Nasipal wrote:On server side you can only disable weather. Search in level (MP_XXX.dbx ) WeatherStateEntityData it will have field "Enabled">true<" put there false and you'r server will run this level with out weather. In some case it is not bad - no fog, more view distance but some maps like ATACAMA DESERT look's ugly with out it. To change state of weather you need to open ONLY client file, for example "D:\Program Files (x86)\Origin Games\Battlefield Bad Company 2\Package\levels\mp_005\level-00 FbRB" put in search "WeatherStateEntityData" find states field and swith from 3 (if i am not wrong) to 4. And you will see difference now. You can join to any server and play with out weather or with other state of it (atacama is have bad weather defoult state, try to find out what you like better from 1 to 24 states). P.s. i use state 4 also 7 is not bad.
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</complex>
</complex>
<complex>
<field ref="9e83abe4-ca96-414a-8c11-c6d5916c534e" name="Source" /> // - Source of event
<field ref="c277ed68-c48a-4101-8d26-875a6ba22746" name="Target" /> //-Weather State GUID
<complex name="SourceEvent">
<field name="Name">OnImpulse</field>
<field name="Id">0</field>
</complex>
<complex name="TargetEvent">
<field name="Name">Enable</field>
<field name="Id">0</field>
</complex>
</complex>
<complex>
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</complex>
</complex>
<complex>
<field name="Source" ref="c8fcfc44-acd3-47ad-a871-15fb7452bf62" /> //-Trigger (what we will use)
<field name="Target" ref="3e13ef3a-ab18-421d-987a-56acf99c52cc" /> //- Combat Area
<complex name="SourceEvent">
<field name="Name">OnTrigger</field>
<field name="Id">0</field>
</complex>
<complex name="TargetEvent">
<field name="Name">Enable</field>
<field name="Id">0</field>
</complex>
</complex>
<complex>
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</complex>
</complex>
<complex
<field ref="c8fcfc44-acd3-47ad-a871-15fb7452bf62" name="Source" /> //-What will disable Weather State
<field ref="14cae926-4757-485a-bf1f-4cefd3be68a1" name="Target" />//-Your DEF Weather State GUID
<complex name="SourceEvent">
<field name="Name">OnTrigger</field>
<field name="Id">0</field>
</complex>
<complex name="TargetEvent">
<field name="Name">Disable</field>
<field name="Id">0</field>
</complex>
</complex>
<complex
<field ref="c8fcfc44-acd3-47ad-a871-15fb7452bf62" name="Source" />//-What will enable Weather State
<field ref="c277ed68-c48a-4101-8d26-875a6ba22746" name="Target" />//-Your "New" Weather State GUID
<complex name="SourceEvent">
<field name="Name">OnTrigger</field>
<field name="Id">0</field>
</complex>
<complex name="TargetEvent">
<field name="Name">Enable</field>
<field name="Id">0</field>
</complex>
</complex>
<complex>
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</complex>
</complex>
<complex>
<field name="Source" ref="GUID" />
<field name="Target" ref="GUID" />
<complex name="SourceEvent">
<field name="Name">OnEnabled</field>
<field name="Id">0</field>
</complex>
<complex name="TargetEvent">
<field name="Name">Destroy</field>
<field name="Id">0</field>
</complex>
</complex>
<complex>
<field name="Source" ref="GUID" />
<field name="Target" ref="GUID" />
<complex name="SourceEvent">
<field name="Name">OnEnabled</field>
<field name="Id">0</field>
</complex>
<complex name="TargetEvent">
<field name="Name">Destroy</field>
<field name="Id">0</field>
</complex>
</complex>
<complex>
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