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Re: [WIP] Bad Company 2 - 3D Map Editor

Posted: Sat Feb 06, 2016 10:11 pm
by Anthony817
powback wrote:
Anthony817 wrote:Can't wait to see what you have in store for us. If anything I am sure most of us here are patient people. Going to love to see new maps and models. Maybe finally then somebody can rip the missing stuff from the 360 version of 1943 and set up some sick WW2 maps.


I have actually been looking into the Xbox versions of Frostbite, and I think I'll be able to convert them with some time. I am able to load the BC1 main map files, but I haven't tried to convert the models yet. I believe I can accomplish this with only minor modifications to my converter.


:shock: Dude, it didn't even cross my mind about BFBC1! That game really would have a lot of useful MP maps at least! I don't even want to think about the possibility of getting the full singleplayer campaign ported over to PC! :o Would be way too much for my brain to handle. :lol:

This is basically like what kiwidog is building as Rime for BF3 and later Frostbite engine games. Keep us updated when you have anything to share, this should truly make this game way more easy to mod than currently.

Re: [WIP] Bad Company 2 - 3D Map Editor

Posted: Tue Feb 09, 2016 8:15 am
by powback
Anthony817 wrote:
:shock: Dude, it didn't even cross my mind about BFBC1! That game really would have a lot of useful MP maps at least! I don't even want to think about the possibility of getting the full singleplayer campaign ported over to PC! :o Would be way too much for my brain to handle. :lol:

This is basically like what kiwidog is building as Rime for BF3 and later Frostbite engine games. Keep us updated when you have anything to share, this should truly make this game way more easy to mod than currently.


I actually did something yesterday. I managed to get BF1943 support for my mesh importer!
I can already load the 1943 map files, but I'm going to work on fixing the terrain importer first.

Some screens:
Image
Image
Image
Image

Re: [WIP] Bad Company 2 - 3D Map Editor

Posted: Tue Feb 09, 2016 10:25 pm
by Anthony817
WOW! That is awesome! Man, I really wish I had the patience to learn it. To be able to code such an awesome tool is really top notch. :mrgreen:

Thanks for the update!

Re: [WIP] Bad Company 2 - 3D Map Editor

Posted: Sat Feb 13, 2016 12:14 am
by badbaubau
powback wrote:
Anthony817 wrote: 8-)

8-)
I can already load the 1943 map files, but I'm going to work on fixing the terrain importer first.

Some screens:
Image
Image
Image
Image

8-) 8-) 8-) 8-) 8-) 8-) 8-) 8-) 8-) 8-) 8-)

Re: [WIP] Bad Company 2 - 3D Map Editor

Posted: Fri Oct 13, 2017 7:14 pm
by TRIADA111
please, someone tell me how to save changes to the map in the game

Re: [WIP] Bad Company 2 - 3D Map Editor

Posted: Sat Oct 14, 2017 3:38 pm
by powback
TRIADA111 wrote:please, someone tell me how to save changes to the map in the game

Press on _GameManager or _GM and press the save button

Re: [WIP] Bad Company 2 - 3D Map Editor

Posted: Sun Oct 15, 2017 12:40 pm
by TRIADA111
this is what appears when you hit save TestMap.xml what to do with it it ?
<?xml version="1.0"?>
<partition xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xsi:nil="true" />

Re: [WIP] Bad Company 2 - 3D Map Editor

Posted: Mon Oct 16, 2017 10:57 pm
by TRIADA111
disappearing textures when you approach the subject it can somehow fix
https://youtu.be/u3S7LqXXYVw

Re: [WIP] Bad Company 2 - 3D Map Editor

Posted: Tue Oct 17, 2017 2:12 am
by powback
TRIADA111 wrote:disappearing textures when you approach the subject it can somehow fix
https://youtu.be/u3S7LqXXYVw


Try chaning enumaration of the moved objects.

Re: [WIP] Bad Company 2 - 3D Map Editor

Posted: Tue Jan 16, 2018 9:33 pm
by badbaubau