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blackhawkfalled
Posts:44
Joined:Thu Jan 24, 2013 11:05 am
UAV HUD changing (Need Advice)

Tue Jan 21, 2014 7:43 am

I want to change the HUD of UAV from black&white into colorful view. So I go and check the AH64.dbx from Dist\linux\mp_common\level-00.fbrb
and I find these syntaxes

Code: Select all

Only Trigger Blow Effect In Water
Advanced
Texture Filter
Use Angular Momentum Threshold
Use Angular Momentum Damping
Use Angular Constraint
Use Linear Input
Is Allowed To Exit In Air
Use Rolling Resistance Velocity Factor
Use Rolling Resistance Base Factor
Use Engine Brake
Use Friction Moment
Use Low Speed Auto Brake
Only Show Enemies
Show Soldiers
Show Explosives
Is Guided
Texture Filter
Only Trigger Blow Effect In Water
Use Post Satisfy Constraints
Use Angular Momentum Damping
Position Only
Lock On Visible Targets Only
Lock On World Space Pos
Advanced Yaw
Use Prediction
Is Spotted When Damaged
Health Zones Share Damage
Self Destruct If Abandoned
Throw Out Soldier Inside On Water Damage
Is Affected By EMP
Can Trigger Collapse
Enable New Helicopter
SP Allowed
SP Default
Use Down Force Wheel Factor
Use Gearbox
Use Stand Still Brake
Use Stand Still Sleep
Use Wind Resistance
Use Auto Clutch
Use Neutral Gear
Disable Occlusion
Disable Static Entity Occlusion
Accumulate Input
Reset Accumulated Input On View Change
Average Filter Frames
Copy Damage To Banger
Is Obsolete
Use Damage Angle Calculation
Throw Out Upside Down Passengers
Enable Ground map Lighting
Is Supported
Is Fragile
Is Load Bearing
Always Full Throttle
SP Allowed
SP Default
Use Alternate View Specialization
Is Snap View Camera
Receive Impulses As Third Person
Use Camera Transition
Use Foreground Blur
Use Down Force
Use Turn Around Force
Use Motorcycle Control
Invert Pitch Allowed
Use Classic Gear Box Auto Clutch
Use As Pre Destuction Entity
Unspots On Explode
Stay Faded While Streaming
In finite Ammo
Is Special Item
Mirror Curve
Allow Zero Maya Mass
Advanced Yaw
Stabilize Unoccupied Vehicle
Texture Filter
Use Post Satisfy Constraints
World Space Lock
Is Special Item
Fade To Black
Toggle View Change
Frustum
Is Shielded
Show Soldier Weapon In Entry
Ragdoll Collide With Vehicles
Has Death Animation
Is Allowed To Spin
Has Steering Inverted
Adjust Wheel Rotation
Lock On Visible Targets Only
Position Only
Lock On World Space Pos
Can Spot And Order
Is Homing
Use Angular Momentum Threshold

But no one in connected to the UAV's HUD! Where might it be?


-=V12-POWER=-
Posts:57
Joined:Sat Apr 13, 2013 9:09 pm

Re: UAV HUD changing (Need Advice)

Wed Jan 22, 2014 12:38 pm

blackhawkfalled wrote:I want to change the HUD of UAV from black&white into colorful view. So I go and check the AH64.dbx from Dist\linux\mp_common\level-00.fbrb
and I find these syntaxes

Code: Select all

Only Trigger Blow Effect In Water
Advanced
Texture Filter
Use Angular Momentum Threshold
Use Angular Momentum Damping
Use Angular Constraint
Use Linear Input
Is Allowed To Exit In Air
Use Rolling Resistance Velocity Factor
Use Rolling Resistance Base Factor
Use Engine Brake
Use Friction Moment
Use Low Speed Auto Brake
Only Show Enemies
Show Soldiers
Show Explosives
Is Guided
Texture Filter
Only Trigger Blow Effect In Water
Use Post Satisfy Constraints
Use Angular Momentum Damping
Position Only
Lock On Visible Targets Only
Lock On World Space Pos
Advanced Yaw
Use Prediction
Is Spotted When Damaged
Health Zones Share Damage
Self Destruct If Abandoned
Throw Out Soldier Inside On Water Damage
Is Affected By EMP
Can Trigger Collapse
Enable New Helicopter
SP Allowed
SP Default
Use Down Force Wheel Factor
Use Gearbox
Use Stand Still Brake
Use Stand Still Sleep
Use Wind Resistance
Use Auto Clutch
Use Neutral Gear
Disable Occlusion
Disable Static Entity Occlusion
Accumulate Input
Reset Accumulated Input On View Change
Average Filter Frames
Copy Damage To Banger
Is Obsolete
Use Damage Angle Calculation
Throw Out Upside Down Passengers
Enable Ground map Lighting
Is Supported
Is Fragile
Is Load Bearing
Always Full Throttle
SP Allowed
SP Default
Use Alternate View Specialization
Is Snap View Camera
Receive Impulses As Third Person
Use Camera Transition
Use Foreground Blur
Use Down Force
Use Turn Around Force
Use Motorcycle Control
Invert Pitch Allowed
Use Classic Gear Box Auto Clutch
Use As Pre Destuction Entity
Unspots On Explode
Stay Faded While Streaming
In finite Ammo
Is Special Item
Mirror Curve
Allow Zero Maya Mass
Advanced Yaw
Stabilize Unoccupied Vehicle
Texture Filter
Use Post Satisfy Constraints
World Space Lock
Is Special Item
Fade To Black
Toggle View Change
Frustum
Is Shielded
Show Soldier Weapon In Entry
Ragdoll Collide With Vehicles
Has Death Animation
Is Allowed To Spin
Has Steering Inverted
Adjust Wheel Rotation
Lock On Visible Targets Only
Position Only
Lock On World Space Pos
Can Spot And Order
Is Homing
Use Angular Momentum Threshold

But no one in connected to the UAV's HUD! Where might it be?


just remove the HudFx guid in the 1st person camera of the UAV. no need to play with the textures although it's a nice alternative

blackhawkfalled
Posts:44
Joined:Thu Jan 24, 2013 11:05 am

Re: UAV HUD changing (Need Advice)

Tue Feb 04, 2014 3:46 am

-=V12-POWER=- wrote:
just remove the HudFx guid in the 1st person camera of the UAV. no need to play with the textures although it's a nice alternative


It sounds very cool... But I dont know how to make it ... :?

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