In rush mode: if you even disable all combat areas it will be enabled by "EventConnections" rule. For example, is say: on destroyed m-com -> enable combat area. It is simple example and It is very easy and possable to disable. As i found - not all maps work with changes in server side- client become to be kiked, but on some maps you can easily make changes. In my case i will took "Isla inocentes" map.
Disabled "CombatArea2" have event rule:
Code: Select all
</complex>
</complex>
<complex>
<field ref="69166c5c-cc78-45dd-9e3d-4000e1c5a652" name="Source" />
<field ref=31776dbf-ee71-46ac-8594-a9cbb9eb63e7" name="Target" />
<complex name="SourceEvent">
<field name="Name">OnTrigger</field>
<field name="Id">0</field>
</complex>
<complex name="TargetEvent">
<field name="Name">Enable</field>
<field name="Id">0</field>
</complex>
</complex>
<complex>
you can simply delite that rule and now 2 nd combat area will be disabled. Same you can do for all other combatareas. When you make delition keep up old structure - i mean you need to delete all rule like i show you and keep same
order - this 3 "complex" lines must be between each rule. Very easy and simple to do. Just try on one area for start - to understand how to do