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Nasipal
Posts:222
Joined:Wed Oct 08, 2014 7:49 pm
Location:Ukraine
[RELEASE]MOD_PACK + Bots + Jets + New Maps

Sun Feb 08, 2015 5:37 pm

_______________________________________________________________________________________________________




New maps! New mods!
Mod pack have:
10 new multiplayer maps, co-op conqest mode, weapons, vehicles, characters from single player game and vietnam addon, bots, su 39 and f18 combat jets from cutscenes, vehicles upgrade, light for fx and more...
Levels:
Players vs Players:
levels/MP_SP_004CQ - "Snowblind CQ" level from single player game
levels/MP_SP_008 - (zero dark thirty mission) LAS MONTANAS level from single player game is almost fully ported to multiplayer mode game . The level with narrow streets is good for infantry
levels/MP_SP_006CQ - CONQUEST - sangre del torro map mod as usual conqest
levels/MP_TANKBATTLE_001 - CONQUEST - sangre del torro map mod usual conqest. Tanks only: m48,m1a2,m3a3 vs t54,t90,bmd3.
Players vs BOT's:
levels/MP_SP_008gr RUSH CO-OP - "LAS MONTANAS RUSH"- level from single player game
levels/MP_SP_004gr RUSH CO-OP - "Snowblind RUSH co-op"- level from single player game
levels/MP_SP_004 CO-OP - "Snowblind CQ co-op"- level from single player game
levels/MP_SP_008CQ CO-OP - (zero dark thirty mission) LAS MONTANAS CQ with bots (conqest mode)
levels/MP_TANKBATTLE_002 CO-OP - (sangre del torro mission) ATACAMA DESERT mod with bots and many vehicles (conqest mode)
levels/MP_SP_006 CO-OP - (sangre del torro mission) ATACAMA DESERT with bots (conqest mode)
levels/MP_ZOMBIE_MOD_001 CO-OP - (sangre del torro mission) ATACAMA DESERT FUN mod with bots what follow player all time

Server with bots can work not stable

Install:
Put extracted files in client/server root folder with replacement of all files - all old levels will work as before. It will add new levels and update few exist files - so you no need to make any backups. However, if some thing will work wrong you can say about it here.


If you still don't understand, how Install mod on bfbc2 client, watch the video:
http://www.youtube.com/watch?v=JJAPaek7Efc

Known server issues:
#1: "Assert: (getPlayer()->getSide() == getPlayer()->getCurrentVehicle()->getSide())"- solution: use only my bat files for server start:
Start Mod Server #1 CO-OP CQ v3.6.bat
Start Mod Server #2 Desert CO-OP CQ.bat
Start Mod Server #3 All CQ v3.6.bat or Start Mod All 3 Servers.bat - each one of them use worked maplist order
#2:"PureFuntionWereMade"- solution: On maps with bots do not try to spawn on your squad member when he/she in air and use parachute in at the same time
Known client issues:
- Very low FPS
Solution:
go to "C:\Users\...\Documents\BFBC2", open settings.ini, change DxVersion=auto to 9 or 10
Also if you have very low fps you can try to press few times (1-5) Alt+enter. Dont know why but some times mod not use all GPU power and it can work with 1-2 fps - Slowly press Alt+enter few times - will help 100%
- Not correct work of some destructions. Destructions is very complex. Some of objects not linked to other. That's mean if you see house with antenna on top - you can destroy house but antena will stay in air. Correct work is: destroyed house destroyed all "house" objects - probably will be added in future.
- Disappearing objects soldiers. https://www.youtube.com/watch?v=bujq9AO ... e=youtu.be In few maps i add AiLod system what make possible to spawn same or even more amount of soldiers as in usual singleplayer game levels. Bots spawn around player in all map to keep dynamic equilibrium - 32 players max. Problems start when for example 3 players run in different directions - only one of them WILL enable bots - other will run with empty level - It is Ai lod mechanics- how is work and what i want to remove/fix - but if i remove it server will crash because they will spawn bots in each area and it will across limit of 32 players and server will crash - now is on testing mode so be patient and take it as it exist. I will fix that bug very soon. BUT NOW you need PLAY TOGETHER to not have that kind of bug

Requirements for server:
It is full and standalone server, already configured - so you need only download, install in stand alone folder, open that folder find there one of .bat files - and use it for hosting server - it is very simple:
Start Mod All 4 Mod Servers.bat
Start Mod Server #1 CO-OP CQ.bat
Start Mod Server #2 Desert CO-OP CQ.bat
Start Mod Server #3 RUSH CQ.bat
Start Mod Server #4 Humans Only CQ Maps.bat
Also you need:
- Knowledge how to run BBC2 Server
- Server must use only MY "server start .bat files"
- Work with procon but sometimes crash happens: when you switch map too fast to next until first download of level in server complete. Solution: change level in procon after full download

Requirements for client:
battlefield bad company 2 game
Last edited by Nasipal on Mon Dec 26, 2016 12:07 pm, edited 88 times in total.

TheSergeantArc
Posts:142
Joined:Thu Apr 25, 2013 7:52 am

Re: Napisal Mod TEST Server "AltaX Mod Vehicle Strike"

Sun Feb 08, 2015 7:53 pm

Damn, this looks cool, man. Nice work, will you make a server with this mod running? :)

Nasipal
Posts:222
Joined:Wed Oct 08, 2014 7:49 pm
Location:Ukraine

Re: Napisal Mod TEST Server "AltaX Mod Vehicle Strike"

Sun Feb 08, 2015 8:43 pm

Yes. I Have aLlready served Only with one map - laguna alta, + Ready Client side files (tested - work), only one map - BUT It will have all vehicles ( or almost all +-1,2) + new HuD + New weather and positions for "spawners", flags,cameras, and i want to remove that "back ground smoke... from wrecked m1a2" also i need to fix "no projectile" bug for tank shell .... No problem. Later i will made mods for other maps.
Upd:
Added almost all vehicles in one map + added ww2 tank Type 97 "Chi-Ha" and ligth vehicle Type 95 "Kurogane" from single player - work but have some little bugs and will be fixed also soon...[/i]Removed from map: all medium tanks + BMD-3 Bakhcha AA, and vietnam "little truck"
Last edited by Nasipal on Tue Feb 10, 2015 5:36 am, edited 1 time in total.

gerdkr
Posts:19
Joined:Tue Nov 18, 2014 10:56 am
Location:Germany

Re: Napisal Mod TEST Server "AltaX Mod Vehicle Strike"

Mon Feb 09, 2015 6:51 am

boh, cool - always super :o

Nasipal
Posts:222
Joined:Wed Oct 08, 2014 7:49 pm
Location:Ukraine

Re: Napisal Mod TEST Server "AltaX Mod Vehicle Strike"

Tue Feb 10, 2015 5:42 am

UPD:
-Added 2 Combat Airplanes - each one of them is fully functional and have different weapons:
"Phantom" - machine gun and bombs ( Q - bombs )
"Su 39" - machine gun and rockets ( R - mouse rockets )
-Removed smoke and wrecked m1a2 from map
-Fixed sp vehicle "kuragan" Also: need to add countermeasure flares for jets - no problem. And maybe i add few other aircrafts like f18 or thunderbolt + transport jets....they are big :D All most be tested in battle! Soon new update!



Special thanks to badbaubau.
Last edited by Nasipal on Thu Feb 12, 2015 5:52 am, edited 2 times in total.

gerdkr
Posts:19
Joined:Tue Nov 18, 2014 10:56 am
Location:Germany

Re: Napisal Mod TEST Server "AltaX Mod Vehicle Strike"

Tue Feb 10, 2015 7:04 am

Hello Napisal,

only a question:

To you Plan a Mod "Version" for the Maps Panama Canal, Valparaiso Village and Isla Innocents ??

can't wait for AltaX Mod Vehicle Strike :o :D

Nasipal
Posts:222
Joined:Wed Oct 08, 2014 7:49 pm
Location:Ukraine

Re: Napisal Mod TEST Server "AltaX Mod Vehicle Strike"

Tue Feb 10, 2015 9:20 pm

UPD:
AltaX MOD client files - for play on test map.This first update will be "big (1.09GB)" but all next will have small size. Server "AltaX Test" will work 20/24 every day.
*You will be able to play on any other server (but you will be unable to play on usual "Laguna Alta" map)

Added:
- New vehicles on Laguna Alta
- New weather (soon: server side day nigth round swith)
- Combat Airplains Su39 (R mouse button - Rockets) and Phantom (Q - bombs) - R mouse free cam

Removed:
- Middle tanks, stationary weapon, vietnam little truck and sea crafts
- Smoke and dead "m1a2",fog,2d tree lines.

Bugs:
- Bad sound for jets engins + no countremessure flairs, chi -ha have not worked exit function,no tank shell tracer, need to test more to detect other problems
- This first updete will be "big" but all next will have small size. Server will work 20/24 every day.

Next update will have "New Mission" and points for flags!!! Also i want to "give" minigun from ah60 to soldier :D - possible

*This mod will destroy your defoult laguna alta so you will be unable to play on usual Laguna Alta maps.
Solution : run defoult Alta.exe and innstal in game folder. You can do that even when you in game ! But only when you in other level.

Download:
https://mega.co.nz/#!k0sQFL4S!bFmJkk2XI ... M2Y8YfFDJg

Innstalation:
Run exe choose game folder and extract with replacement
Last edited by Nasipal on Thu Feb 12, 2015 4:46 am, edited 1 time in total.

gerdkr
Posts:19
Joined:Tue Nov 18, 2014 10:56 am
Location:Germany

Re: Napisal Mod TEST Server "AltaX Mod Vehicle Strike"

Wed Feb 11, 2015 9:03 pm

Thanks for share your work.

But on my Server these map wont start... all other map from you have no problems ....

can you check it....

Thx
Gerd

Nasipal
Posts:222
Joined:Wed Oct 08, 2014 7:49 pm
Location:Ukraine

Re: Napisal Mod TEST Server "AltaX Mod Vehicle Strike"

Wed Feb 11, 2015 9:43 pm

It is not for Server! it is for client.

Nasipal
Posts:222
Joined:Wed Oct 08, 2014 7:49 pm
Location:Ukraine

Re: Napisal Mod TEST Server "AltaX Mod Vehicle Strike"

Thu Feb 12, 2015 4:42 am

After some tests, were detected some bugs. Fixed. Added better controls for su39!

upd#2:
- New Cam poses for jets
- New Better controls for su 39
- Fixed crash client broblem
- Removed few bugs like no damage bug, "invisible" bug, etc..

Last edited by Nasipal on Sat Sep 26, 2015 5:41 pm, edited 8 times in total.

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