Andersson wrote:Nasipal wrote:After several tests i were found few critical errors in client and server side: Engine/Game/Main/Win32/WinMain.cpp(284): "Main": Error: ACCESS_VIOLATION exception: Thread tried to access an invalid memory address (Address: 0x00000118, Operation: Read)
Callstack:
????, line 0
Server crash, ( when you were try to use Aguire soldier). Now it is fixed + few other things in levels: Zombie mod and in sp_mp_006. Looks like is all work - but i cant make full test alone.
I also add here new map "mp_sp_testmod_006" - Test map for new mods - it is allmost empty and here can be tested new extra mods, also each next update for this and for other maps must be small - 150 mb per map.
Download Fixed files + new " test map":
DOWNLOAD for play GAME:
DOWNLOAD for host SERVER:
Nice work dude!
But next time, can you try only upload the fixed files only? Because not everyone can download at highspeed download mode...
So it will a lot of easier......
Only fixed files were uploaded here for server and game. If problem is in main common file (900 mb) i cant send you only 150 mb because it more easy
- i need to upload all files first, then you need to download it for play with out problems. I know is can be complex for some one - upload files, but i not know the better way. I learn now how to use c++ maybe soon i create "auto update tool" for and it will be more easy to play mod maps. Also without new "errors", bugs - you no need to upload "same files" few times