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dhasarath
Posts: 7
Joined: Wed May 27, 2015 3:06 pm
Contact: Skype

Disabling Smoke

Thu Oct 29, 2015 11:19 am

Can anyone help me how to remove smoke in Atacama desert? By server side mods?

Nasipal
Posts: 201
Joined: Wed Oct 08, 2014 7:49 pm
Location: Ukraine

Re: Disabling Smoke

Thu Oct 29, 2015 6:47 pm

Code: Select all

   </instance>
   <instance guid="05DDDA83-1212-448F-A7CC-E545079D09C4" type="GameSharedResources.WeatherStateEntityData">
      <array name="Components" />
      <field name="Enumeration">0</field>
      <field name="Name">CQ_custom</field>
      <complex name="Transform">1.0/0/0/*nonzero*/0/1.0/0/*nonzero*/0/0/1.0/*nonzero*/7.77803421021/250.055114746/-39.2729454041/*nonzero*</complex>
      <field name="Enabled">true</field>

Change in : <field name="Enabled">true</field> on >false<

bfbc1
Posts: 20
Joined: Thu Oct 23, 2014 3:59 am

Re: Disabling Smoke

Tue Nov 17, 2015 6:24 pm

Successfully modified

Atacama Desert:
Image
Image


Heavy Metal:
Image
Image

but,
Atacama Desert,Entirely Remove Fog, Snipe Aiming mirror not Reflective ,
Heavy Metal,still Some fog, Snipe Aiming mirror Reflective,

Why?

edu1644
Posts: 14
Joined: Thu May 07, 2015 1:22 am

Re: Disabling Smoke

Thu Nov 19, 2015 2:12 am

Where do I put the code?

bfbc1
Posts: 20
Joined: Thu Oct 23, 2014 3:59 am

Re: Disabling Smoke

Sun Nov 22, 2015 11:55 am

Image
Image

Harvest Day Can not Removed fog.

User avatar
riddick
Posts: 15
Joined: Mon Dec 17, 2012 10:49 pm
Location: Romania

Re: Disabling Smoke

Sat Nov 28, 2015 4:45 pm

Nasipal wrote:

Code: Select all

   </instance>
   <instance guid="05DDDA83-1212-448F-A7CC-E545079D09C4" type="GameSharedResources.WeatherStateEntityData">
      <array name="Components" />
      <field name="Enumeration">0</field>
      <field name="Name">CQ_custom</field>
      <complex name="Transform">1.0/0/0/*nonzero*/0/1.0/0/*nonzero*/0/0/1.0/*nonzero*/7.77803421021/250.055114746/-39.2729454041/*nonzero*</complex>
      <field name="Enabled">true</field>

Change in : <field name="Enabled">true</field> on >false<



I have a server where to put this code , not to have smoke on Atacama Desert???...here in MP_005.dbx ??

I made server with 32 helicopters on Atacama going well. Heavy metal 32 heli crash after 15-20 minutes
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Nasipal
Posts: 201
Joined: Wed Oct 08, 2014 7:49 pm
Location: Ukraine

Re: Disabling Smoke

Sat Dec 05, 2015 6:17 pm

riddick wrote:
Nasipal wrote:

Code: Select all

   </instance>
   <instance guid="05DDDA83-1212-448F-A7CC-E545079D09C4" type="GameSharedResources.WeatherStateEntityData">
      <array name="Components" />
      <field name="Enumeration">0</field>
      <field name="Name">CQ_custom</field>
      <complex name="Transform">1.0/0/0/*nonzero*/0/1.0/0/*nonzero*/0/0/1.0/*nonzero*/7.77803421021/250.055114746/-39.2729454041/*nonzero*</complex>
      <field name="Enabled">true</field>

Change in : <field name="Enabled">true</field> on >false<



I have a server where to put this code , not to have smoke on Atacama Desert???...here in MP_005.dbx ??

I made server with 32 helicopters on Atacama going well. Heavy metal 32 heli crash after 15-20 minutes

Yes. Here. Find and disable default GameSharedResources.WeatherStateEntityData only. No need to past any code, set false in "enabled" field.

Nasipal
Posts: 201
Joined: Wed Oct 08, 2014 7:49 pm
Location: Ukraine

Re: Disabling Smoke

Sat Dec 05, 2015 6:25 pm

dhasarath wrote:Can anyone help me how to remove smoke in Atacama desert? By server side mods?

You can also try to disable some part of Effects. Some of them is smoke or mist. In this case you need to find and disable: type="GameSharedResources.GameEffectEntityData"> same as with vehicles or weather state - to disable it: put in field "enabled" false. There are about 252 fx enabled. Also some times Fx(effects) can be placed in level as usual objects:

Code: Select all

   </instance>
   <instance guid="155D50AB-3CBA-41FC-B3A6-840F29E8CDDB" type="Entity.ReferenceObjectData">
      <array name="Components" />
      <field name="Enumeration">0</field>
      <field name="Name" />
      <complex name="Transform">-0.210554599762/0.172547265887/0.96223372221/*nonzero*/0.145113900304/0.97891163826/-0.143784269691/*nonzero*/-0.966751396656/0.109359040856/-0.231153354049/*nonzero*/-278.224365234/61.1319465637/-23.6878700256/*nonzero*</complex>
      <field ref="fx/ambient/levelspecific/mp05/fx_amb_mp05_smokepillarsoft_m/e28f1ea1-d4a5-400c-93b7-7eab2d39da95" name="ReferencedObject" />
      <array name="ObjectSets" />
      <array name="VisualTransformModifiers" />
      <field ref="null" name="MeshShaderSet" />
      <field ref="null" name="PhysicsMaterialSet" />
      <field name="OverrideScreenAreaCulling">false</field>
      <field name="IsInObjectSet">false</field>
   </instance>

To find all fx try use in search: "fx/
- (270 fx in total on atacama)

User avatar
dhasarath
Posts: 7
Joined: Wed May 27, 2015 3:06 pm
Contact: Skype

Re: Disabling Smoke

Sat May 14, 2016 6:51 pm

Nasipal wrote:
dhasarath wrote:Can anyone help me how to remove smoke in Atacama desert? By server side mods?

You can also try to disable some part of Effects. Some of them is smoke or mist. In this case you need to find and disable: type="GameSharedResources.GameEffectEntityData"> same as with vehicles or weather state - to disable it: put in field "enabled" false. There are about 252 fx enabled. Also some times Fx(effects) can be placed in level as usual objects:

Code: Select all

   </instance>
   <instance guid="155D50AB-3CBA-41FC-B3A6-840F29E8CDDB" type="Entity.ReferenceObjectData">
      <array name="Components" />
      <field name="Enumeration">0</field>
      <field name="Name" />
      <complex name="Transform">-0.210554599762/0.172547265887/0.96223372221/*nonzero*/0.145113900304/0.97891163826/-0.143784269691/*nonzero*/-0.966751396656/0.109359040856/-0.231153354049/*nonzero*/-278.224365234/61.1319465637/-23.6878700256/*nonzero*</complex>
      <field ref="fx/ambient/levelspecific/mp05/fx_amb_mp05_smokepillarsoft_m/e28f1ea1-d4a5-400c-93b7-7eab2d39da95" name="ReferencedObject" />
      <array name="ObjectSets" />
      <array name="VisualTransformModifiers" />
      <field ref="null" name="MeshShaderSet" />
      <field ref="null" name="PhysicsMaterialSet" />
      <field name="OverrideScreenAreaCulling">false</field>
      <field name="IsInObjectSet">false</field>
   </instance>

To find all fx try use in search: "fx/
- (270 fx in total on atacama)

Thanks for the info.

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