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mouz
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Editing ah60 and mi24

Fri Mar 28, 2014 3:58 pm

I need to edit blackhawk and the hind so that when destroyed they explode immediately rather than catching on fire for a couple of seconds. I've tried changing in ah60.dbx

Code: Select all

<field name="CriticalDamageTime">3</field>

but that didn't do what I wanted. Does anyone know how could I do this?

badbaubau
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Re: Editing ah60 and mi24

Fri Mar 28, 2014 7:07 pm

mouz wrote:I need to edit blackhawk and the hind so that when destroyed they explode immediately rather than catching on fire for a couple of seconds. I've tried changing in ah60.dbx

Code: Select all

<field name="CriticalDamageTime">3</field>

but that didn't do what I wanted. Does anyone know how could I do this?



what you edited ? i mean folder,,, and server or client? and what map

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mouz
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Re: Editing ah60 and mi24

Fri Mar 28, 2014 7:14 pm

badbaubau wrote:what you edited ? i mean folder,,, and server or client? and what map

heavy metal, mp common and mp common2 (vehicles/air/ah60/), serverside

badbaubau
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Re: Editing ah60 and mi24

Fri Mar 28, 2014 7:19 pm

mouz wrote:
badbaubau wrote:what you edited ? i mean folder,,, and server or client? and what map

heavy metal, mp common and mp common2 (vehicles/air/ah60/), serverside



if you edited client in same mod work? not all changes work in server side

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mouz
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Re: Editing ah60 and mi24

Fri Mar 28, 2014 7:22 pm

No i cant modify client, there is obviously a timer somewhere in that code but i cant seem to find it and it must be server sided

emi-liano
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Re: Editing ah60 and mi24

Sat Mar 29, 2014 1:58 am

mouz wrote:No i cant modify client, there is obviously a timer somewhere in that code but i cant seem to find it and it must be server sided


Under VehicleEntityData search for this <field name="PreExplosionTime">0.5</field> and change to 0.
Be carefull, this will turn the vehicle into a suicide machine, no time to bail out or calling for help; say goodbye to the people you love before getting in this vehicle.

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mouz
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Re: Editing ah60 and mi24

Sat Mar 29, 2014 8:15 am

emi-liano wrote:Under VehicleEntityData search for this <field name="PreExplosionTime">0.5</field> and change to 0.
Be carefull, this will turn the vehicle into a suicide machine, no time to bail out or calling for help; say goodbye to the people you love before getting in this vehicle.

ah60 still catches on fire for 3 seconds when you shoot if with a rocket (you can try it yourself it doesn't need to be flying), PreExplosionTime is 0.0 and CriticalDamageTime is 0.0

Although attack choppers explode immediately now :)

-=V12-POWER=-
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Re: Editing ah60 and mi24

Sun Apr 27, 2014 7:13 pm

maybe changing fuselage material?

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mouz
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Re: Editing ah60 and mi24

Sun Apr 27, 2014 8:22 pm

-=V12-POWER=- wrote:maybe changing fuselage material?

Thanks for you answer, I found a workaround :) so the problem is solved (unless someone finds the direct solution)

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Rodney
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Re: Editing ah60 and mi24

Sun Apr 27, 2014 9:33 pm

mouz wrote:
-=V12-POWER=- wrote:maybe changing fuselage material?

Thanks for you answer, I found a workaround :) so the problem is solved (unless someone finds the direct solution)

What is your workaround?
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