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Nasipal
Posts:222
Joined:Wed Oct 08, 2014 7:49 pm
Location:Ukraine
Re: [RELEASE] OPEN BETA TEST Sangre-Atacama + MOD_PACK

Thu Jul 23, 2015 2:12 pm

LionLuBu wrote:HOW CAN I PLAY OFFLINE BOTS?

You can play any multiplayer map with mase_bc2.exe. Also for new "single player map" i need to build stand alone level. Here it is attempt to make multiplayer map from single player game

sgtMakaveli
Posts:10
Joined:Sat Sep 13, 2014 10:55 am

Re: [RELEASE] OPEN BETA TEST Sangre-Atacama + MOD_PACK

Thu Jul 23, 2015 4:08 pm

hi napisal i downloaded the latest update but the second link i don't find the mods can you give me a direct link or something pls

-=V12-POWER=-
Posts:57
Joined:Sat Apr 13, 2013 9:09 pm

Re: [RELEASE] OPEN BETA TEST Sangre-Atacama + MOD_PACK

Thu Jul 23, 2015 6:47 pm

Nasipal wrote:
-=V12-POWER=- wrote:how did you add trees and the havok assets? im having a problem adding them (part < M_partCount) error and "part 317 but max is 317" this is for forestentity asset

Objects enumerations is different in your level and in your "cull tree" data what you try to add. For example you have house with <field name="Enumeration">2762</field> thats mean it is connected to cull tree data and this data have same numeration inside. Thats why when you add other cull tree data is say that house is >2762< and cull tree data file is not have it. For first steps you need to unlink all already exist objects from old cull tree data, is simple:
just set: <field name="Enumeration">0</field> for all objects on your map ( if atacama - about 1700 is linked )
Also there are can be problems on clients side: if crash on destruction is mean you need to add havok data for emitter sys "from donor map".


Yes but at my several tests of adding trees it seemed like trees were invisible (using forestentity from arica), another test I just tried to move and add few trees without changing .havokasset files and the trees did not appear, it's strange

sgtMakaveli
Posts:10
Joined:Sat Sep 13, 2014 10:55 am

Re: [RELEASE] OPEN BETA TEST Sangre-Atacama + MOD_PACK

Fri Jul 24, 2015 6:37 am

hi Napisal i downloaded the two links you gave us 168Mb mod and the 1.46Gb mod what should i do put the files in my own server or in the main game file please reply as soon as possible

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Andersson
Posts:41
Joined:Fri May 30, 2014 11:01 am
Location:Indonesia
Contact: YouTube

Re: [RELEASE] OPEN BETA TEST Sangre-Atacama + MOD_PACK

Fri Jul 24, 2015 2:48 pm

sgtMakaveli wrote:hi Napisal i downloaded the two links you gave us 168Mb mod and the 1.46Gb mod what should i do put the files in my own server or in the main game file please reply as soon as possible

Dude, you must be know what you have to do if you look at those files name

This is for your server (SERVER_BFBC2_Game_MODPACK_Beta_test_V2.0_By_Napisal.rar)
This is the mod for the game (BFBC2_Game_MODPACK_Beta_test_V2.0_By_Napisal.rar)

Lalalala ~
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sgtMakaveli
Posts:10
Joined:Sat Sep 13, 2014 10:55 am

Re: [RELEASE] OPEN BETA TEST Sangre-Atacama + MOD_PACK

Fri Jul 24, 2015 3:07 pm

Andersson wrote:
sgtMakaveli wrote:hi Napisal i downloaded the two links you gave us 168Mb mod and the 1.46Gb mod what should i do put the files in my own server or in the main game file please reply as soon as possible

Dude, you must be know what you have to do if you look at those files name

This is for your server (SERVER_BFBC2_Game_MODPACK_Beta_test_V2.0_By_Napisal.rar)
This is the mod for the game (BFBC2_Game_MODPACK_Beta_test_V2.0_By_Napisal.rar)

Lalalala ~


ok man i'm new with mods so be patient i knew what those are for now..... what should i do extract them in the server file and the other in the main game folder or what? please help

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Andersson
Posts:41
Joined:Fri May 30, 2014 11:01 am
Location:Indonesia
Contact: YouTube

Re: [RELEASE] OPEN BETA TEST Sangre-Atacama + MOD_PACK

Fri Jul 24, 2015 3:34 pm

sgtMakaveli wrote:ok man i'm new with mods so be patient i knew what those are for now..... what should i do extract them in the server file and the other in the main game folder or what? please help

Yes
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sgtMakaveli
Posts:10
Joined:Sat Sep 13, 2014 10:55 am

Re: [RELEASE] OPEN BETA TEST Sangre-Atacama + MOD_PACK

Fri Jul 24, 2015 3:44 pm

Andersson wrote:
sgtMakaveli wrote:ok man i'm new with mods so be patient i knew what those are for now..... what should i do extract them in the server file and the other in the main game folder or what? please help

Yes

ok this is gonna replace the original game file with these is this gonna cause a problem to me when i play on the original servers(EA servers)

User avatar
Andersson
Posts:41
Joined:Fri May 30, 2014 11:01 am
Location:Indonesia
Contact: YouTube

Re: [RELEASE] OPEN BETA TEST Sangre-Atacama + MOD_PACK

Fri Jul 24, 2015 4:07 pm

sgtMakaveli wrote: ok this is gonna replace the original game file with these is this gonna cause a problem to me when i play on the original servers(EA servers)

Hmmm i don't know, ask Napisal

But now you just need to backup the original game files first, then you can extract the mod safely...
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Nasipal
Posts:222
Joined:Wed Oct 08, 2014 7:49 pm
Location:Ukraine

Re: [RELEASE] OPEN BETA TEST Sangre-Atacama + MOD_PACK

Fri Jul 24, 2015 4:41 pm

After several tests i were found few critical errors in client and server side: Engine/Game/Main/Win32/WinMain.cpp(284): "Main": Error: ACCESS_VIOLATION exception: Thread tried to access an invalid memory address (Address: 0x00000118, Operation: Read)
Callstack:
????, line 0
Server crash, ( when you were try to use Aguire soldier). Now it is fixed + few other things in levels: Zombie mod and in sp_mp_006. Looks like is all work - but i cant make full test alone.
I also add here new map "mp_sp_testmod_006" - Test map for new mods - it is allmost empty and here can be tested new extra mods, also each next update for this and for other maps must be small - 150 mb per map.

Download Fixed files + new " test map":

DOWNLOAD for play GAME:


DOWNLOAD for host SERVER:
Last edited by Nasipal on Sat Sep 26, 2015 5:48 pm, edited 1 time in total.

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