Rosshats
Posts: 7
Joined: Mon Jun 15, 2015 10:05 am

Re: [RELEASE] OPEN BETA TEST Sangre-Atacama + MOD_PACK

Sat Jun 27, 2015 5:34 am

Hey Napisal,

I'm still getting times where the server doesn't appear for me... really weird coz I have played on the server a few times now but it seems totally random when the server appears in the search for me. I'm completely up to date with the new level.brb you posted here too, so not sure what the problem is. I actually saved the server to my "Favourites" list the last time I played on it thinking that it may vanish again, so when I go to my "Favourites" list to find it now, it is there but it's greyed out and won't let me join.

Would it be likely that the server disappears when you are altering/fixing stuff?

- Rosshats

Bosky
Posts: 1
Joined: Thu Jun 20, 2013 9:09 pm

Re: [RELEASE] OPEN BETA TEST Sangre-Atacama + MOD_PACK

Sat Jul 04, 2015 1:56 pm

I guess, the problem is with nexus. There always are about 80 servers online, but I see only 65-70 excluding sangre-atacama.

Nasipal
Posts: 222
Joined: Wed Oct 08, 2014 7:49 pm
Location: Ukraine

Re: [RELEASE] OPEN BETA TEST Sangre-Atacama + MOD_PACK

Tue Jul 21, 2015 9:13 pm

-=V12-POWER=- wrote:how did you add trees and the havok assets? im having a problem adding them (part < M_partCount) error and "part 317 but max is 317" this is for forestentity asset

Objects enumerations is different in your level and in your "cull tree" data what you try to add. For example you have house with <field name="Enumeration">2762</field> thats mean it is connected to cull tree data and this data have same numeration inside. Thats why when you add other cull tree data is say that house is >2762< and cull tree data file is not have it. For first steps you need to unlink all already exist objects from old cull tree data, is simple:
just set: <field name="Enumeration">0</field> for all objects on your map ( if atacama - about 1700 is linked )
Also there are can be problems on clients side: if crash on destruction is mean you need to add havok data for emitter sys "from donor map".

Nasipal
Posts: 222
Joined: Wed Oct 08, 2014 7:49 pm
Location: Ukraine

Re: [RELEASE] OPEN BETA TEST Sangre-Atacama + MOD_PACK

Tue Jul 21, 2015 9:26 pm

Bosky wrote:I guess, the problem is with nexus. There always are about 80 servers online, but I see only 65-70 excluding sangre-atacama.

Problem was in my side, and also last update was unfinished. When I tried to fix it after test - my computer were died. That's why you were unable to found server in server list. After few weeks I fix it and have an update for game

Main map was built again completely from 0. Result: 3 new versions of "sange-atacama mod": ZOMBIE HORROR MOD, ATACAMA MODPACK, ATACAMA DESERT NIGHT

- New standalone map:"ATACAMA MODPACK" (mp_sp_006) with bots, 3 capture points (Fortress, Ruins, LightHouse) they are locate in same places as "mission objects" in original single player level.

- New standalone map: "ZOMBIE HORROR MOD" - almost all same as "ATACAMA MODPACK" map, but have night weather, other vehicles for spawn and mad bots with pistols what are follow you all time on all map and try to kill

- ATACAMA DESERT NIGHT map was "updated" and now is same as "ATACAMA MODPACK" map but without bots and can be played like usual multilayer map by humans only (Conquest mode)

Added:
- New weapons for all soldiers + new types for selection
- Single player weapons
- Single player vehicles
- Reload sounds for SP and Vietnam weapons
- New spawn points for soldiers and vehicles for both teams, new combat area, new weather, new objects etc.
- New bot "specialist"
- Squad data for bots: support, recon, specialist, engineer - now they work in "team"
- Added ability for spawn in vehicles like in bf3 + spawn in air for su39 like in bf4



Fixed problems:
Invisible bug for su39, server crash on end of round (loose-victory), weapon selection menu - client crash, terrain destruction bug,
mi24adv gunner bug, mi24adv controls, death animation for AI, some AI behaviour problems, Antonov spawn point now is have sound from "original last mission"

DOWNLOAD for play GAME:


DOWNLOAD for host SERVER:
Last edited by Nasipal on Sat Sep 26, 2015 5:47 pm, edited 1 time in total.

Nasipal
Posts: 222
Joined: Wed Oct 08, 2014 7:49 pm
Location: Ukraine

Re: [RELEASE] OPEN BETA TEST Sangre-Atacama + MOD_PACK

Wed Jul 22, 2015 1:12 am


User avatar
LionLuBu
Posts: 41
Joined: Tue Dec 18, 2012 9:19 pm
Location: Libya under Gaddfi's rule

Re: [RELEASE] OPEN BETA TEST Sangre-Atacama + MOD_PACK

Wed Jul 22, 2015 5:17 pm

HOW CAN I PLAY OFFLINE BOTS?
Image

SwiftGolf55
Posts: 2
Joined: Wed Jul 22, 2015 9:25 pm

Re: [RELEASE] OPEN BETA TEST Sangre-Atacama + MOD_PACK

Wed Jul 22, 2015 9:31 pm

Mega says the file has been removed.

sgtMakaveli
Posts: 10
Joined: Sat Sep 13, 2014 10:55 am

Re: [RELEASE] OPEN BETA TEST Sangre-Atacama + MOD_PACK

Thu Jul 23, 2015 4:06 am

hi napisal is it possible for me to join to your server now and how and what's the server name i hope you reply soon thx for modding my fav game

Nasipal
Posts: 222
Joined: Wed Oct 08, 2014 7:49 pm
Location: Ukraine

Re: [RELEASE] OPEN BETA TEST Sangre-Atacama + MOD_PACK

Thu Jul 23, 2015 1:59 pm

SwiftGolf55 wrote:Mega says the file has been removed.

it is work, try last links

Nasipal
Posts: 222
Joined: Wed Oct 08, 2014 7:49 pm
Location: Ukraine

Re: [RELEASE] OPEN BETA TEST Sangre-Atacama + MOD_PACK

Thu Jul 23, 2015 2:06 pm

sgtMakaveli wrote:hi napisal is it possible for me to join to your server now and how and what's the server name i hope you reply soon thx for modding my fav game

Yes! it is possible if you can join to any other server you can join my also. For that you need last update from here http://forums.veniceunleashed.net/viewt ... f=6&t=6081 and download Mod from this page http://forums.veniceunleashed.net/viewt ... 5&start=80. After Install you will be able to see in server browser new maps

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