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Nasipal
Posts:222
Joined:Wed Oct 08, 2014 7:49 pm
Location:Ukraine
Little MOD - M95 anti vehicle rifle

Mon Dec 15, 2014 5:52 pm

Hey! I want to present you my little exclusive mod: m95 with anti vehicle bullets what can destroy tanks and walls . To edit number of shoots what you need to destroy TANK just edit Start + End damage. In my case about 8-10 shoot's you need to destroy TANK. Easy to do: Open BU_sni_M95_Firing.dbx find there "material" and put there "TankShell". I have that:
<field name="StartDamage">200.0</field>
<field name="EndDamage">150.0</field>
I like this little mod . Tested and look's like work fine. But in log it is display "material is not found' but i play many times with friends and it is not give any error or disconection.

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mizudg
Posts:1620
Joined:Mon Apr 01, 2013 5:09 pm
Location:Bulgaria
Contact: Facebook Skype YouTube

Re: Little MOD - M95 anti vehicle rifle

Mon Dec 15, 2014 6:53 pm

Doesn't the DICE Boom create a similar effect? Except not too OP (except against Helis)
Image

Nasipal
Posts:222
Joined:Wed Oct 08, 2014 7:49 pm
Location:Ukraine

Re: Little MOD - M95 anti vehicle rifle

Tue Dec 16, 2014 8:14 am

No. It is different effect, dice boom not give damage to tanks, also walls destroy's with dice boom slower - you need few shoots , but you can apply this material only to dice boom if you want to make not all bullets AVs. Sniper game acquires a new colors with the crumbling shelters :D

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mouz
Posts:227
Joined:Sun Apr 28, 2013 8:45 pm
Location:Serbia
Contact: Website

Re: Little MOD - M95 anti vehicle rifle

Tue Dec 16, 2014 9:09 am

Try making a railgun from m95 dice boom. It's much fun :D

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mizudg
Posts:1620
Joined:Mon Apr 01, 2013 5:09 pm
Location:Bulgaria
Contact: Facebook Skype YouTube

Re: Little MOD - M95 anti vehicle rifle

Tue Dec 16, 2014 12:30 pm

Why not edit some map files and add it like a pickup - much like what BF4 did and how they already have an OP railgun..
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