Apache_pl wrote:How to do A and C are noncaptured?
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<field name="LocationName">C: BMD Hill</field>
<field name="ControlPointName">C: BMD Hill</field>
<field name="InitialOwnerTeam">Team1</field>
<field name="CaptureRadius">0</field>
<field name="IsCapturedInUpperSphere">false</field>
<field name="AreaValueTeam1">0</field>
<field name="AreaValueTeam2">0</field>
<array name="AreaValues" />
<field name="TimeToGetControl">0</field>
<field name="TimeToLoseControl">0</field>
<field name="ReturnMultiplier">0.5</field>
<field name="OnlyTakeableByTeam">0</field>
<field name="MinNrToTakeControl">1</field>
<field name="MaxCaptureMultiplier">4</field>
<field name="AddedMultiplierPerPlayer">0.5</field>
<field name="EnemyTicketLossWhenCaptured">0</field>
<field name="Index">0</field>
<field name="IntruderWarning">false</field>
<field name="IntruderWarningSID" />
<field name="DisableIfEnemyInside">false</field>
<field name="DisableWhenLosingControl">false</field>
<field name="LoseControlWhenNotClose">false</field>
<field name="UnableToChangeTeam">true</field>
<field name="IsVisible">true</field>
<field name="ShowOnMinimap">false</field>
<field name="HoistFlag">true</field>
<field name="StartAtBottom">false</field>
<field name="RemoveWhenCaptured">false</field>
<field name="SeesawCapturing">false</field>
<field name="SquadSpawnRadius">0</field>
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