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Disabling Smoke

Posted: Thu Oct 29, 2015 11:19 am
by dhasarath
Can anyone help me how to remove smoke in Atacama desert? By server side mods?

Re: Disabling Smoke

Posted: Thu Oct 29, 2015 6:47 pm
by Nasipal

Code: Select all

   </instance>
   <instance guid="05DDDA83-1212-448F-A7CC-E545079D09C4" type="GameSharedResources.WeatherStateEntityData">
      <array name="Components" />
      <field name="Enumeration">0</field>
      <field name="Name">CQ_custom</field>
      <complex name="Transform">1.0/0/0/*nonzero*/0/1.0/0/*nonzero*/0/0/1.0/*nonzero*/7.77803421021/250.055114746/-39.2729454041/*nonzero*</complex>
      <field name="Enabled">true</field>

Change in : <field name="Enabled">true</field> on >false<

Re: Disabling Smoke

Posted: Tue Nov 17, 2015 6:24 pm
by bfbc1
Successfully modified

Atacama Desert:
Image
Image


Heavy Metal:
Image
Image

but,
Atacama Desert,Entirely Remove Fog, Snipe Aiming mirror not Reflective ,
Heavy Metal,still Some fog, Snipe Aiming mirror Reflective,

Why?

Re: Disabling Smoke

Posted: Thu Nov 19, 2015 2:12 am
by edu1644
Where do I put the code?

Re: Disabling Smoke

Posted: Sun Nov 22, 2015 11:55 am
by bfbc1
Image
Image

Harvest Day Can not Removed fog.

Re: Disabling Smoke

Posted: Sat Nov 28, 2015 4:45 pm
by riddick
Nasipal wrote:

Code: Select all

   </instance>
   <instance guid="05DDDA83-1212-448F-A7CC-E545079D09C4" type="GameSharedResources.WeatherStateEntityData">
      <array name="Components" />
      <field name="Enumeration">0</field>
      <field name="Name">CQ_custom</field>
      <complex name="Transform">1.0/0/0/*nonzero*/0/1.0/0/*nonzero*/0/0/1.0/*nonzero*/7.77803421021/250.055114746/-39.2729454041/*nonzero*</complex>
      <field name="Enabled">true</field>

Change in : <field name="Enabled">true</field> on >false<



I have a server where to put this code , not to have smoke on Atacama Desert???...here in MP_005.dbx ??

I made server with 32 helicopters on Atacama going well. Heavy metal 32 heli crash after 15-20 minutes

Re: Disabling Smoke

Posted: Sat Dec 05, 2015 6:17 pm
by Nasipal
riddick wrote:
Nasipal wrote:

Code: Select all

   </instance>
   <instance guid="05DDDA83-1212-448F-A7CC-E545079D09C4" type="GameSharedResources.WeatherStateEntityData">
      <array name="Components" />
      <field name="Enumeration">0</field>
      <field name="Name">CQ_custom</field>
      <complex name="Transform">1.0/0/0/*nonzero*/0/1.0/0/*nonzero*/0/0/1.0/*nonzero*/7.77803421021/250.055114746/-39.2729454041/*nonzero*</complex>
      <field name="Enabled">true</field>

Change in : <field name="Enabled">true</field> on >false<



I have a server where to put this code , not to have smoke on Atacama Desert???...here in MP_005.dbx ??

I made server with 32 helicopters on Atacama going well. Heavy metal 32 heli crash after 15-20 minutes

Yes. Here. Find and disable default GameSharedResources.WeatherStateEntityData only. No need to past any code, set false in "enabled" field.

Re: Disabling Smoke

Posted: Sat Dec 05, 2015 6:25 pm
by Nasipal
dhasarath wrote:Can anyone help me how to remove smoke in Atacama desert? By server side mods?

You can also try to disable some part of Effects. Some of them is smoke or mist. In this case you need to find and disable: type="GameSharedResources.GameEffectEntityData"> same as with vehicles or weather state - to disable it: put in field "enabled" false. There are about 252 fx enabled. Also some times Fx(effects) can be placed in level as usual objects:

Code: Select all

   </instance>
   <instance guid="155D50AB-3CBA-41FC-B3A6-840F29E8CDDB" type="Entity.ReferenceObjectData">
      <array name="Components" />
      <field name="Enumeration">0</field>
      <field name="Name" />
      <complex name="Transform">-0.210554599762/0.172547265887/0.96223372221/*nonzero*/0.145113900304/0.97891163826/-0.143784269691/*nonzero*/-0.966751396656/0.109359040856/-0.231153354049/*nonzero*/-278.224365234/61.1319465637/-23.6878700256/*nonzero*</complex>
      <field ref="fx/ambient/levelspecific/mp05/fx_amb_mp05_smokepillarsoft_m/e28f1ea1-d4a5-400c-93b7-7eab2d39da95" name="ReferencedObject" />
      <array name="ObjectSets" />
      <array name="VisualTransformModifiers" />
      <field ref="null" name="MeshShaderSet" />
      <field ref="null" name="PhysicsMaterialSet" />
      <field name="OverrideScreenAreaCulling">false</field>
      <field name="IsInObjectSet">false</field>
   </instance>

To find all fx try use in search: "fx/
- (270 fx in total on atacama)

Re: Disabling Smoke

Posted: Sat May 14, 2016 6:51 pm
by dhasarath
Nasipal wrote:
dhasarath wrote:Can anyone help me how to remove smoke in Atacama desert? By server side mods?

You can also try to disable some part of Effects. Some of them is smoke or mist. In this case you need to find and disable: type="GameSharedResources.GameEffectEntityData"> same as with vehicles or weather state - to disable it: put in field "enabled" false. There are about 252 fx enabled. Also some times Fx(effects) can be placed in level as usual objects:

Code: Select all

   </instance>
   <instance guid="155D50AB-3CBA-41FC-B3A6-840F29E8CDDB" type="Entity.ReferenceObjectData">
      <array name="Components" />
      <field name="Enumeration">0</field>
      <field name="Name" />
      <complex name="Transform">-0.210554599762/0.172547265887/0.96223372221/*nonzero*/0.145113900304/0.97891163826/-0.143784269691/*nonzero*/-0.966751396656/0.109359040856/-0.231153354049/*nonzero*/-278.224365234/61.1319465637/-23.6878700256/*nonzero*</complex>
      <field ref="fx/ambient/levelspecific/mp05/fx_amb_mp05_smokepillarsoft_m/e28f1ea1-d4a5-400c-93b7-7eab2d39da95" name="ReferencedObject" />
      <array name="ObjectSets" />
      <array name="VisualTransformModifiers" />
      <field ref="null" name="MeshShaderSet" />
      <field ref="null" name="PhysicsMaterialSet" />
      <field name="OverrideScreenAreaCulling">false</field>
      <field name="IsInObjectSet">false</field>
   </instance>

To find all fx try use in search: "fx/
- (270 fx in total on atacama)

Thanks for the info.