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Nasipal
Posts:222
Joined:Wed Oct 08, 2014 7:49 pm
Location:Ukraine
Re: [RELEASE]MOD_PACK + Bots + Jets

Sat Nov 07, 2015 4:03 am

jores wrote:
Try last update - must work with 8 players in co-op mode


Hi, we downloaded the new map and it worked like a charm. BUT, again i still have the same problem with the maximum players. I can only run the server with 3 players. More than that, it crashes. I hope you fix it : ). Keep doing the great work!

Hi, do you have crash on all maps with bots or only on some specific? Also you can send me Runtime Log file from your last crash, It is stored in Server\Instance folder, maybe is possible to fix it.

[Bot] Google
Posts:100
Joined:Sun Aug 25, 2013 7:41 am
Location:Russia

Re: [RELEASE]MOD_PACK + Bots + Jets

Mon Nov 09, 2015 9:46 pm


User avatar
blueman24
Posts:310
Joined:Sat Aug 03, 2013 3:12 pm

Re: [RELEASE]MOD_PACK + Bots + Jets

Tue Nov 10, 2015 4:38 am

Nasipal wrote:- same for me, dont know why that happened, but looks like this can help:
When you enter on server and you have low fps - you need to press few times on some other program or press alt+
tab, then return to game again. For example some times i have 8 fps, i go to fraps and back in game few times and in "magic way" it become to be 40-80! - Really i not know how that happened but i have few new ideas on that direction


As far as I know, that's the problem with the latest Nvidia driver that was released with StarWars beta. I rolled back to the previous driver and everything was back to smooth as butter.

jores
Posts:19
Joined:Thu Jan 10, 2013 1:18 am

Re: [RELEASE]MOD_PACK + Bots + Jets

Wed Nov 11, 2015 1:07 am

Hi, do you have crash on all maps with bots or only on some specific? Also you can send me Runtime Log file from your last crash, It is stored in Server\Instance folder, maybe is possible to fix it.



Hi, the BFBC2 Trailer was AWESOME! But i saw that you just played with 3 players in total. Are you getting the same problem with the player limit?


When the fourth player joins the server, it crashes. Here is the log file:

https://app.box.com/s/5hiybwsoxj1j2et3ig6m2rwrky3ioq06

RICOpin
Posts:1
Joined:Wed Nov 11, 2015 8:41 am

Re: [RELEASE]MOD_PACK + Bots + Jets

Thu Nov 12, 2015 8:24 am

Who can explain how to start this mod on local server, I mean what type of emulator is better to use.

[Bot] Google
Posts:100
Joined:Sun Aug 25, 2013 7:41 am
Location:Russia

Re: [RELEASE]MOD_PACK + Bots + Jets

Thu Nov 12, 2015 9:08 am

RICOpin wrote:Who can explain how to start this mod on local server, I mean what type of emulator is better to use.

Use emulator nexus

[Bot] Google
Posts:100
Joined:Sun Aug 25, 2013 7:41 am
Location:Russia

Re: [RELEASE]MOD_PACK + Bots + Jets

Thu Nov 12, 2015 9:24 am

jores wrote:Hi, the BFBC2 Trailer was AWESOME! But i saw that you just played with 3 players in total. Are you getting the same problem with the player limit?


When the fourth player joins the server, it crashes. Here is the log file:

https://app.box.com/s/5hiybwsoxj1j2et3ig6m2rwrky3ioq06

We played with 3 players, because there are only 3 players on server at that moment. Some time ago, we tested sangre del toro map with 6-7 players and it worked fine. As I know new maps use the same technique - 24 bots + 8 players = 32. May be you have more bots than 24?... I think Nasipal could give better explanation.

Nasipal
Posts:222
Joined:Wed Oct 08, 2014 7:49 pm
Location:Ukraine

Re: [RELEASE]MOD_PACK + Bots + Jets

Thu Nov 12, 2015 9:58 am

ineyaa wrote:Is there a way to make the bots slightly easier/less deadly/accurate?

I not found yet how to tweak difficulty from easy to hard or like that in"one click" ... And yes - there are many ways how to make them easier: weapons, health,sensing - but i not want to make them very poor - again like they was when i use them with default data from SP first time. Untill next update come out, you need to invite your friend in game ;) When few players is more easier to survive. What i want to do there: - i want to fix headshots for some bots, and i will make decreasing for some weapons damage for bots - to make them not so fast killers

Nasipal
Posts:222
Joined:Wed Oct 08, 2014 7:49 pm
Location:Ukraine

Re: [RELEASE]MOD_PACK + Bots + Jets

Thu Nov 12, 2015 10:21 am

jores wrote:
Hi, do you have crash on all maps with bots or only on some specific? Also you can send me Runtime Log file from your last crash, It is stored in Server\Instance folder, maybe is possible to fix it.



Hi, the BFBC2 Trailer was AWESOME! But i saw that you just played with 3 players in total. Are you getting the same problem with the player limit?


When the fourth player joins the server, it crashes. Here is the log file:

https://app.box.com/s/5hiybwsoxj1j2et3ig6m2rwrky3ioq06

Hi!
Even not know how you got that when player enter to your server:
Engine/Game/Server/ServerEntitlements.cpp(524): "Main": Info: License added: ka Source: 2
[UTC 11/07/2015 01:24:18.277] Engine/Game/Server/ServerEntitlements.cpp(524): "Main": Info: License added: ke Source: 2
[UTC 11/07/2015 01:24:18.277] Engine/Game/Server/ServerEntitlements.cpp(524): "Main": Info: License added: km Source: 2
[UTC 11/07/2015 01:24:18.278] Engine/Game/Server/ServerEntitlements.cpp(524): "Main": Info: License added: kr Source: 2
[UTC 11/07/2015 01:24:18.278] Engine/Game/Server/ServerEntitlements.cpp(396): "Main": Info: Match found for entitlement BFBC2:%PLATFORM%:ADDSVETRANK, adding to licenses
[UTC 11/07/2015 01:24:18.278] Engine/Game/Server/ServerEntitlements.cpp(197): "Main": Info: xRorounix is entitled to bfbc2
[UTC 11/07/2015 01:24:18.278] Engine/Game/Server/ServerEntitlements.cpp(524): "Main": Info: License added: bfbc2 Source: 2
[UTC 11/07/2015 01:24:18.278] Engine/Game/Server/ServerEntitlements.cpp(197): "Main": Info: xRorounix is entitled to vet
[UTC 11/07/2015 01:24:18.278] Engine/Game/Server/ServerEntitlements.cpp(524): "Main": Info: License added: vet Source: 2
[UTC 11/07/2015 01:24:18.278] Engine/Game/Server/ServerEntitlements.cpp(396): "Main": Info: Match found for entitlement BFBC2:PC:LimitedEdition, adding to licenses
[UTC 11/07/2015 01:24:18.278] Engine/Game/Server/ServerEntitlements.cpp(197): "Main": Info: xRorounix is entitled to le
[UTC 11/07/2015 01:24:18.278] Engine/Game/Server/ServerEntitlements.cpp(524): "Main": Info: License added: le Source: 2
[UTC 11/07/2015 01:24:18.278] Engine/Game/Server/ServerEntitlements.cpp(396): "Main": Info: Match found for entitlement BFBC2NAM:%PLATFORM%:NOVETRANK, adding to licenses
[UTC 11/07/2015 01:24:18.278] Engine/Game/Server/ServerEntitlements.cpp(197): "Main": Info: xRorounix is entitled to namnovet
[UTC 11/07/2015 01:24:18.278] Engine/Game/Server/ServerEntitlements.cpp(524): "Main": Info: License added: namnovet Source: 2
[UTC 11/07/2015 01:24:18.280] Engine/Game/Server/Presence/ServerUnlockResolver.cpp(180): "Main": Info: Weapon unlocked: m16
[UTC 11/07/2015 01:24:18.280] Engine/Game/Server/Presence/ServerUnlockResolver.cpp(180): "Main": Info: Weapon unlocked: xm8
[UTC 11/07/2015 01:24:18.280] Engine/Game/Server/Presence/ServerUnlockResolver.cpp(180): "Main": Info: Weapon unlocked: an94
[UTC 11/07/2015 01:24:18.280] Engine/Game/Server/Presence/ServerUnlockResolver.cpp(180): "Main": Info: Weapon unlocked: f2000
[UTC 11/07/2015 01:24:18.281] Engine/Game/Server/Presence/ServerUnlockResolver.cpp(180): "Main": Info: Weapon unlocked: spas12
[UTC 11/07/2015 01:24:18.281] Engine/Game/Server/Presence/ServerUnlockResolver.cpp(180): "Main": Info: Weapon unlocked: n2k
[UTC 11/07/2015 01:24:18.281] Engine/Game/Server/Presence/ServerUnlockResolver.cpp(180): "Main": Info: Weapon unlocked: spas15
[UTC 11/07/2015 01:24:18.281] Engine/Game/Server/Presence/ServerUnlockResolver.cpp(180): "Main": Info: Weapon unlocked: u12
[UTC 11/07/2015 01:24:18.281] Engine/Game/Server/Presence/ServerUnlockResolver.cpp(180): "Main": Info: Weapon unlocked: svu
[UTC 11/07/2015 01:24:18.281] Engine/Game/Server/Presence/ServerUnlockResolver.cpp(180): "Main": Info: Weapon unlocked: m95
[UTC 11/07/2015 01:24:18.281] Engine/Game/Server/Presence/ServerUnlockResolver.cpp(180): "Main": Info: Weapon unlocked: vss
[UTC 11/07/2015 01:24:18.281] Engine/Game/Server/Presence/ServerUnlockResolver.cpp(180): "Main": Info: Weapon unlocked: qbu88
[UTC 11/07/2015 01:24:18.281] Engine/Game/Server/Presence/ServerUnlockResolver.cpp(180): "Main": Info: Weapon unlocked: ump
[UTC 11/07/2015 01:24:18.281] Engine/Game/Server/Presence/ServerUnlockResolver.cpp(180): "Main": Info: Weapon unlocked: pp2
[UTC 11/07/2015 01:24:18.281] Engine/Game/Server/Presence/ServerUnlockResolver.cpp(180): "Main": Info: Weapon unlocked: xm8c
[UTC 11/07/2015 01:24:18.281] Engine/Game/Server/Presence/ServerUnlockResolver.cpp(180): "Main": Info: Weapon unlocked: uzi
[UTC 11/07/2015 01:24:18.281] Engine/Game/Server/Presence/ServerUnlockResolver.cpp(180): "Main": Info: Weapon unlocked: xm8lmg
[UTC 11/07/2015 01:24:18.281] Engine/Game/Server/Presence/ServerUnlockResolver.cpp(180): "Main": Info: Weapon unlocked: mg36
[UTC 11/07/2015 01:24:18.281] Engine/Game/Server/Presence/ServerUnlockResolver.cpp(180): "Main": Info: Weapon unlocked: mg3
[UTC 11/07/2015 01:24:18.282] Engine/Game/Server/Presence/ServerUnlockResolver.cpp(180): "Main": Info: Weapon unlocked: m60
[UTC 11/07/2015 01:24:18.282] Engine/Game/Server/Presence/ServerUnlockResolver.cpp(180): "Main": Info: Weapon unlocked: atm
[UTC 11/07/2015 01:24:18.282] Engine/Game/Server/Presence/ServerUnlockResolver.cpp(180): "Main": Info: Weapon unlocked: aui
[UTC 11/07/2015 01:24:18.282] Engine/Game/Server/Presence/ServerUnlockResolver.cpp(180): "Main": Info: Weapon unlocked: ld

and many more like that......

usual it is work like that for me:
: Napisal is entitled to nam
[i][UTC 11/12/2015 06:14:34.814] Engine/Game/Server/ServerEntitlements.cpp(524): "Main": Info: License added: nam Source: 2
[UTC 11/12/2015 06:14:34.815] Engine/Game/Server/ServerEntitlements.cpp(396): "Main": Info: Match found for entitlement BFBC2:%PLATFORM%:ADDSVETRANK, adding to licenses
[UTC 11/12/2015 06:14:34.815] Engine/Game/Server/ServerEntitlements.cpp(197): "Main": Info: Napisal is entitled to bfbc2
[UTC 11/12/2015 06:14:34.816] Engine/Game/Server/ServerEntitlements.cpp(524): "Main": Info: License added: bfbc2 Source: 2
[UTC 11/12/2015 06:14:34.818] Engine/Game/Server/Presence/ServerUnlockResolver.cpp(180): "Main": Info: Weapon unlocked: m16k
[UTC 11/12/2015 06:14:34.819] Engine/Game/Server/Presence/ServerUnlockResolver.cpp(180): "Main": Info: Weapon unlocked: mg3k
[UTC 11/12/2015 06:14:34.819] Engine/Game/Server/Presence/ServerUnlockResolver.cpp(180): "Main": Info: Weapon unlocked: m95k
[UTC 11/12/2015 06:14:34.819] Engine/Game/Server/Presence/ServerUnlockResolver.cpp(180): "Main": Info: Weapon unlocked: umpk
[/i]
and server crash becouse:
Engine/Game/AI/Main/Message/ObjectListener.cpp(309): "Main": Assert: (typeData) AI type data not added to WeaponTypeManager for weapon "M95" - that is not same what i were have when 47 players were online and server crash.... Some thing new....any way
AI type data not added to WeaponTypeManager -it is added 100%. I will try to fix that bug - i think it is possible and not will be hard to do. And as i remember: max amount of players on server with bots were 5 players. I cant test it with 8 players simply because I not have that amount of testers who ready to do that. Also pls make new installation of server files and this time in new standalone directory (no need your own server) with this updated "mods only full server" v3.6c - also i fix there some bug what were happens all times when server start:
[UTC 11/04/2015 20:06:01.768] TnT/Core/File/BundleBackend.cpp(41): "Main": Warning: Couldn't mount bundle '/data/dist/win32/streaming_sounds-00.fbrb'
[UTC 11/04/2015 20:06:01.768] TnT/Core/File/BundleBackend.cpp(78): "Main": Info: Bundle backend for /data/dist/Win32/streaming_sounds ready with 0 nodes in storage
[UTC 11/04/2015 20:06:01.768] TnT/Core/File/BundleBackend.cpp(41): "Main": Warning: Couldn't mount bundle '/data/dist/win32/async/ondemand_sounds-00.fbrb'
[UTC 11/04/2015 20:06:01.768] TnT/Core/File/BundleBackend.cpp(78): "Main": Info: Bundle backend for /data/dist/Win32/async/ondemand_sounds ready with 0 nodes in storage
[UTC 11/04/2015 20:06:01.768] TnT/Core/Resource/ResourceManager.cpp(1963): "Main": Warning: Added /sound/ondemand/ as a mount directory, but there's no VFS mount backing it
[UTC 11/04/2015 20:06:01.768] TnT/Core/File/BundleBackend.cpp(41): "Main": Warning: Couldn't mount bundle '/data/dist/win32/async/ondemand_awards-00.fbrb'
[UTC 11/04/2015 20:06:01.768] TnT/Core/File/BundleBackend.cpp(78): "Main": Info: Bundle backend for /data/dist/Win32/async/ondemand_awards ready with 0 nodes in storage
[UTC 11/04/2015 20:06:01.768] TnT/Core/Resource/ResourceManager.cpp(1963): "Main": Warning: Added /async/awards/ as a mount directory, but there's no VFS mount backing it

+ i add 3 new bat files for easy server launch:
"Start Mod Server #1 CO-OP CQ v3.6.bat"
"Start Mod Server #2 Desert CO-OP CQ.bat"
"Start Mod Server #3 All CQ v3.6.bat" - so you can launch 3 servers with different maps
or even all servers by using "Start Mod All 3 Servers.bat"
DOWNLOAD UPDATED SERVER:
https://mega.nz/#!9lNAXaDT!yPgcNZReNJof ... QsJQnPOVnw
Last edited by Nasipal on Tue Nov 24, 2015 1:56 pm, edited 1 time in total.

Nasipal
Posts:222
Joined:Wed Oct 08, 2014 7:49 pm
Location:Ukraine

Re: [RELEASE]MOD_PACK + Bots + Jets

Thu Nov 12, 2015 10:56 am

first ported RUSH MAP - in progress:

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