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powback
Posts:52
Joined:Mon Apr 22, 2013 5:44 pm
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Re: [RELEASE]Sangre-Atacama + MOD_PACK + Bots+Jets

Wed Oct 14, 2015 1:51 pm

Nasipal wrote:Main problem with bots: i can't add new pathfinding data. I use one from exist from single player level. But even in this case bots cant use all map because some areas is was not patched ( only areas where player play etc.) And now with opened all map (new combat area) bots have "holes" in that direction. In ideal: we need to port level to Autodesk 3d max, use Kynapse path finding and build new "pathfinding data".


I can probably generate a obj file of the maps. But even then, there's little chance the FB1.5 engine will accept the new pathfinding data. I honestly don't think it's possible to accomplish this. Although, you might be able to pull some pathfinding data out from the xbox files, which should contain some MP pathfinding.

Nasipal
Posts:222
Joined:Wed Oct 08, 2014 7:49 pm
Location:Ukraine

Re: [RELEASE]Sangre-Atacama + MOD_PACK + Bots+Jets

Wed Oct 14, 2015 10:43 pm

powback wrote:
Nasipal wrote:Main problem with bots: i can't add new pathfinding data. I use one from exist from single player level. But even in this case bots cant use all map because some areas is was not patched ( only areas where player play etc.) And now with opened all map (new combat area) bots have "holes" in that direction. In ideal: we need to port level to Autodesk 3d max, use Kynapse path finding and build new "pathfinding data".


I can probably generate a obj file of the maps. But even then, there's little chance the FB1.5 engine will accept the new pathfinding data. I honestly don't think it's possible to accomplish this. Although, you might be able to pull some pathfinding data out from the xbox files, which should contain some MP pathfinding.

You need to try - it is possible."New" map is must be ported in "some editor" and we need only pathdata.hpd file to adapt AI behavior for it. No need many new files. Here is good example:

Nasipal
Posts:222
Joined:Wed Oct 08, 2014 7:49 pm
Location:Ukraine

Re: [RELEASE]Sangre-Atacama + MOD_PACK + Bots+Jets

Wed Oct 14, 2015 11:29 pm

Test 2:

Nasipal
Posts:222
Joined:Wed Oct 08, 2014 7:49 pm
Location:Ukraine

Re: [RELEASE]Sangre-Atacama + MOD_PACK + Bots+Jets

Sun Oct 18, 2015 9:53 am

New (old) map gameplay TEST 3 - ready for battle:

Nasipal
Posts:222
Joined:Wed Oct 08, 2014 7:49 pm
Location:Ukraine

Re: [RELEASE]Sangre-Atacama + MOD_PACK + Bots+Jets

Mon Oct 19, 2015 11:03 am

Update V3.5 + new map
Last edited by Nasipal on Tue Nov 03, 2015 6:17 pm, edited 5 times in total.

Nasipal
Posts:222
Joined:Wed Oct 08, 2014 7:49 pm
Location:Ukraine

Re: [RELEASE]Sangre-Atacama + MOD_PACK + Bots+Jets

Mon Oct 19, 2015 5:23 pm

Good news for ATI vc owners!!! Now mod must work well even for you!!! + terrain destraction sqare bug
Image
V 3.5 - wild be much more stable and you can play with out any crash for you

Nasipal
Posts:222
Joined:Wed Oct 08, 2014 7:49 pm
Location:Ukraine

Re: [RELEASE]Sangre-Atacama + MOD_PACK + Bots+Jets

Sat Oct 24, 2015 11:30 am

new map mp_sp_008cq co-op mode test. Here bots are work fine: use covers, walk around, follow you etc. - pathdata for AI from singleplayer level is work well here :D

require installed v3.5 mod
Last edited by Nasipal on Tue Nov 24, 2015 12:58 pm, edited 1 time in total.

Nasipal
Posts:222
Joined:Wed Oct 08, 2014 7:49 pm
Location:Ukraine

Re: [RELEASE]Sangre-Atacama + MOD_PACK + Bots+Jets

Tue Oct 27, 2015 8:18 am


BFBC2_Game_MODPACK_UPDATE_ V3.5d_LAS_MONTANAS_CQ_LEVEL - AI TEST


require installed v3.5 mod and not work with V3.5c_LAS_MONTANAS_CQ server
Last edited by Nasipal on Tue Nov 24, 2015 12:59 pm, edited 1 time in total.

Nasipal
Posts:222
Joined:Wed Oct 08, 2014 7:49 pm
Location:Ukraine

Re: [RELEASE]MOD_PACK + Bots + Jets

Tue Oct 27, 2015 9:00 pm

MP_TANKBATTLE_002 CO-OP client Fix:

Put files in game folder with replacement
Last edited by Nasipal on Tue Nov 03, 2015 6:17 pm, edited 1 time in total.

jores
Posts:19
Joined:Thu Jan 10, 2013 1:18 am

Re: [RELEASE]MOD_PACK + Bots + Jets

Wed Oct 28, 2015 4:06 pm

Great job!

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