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bfbc1
Posts:20
Joined:Thu Oct 23, 2014 3:59 am
Leaving the combat area,Does not trigger

Tue Apr 19, 2016 12:53 pm

Image

Some Servers,
Leaving the combat area,Does not trigger,
It does not become a black screen,
How to modify? Thank you !

badbaubau
Posts:193
Joined:Mon Feb 11, 2013 8:50 am

Re: Leaving the combat area,Does not trigger

Tue Apr 19, 2016 9:23 pm

bfbc1 wrote:Image

Some Servers,
Leaving the combat area,Does not trigger,
It does not become a black screen,
How to modify? Thank you !

server side in map fbrb
eg: you have
<field name="Name">CombatArea</field>
<complex name="Transform">1.0/0/0/*zero*/0/1.0/0/*zero*/0/0/1.0/*zero*/-199.408233643/114.507789612/136.07232666/*zero*</complex>
<field name="Enabled">true</field>

change with
<field name="Name">CombatArea</field>
<complex name="Transform">1.0/0/0/*zero*/0/1.0/0/*zero*/0/0/1.0/*zero*/-199.408233643/114.507789612/136.07232666/*zero*</complex>
<field name="Enabled">false</field>

:shock:

bfbc1
Posts:20
Joined:Thu Oct 23, 2014 3:59 am

Re: Leaving the combat area,Does not trigger

Wed Apr 20, 2016 3:14 am

This method,I know.
But,This is a closed combat area.
---------------------------------------------------------------------------------
normal status:
Image

---------------------------------------------------------------------------------

Server Name:
NEMOSKAL modded

You go in,will know.

NEMOSKAL modded:
Image


The server,How to Modify?

gripper
Posts:9
Joined:Fri Dec 28, 2012 7:11 pm

Re: Leaving the combat area,Does not trigger

Wed Apr 20, 2016 4:03 pm

The method that NEMOSKAL modded uses is "Server.DesertingAllowed true" ;)

bfbc1
Posts:20
Joined:Thu Oct 23, 2014 3:59 am

Re: Leaving the combat area,Does not trigger

Mon Apr 25, 2016 12:47 am

gripper wrote:The method that NEMOSKAL modded uses is "Server.DesertingAllowed true" ;)


Thank You ! ;)

AndyGorosito
Posts:3
Joined:Sun Aug 11, 2013 5:35 pm

Re: Leaving the combat area,Does not trigger

Sat Aug 20, 2016 8:31 am

hello! whit respect to "command" Server.DesertingAllowed true, how i can aply in my server?... i dont understand how... im search in google and others forums here... but i dont find the metod

User avatar
amgaming
Posts:3
Joined:Sun Dec 20, 2015 5:25 pm

Re: Leaving the combat area,Does not trigger

Sun Aug 21, 2016 2:26 am

Add it to the admin scripts or in your console.

AndyGorosito
Posts:3
Joined:Sun Aug 11, 2013 5:35 pm

Re: Leaving the combat area,Does not trigger

Sun Aug 21, 2016 5:24 am

amgaming wrote:Add it to the admin scripts or in your console.


thanks for answering!

in startup.txt??? and im not find the console, the frostbyte console when the server start?

AndyGorosito
Posts:3
Joined:Sun Aug 11, 2013 5:35 pm

Re: Leaving the combat area,Does not trigger

Sun Aug 21, 2016 5:41 am

I forgot to mention... im add the command in startup.txt in adminscripts folder, and the log return this:

[UTC 07/21/2016 05:39:26.407] Command Request(0): Server.DesertingAllowed true
[UTC 07/21/2016 05:39:26.407] Command Response(0): UnknownCommand
[UTC 07/21/2016 05:39:26.441] Event Request(0): player.onChat Server "Scoring disabled due to too few players" all
[UTC 07/21/2016 05:39:26.449] Event Request(1): server.onLoadingLevel Levels/MP_002 1 2

gripper
Posts:9
Joined:Fri Dec 28, 2012 7:11 pm

Re: Leaving the combat area,Does not trigger

Thu Aug 25, 2016 6:55 am

This command is for use with Server console, not Procon console.
As R34 Server has no console, you can use my tool.
NEMOSKALconfig.zip
(6.53KiB)Downloaded 596 times

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