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bfbc1
Posts:20
Joined:Thu Oct 23, 2014 3:59 am
Rush, Removal Combat Range

Sun Feb 07, 2016 6:55 am

Conquest Removal Combat Range very easy,

But, Rush Combat Range, Not just one,

After modifying ,Incorrect,

How to Modify? Thank you

Nasipal
Posts:222
Joined:Wed Oct 08, 2014 7:49 pm
Location:Ukraine

Re: Rush, Removal Combat Range

Fri Feb 12, 2016 3:44 pm

In rush mode: if you even disable all combat areas it will be enabled by "EventConnections" rule. For example, is say: on destroyed m-com -> enable combat area. It is simple example and It is very easy and possable to disable. As i found - not all maps work with changes in server side- client become to be kiked, but on some maps you can easily make changes. In my case i will took "Isla inocentes" map.
Disabled "CombatArea2" have event rule:

Code: Select all

            </complex>
         </complex>
         <complex>
            <field ref="69166c5c-cc78-45dd-9e3d-4000e1c5a652" name="Source" />
            <field ref=31776dbf-ee71-46ac-8594-a9cbb9eb63e7" name="Target" />
            <complex name="SourceEvent">
               <field name="Name">OnTrigger</field>
               <field name="Id">0</field>
            </complex>
            <complex name="TargetEvent">
               <field name="Name">Enable</field>
               <field name="Id">0</field>
            </complex>
         </complex>
         <complex>

you can simply delite that rule and now 2 nd combat area will be disabled. Same you can do for all other combatareas. When you make delition keep up old structure - i mean you need to delete all rule like i show you and keep same


Code: Select all

            </complex>
         </complex>
         <complex>



order - this 3 "complex" lines must be between each rule. Very easy and simple to do. Just try on one area for start - to understand how to do

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