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Rodney
Posts:427
Joined:Mon Dec 17, 2012 7:56 pm
Location:On the Battlefield
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Dynamic Weather

Sun Jan 26, 2014 4:37 pm

(Even though this is a bit old, I've never posted it here before)

Here is a small compilation of some Demos of one of my latest achievements: Dynamic Weather Changes!

Currently there is no public release or tutorial, there will be one at some point tho.


Proof of Concept:



Ticket Based implementation:



Here is a List of things I still want to do + some other videos: http://badserver.tk/2014/01/todo-list-a ... ss-report/
You also can find progress regulary here: http://badserver.tk/
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Sammuel
Posts:325
Joined:Tue Nov 12, 2013 4:20 am
Location:Planet Earth.

Re: Dynamic Weather

Mon Jan 27, 2014 6:15 am

Epic. All we need now is to import some nicer models and we almost got BF4 :lol:
Check out my latest project! http://popcorntime.io

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zesty
Posts:426
Joined:Tue Feb 19, 2013 4:30 am

Re: Dynamic Weather

Mon Jan 27, 2014 6:15 am

Looks like Levolution™ :D
It's always good to see old engines still shiny until nowadays.

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zesty
Posts:426
Joined:Tue Feb 19, 2013 4:30 am

Re: Dynamic Weather

Mon Jan 27, 2014 6:16 am

Sammuel wrote:Epic. All we need now is to import some nicer models and we almost got BF4 :lol:

Yup, and also grey tint hue :D

[Bot] Google
Posts:100
Joined:Sun Aug 25, 2013 7:41 am
Location:Russia

Re: Dynamic Weather

Wed Feb 05, 2014 6:21 pm

I installed mod using your readme instructions, server works fine with new map, but client crashes in the end of map loading.

[Bot] Google
Posts:100
Joined:Sun Aug 25, 2013 7:41 am
Location:Russia

Re: Dynamic Weather

Fri Feb 07, 2014 4:44 pm

I installed mod in the original MP_005 and now mod works normally, but server has error that i every time ignore

Code: Select all

UTC 02/07/2014 16:33:46.368] TnT/World/EntityManager.cpp(391): "ServerLoad": Assert: (entity->enumeration() == 0) Entity of type "ServerStaticModelEntity" has enumeration 2297. If entity has enumeration it should have been added to a static cull tree and never get this far. Static cull trees available: 0


video that i made about this mod :)

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Sammuel
Posts:325
Joined:Tue Nov 12, 2013 4:20 am
Location:Planet Earth.

Re: Dynamic Weather

Fri Feb 07, 2014 7:38 pm

[Bot] Google wrote:I installed mod in the original MP_005 and now mod works normally, but server has error that i every time ignore

Code: Select all

UTC 02/07/2014 16:33:46.368] TnT/World/EntityManager.cpp(391): "ServerLoad": Assert: (entity->enumeration() == 0) Entity of type "ServerStaticModelEntity" has enumeration 2297. If entity has enumeration it should have been added to a static cull tree and never get this far. Static cull trees available: 0


video that i made about this mod :)



Very nice!
Check out my latest project! http://popcorntime.io

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Rodney
Posts:427
Joined:Mon Dec 17, 2012 7:56 pm
Location:On the Battlefield
Contact: Website WLM Yahoo Messenger AOL Facebook Skype Twitter YouTube

Re: Dynamic Weather

Fri Feb 07, 2014 9:50 pm

[Bot] Google wrote:I installed mod in the original MP_005 and now mod works normally, but server has error that i every time ignore

Code: Select all

UTC 02/07/2014 16:33:46.368] TnT/World/EntityManager.cpp(391): "ServerLoad": Assert: (entity->enumeration() == 0) Entity of type "ServerStaticModelEntity" has enumeration 2297. If entity has enumeration it should have been added to a static cull tree and never get this far. Static cull trees available: 0


video that i made about this mod :)

That's a pretty nice video!

I would like to see a version without the BF4 stuff posted to reddit's /r/battlefield :P
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emi-liano
Posts:102
Joined:Wed Dec 26, 2012 3:49 am
Location:Behind you!
Contact: Website WLM Yahoo Messenger AOL

Re: Dynamic Weather

Fri Feb 07, 2014 10:48 pm

[Bot] Google wrote:I installed mod in the original MP_005 and now mod works normally, but server has error that i every time ignore

Code: Select all

UTC 02/07/2014 16:33:46.368] TnT/World/EntityManager.cpp(391): "ServerLoad": Assert: (entity->enumeration() == 0) Entity of type "ServerStaticModelEntity" has enumeration 2297. If entity has enumeration it should have been added to a static cull tree and never get this far. Static cull trees available: 0


video that i made about this mod :)


Change the instance with enumeration 2297 to 0.

[Bot] Google
Posts:100
Joined:Sun Aug 25, 2013 7:41 am
Location:Russia

Re: Dynamic Weather

Sat Feb 08, 2014 8:26 am

Rodney wrote:That's a pretty nice video!

I would like to see a version without the BF4 stuff posted to reddit's /r/Bettlefold :P


But BF4 stuff is part of idea of the video :) Like medic saw levolution in BF4, watched dice video about the coolness of levolution and then saw levolution in BFBC2.

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