Nasipal wrote:Main problem with bots: i can't add new pathfinding data. I use one from exist from single player level. But even in this case bots cant use all map because some areas is was not patched ( only areas where player play etc.) And now with opened all map (new combat area) bots have "holes" in that direction. In ideal: we need to port level to Autodesk 3d max, use Kynapse path finding and build new "pathfinding data".
I can probably generate a obj file of the maps. But even then, there's little chance the FB1.5 engine will accept the new pathfinding data. I honestly don't think it's possible to accomplish this. Although, you might be able to pull some pathfinding data out from the xbox files, which should contain some MP pathfinding.