Page 1 of 2

Dynamic Weather

Posted: Sun Jan 26, 2014 4:37 pm
by Rodney
(Even though this is a bit old, I've never posted it here before)

Here is a small compilation of some Demos of one of my latest achievements: Dynamic Weather Changes!

Currently there is no public release or tutorial, there will be one at some point tho.


Proof of Concept:



Ticket Based implementation:



Here is a List of things I still want to do + some other videos: http://badserver.tk/2014/01/todo-list-a ... ss-report/
You also can find progress regulary here: http://badserver.tk/

Re: Dynamic Weather

Posted: Mon Jan 27, 2014 6:15 am
by Sammuel
Epic. All we need now is to import some nicer models and we almost got BF4 :lol:

Re: Dynamic Weather

Posted: Mon Jan 27, 2014 6:15 am
by zesty
Looks like Levolution™ :D
It's always good to see old engines still shiny until nowadays.

Re: Dynamic Weather

Posted: Mon Jan 27, 2014 6:16 am
by zesty
Sammuel wrote:Epic. All we need now is to import some nicer models and we almost got BF4 :lol:

Yup, and also grey tint hue :D

Re: Dynamic Weather

Posted: Wed Feb 05, 2014 6:21 pm
by [Bot] Google
I installed mod using your readme instructions, server works fine with new map, but client crashes in the end of map loading.

Re: Dynamic Weather

Posted: Fri Feb 07, 2014 4:44 pm
by [Bot] Google
I installed mod in the original MP_005 and now mod works normally, but server has error that i every time ignore

Code: Select all

UTC 02/07/2014 16:33:46.368] TnT/World/EntityManager.cpp(391): "ServerLoad": Assert: (entity->enumeration() == 0) Entity of type "ServerStaticModelEntity" has enumeration 2297. If entity has enumeration it should have been added to a static cull tree and never get this far. Static cull trees available: 0


video that i made about this mod :)

Re: Dynamic Weather

Posted: Fri Feb 07, 2014 7:38 pm
by Sammuel
[Bot] Google wrote:I installed mod in the original MP_005 and now mod works normally, but server has error that i every time ignore

Code: Select all

UTC 02/07/2014 16:33:46.368] TnT/World/EntityManager.cpp(391): "ServerLoad": Assert: (entity->enumeration() == 0) Entity of type "ServerStaticModelEntity" has enumeration 2297. If entity has enumeration it should have been added to a static cull tree and never get this far. Static cull trees available: 0


video that i made about this mod :)



Very nice!

Re: Dynamic Weather

Posted: Fri Feb 07, 2014 9:50 pm
by Rodney
[Bot] Google wrote:I installed mod in the original MP_005 and now mod works normally, but server has error that i every time ignore

Code: Select all

UTC 02/07/2014 16:33:46.368] TnT/World/EntityManager.cpp(391): "ServerLoad": Assert: (entity->enumeration() == 0) Entity of type "ServerStaticModelEntity" has enumeration 2297. If entity has enumeration it should have been added to a static cull tree and never get this far. Static cull trees available: 0


video that i made about this mod :)

That's a pretty nice video!

I would like to see a version without the BF4 stuff posted to reddit's /r/battlefield :P

Re: Dynamic Weather

Posted: Fri Feb 07, 2014 10:48 pm
by emi-liano
[Bot] Google wrote:I installed mod in the original MP_005 and now mod works normally, but server has error that i every time ignore

Code: Select all

UTC 02/07/2014 16:33:46.368] TnT/World/EntityManager.cpp(391): "ServerLoad": Assert: (entity->enumeration() == 0) Entity of type "ServerStaticModelEntity" has enumeration 2297. If entity has enumeration it should have been added to a static cull tree and never get this far. Static cull trees available: 0


video that i made about this mod :)


Change the instance with enumeration 2297 to 0.

Re: Dynamic Weather

Posted: Sat Feb 08, 2014 8:26 am
by [Bot] Google
Rodney wrote:That's a pretty nice video!

I would like to see a version without the BF4 stuff posted to reddit's /r/Bettlefold :P


But BF4 stuff is part of idea of the video :) Like medic saw levolution in BF4, watched dice video about the coolness of levolution and then saw levolution in BFBC2.