.Oak
Posts: 145
Joined: Fri Apr 05, 2013 6:47 am

Re: The Custom UI System

Sun Feb 02, 2014 9:24 pm

Idea: A server comment section, where players can comment about the quality of the admins. This way, I can avoid bad servers.

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Sammuel
Posts: 325
Joined: Tue Nov 12, 2013 4:20 am
Location: Planet Earth.

Re: The Custom UI System

Sun Feb 02, 2014 9:27 pm

Professor.Oak wrote:Idea: A server comment section, where players can comment about the quality of the admins. This way, I can avoid bad servers.



like a rating for a server? 1~5 stars? if so that might be a interesting feature if implemented correctly...
Check out my latest project! http://popcorntime.io

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Professor.Oak
Posts: 145
Joined: Fri Apr 05, 2013 6:47 am

Re: The Custom UI System

Sun Feb 02, 2014 9:31 pm

Sammuel wrote:
Professor.Oak wrote:Idea: A server comment section, where players can comment about the quality of the admins. This way, I can avoid bad servers.



like a rating for a server? 1~5 stars? if so that might be a interesting feature if implemented correctly...

Yea, it would have to be thought out really well to prevent spam ratings.

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Kerrigan
Posts: 1614
Joined: Mon Dec 17, 2012 6:15 pm
Location: Your nightmares

Re: The Custom UI System

Sun Feb 02, 2014 9:38 pm

Sammuel wrote:I must admit i had my doubts


Blasphemy! :D

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luiizot
Posts: 35
Joined: Thu Apr 04, 2013 12:50 am

Re: The Custom UI System

Sun Feb 02, 2014 11:53 pm

What was that text showed at the bottom of the menu?

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Sammuel
Posts: 325
Joined: Tue Nov 12, 2013 4:20 am
Location: Planet Earth.

Re: The Custom UI System

Mon Feb 03, 2014 12:09 am

luiizot wrote:What was that text showed at the bottom of the menu?



Looks the a news ticker filled with standard web-filler.
Check out my latest project! http://popcorntime.io

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Lapin
Posts: 262
Joined: Mon Dec 24, 2012 12:35 pm
Location: There's no place like 127.0.0.1
Contact: Website

Re: The Custom UI System

Mon Feb 03, 2014 1:08 am

Interresting.
A way to import GFx would have been good.
Because I'm pretty sure that Scaleform is faster than Awesommium (But i think we can try the Net socket).


Nice job anyway ! Image





luiizot wrote:What was that text showed at the bottom of the menu?

http://en.wikipedia.org/wiki/Lorem_ipsum
Ding dong bannu

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