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Sammuel
Posts:325
Joined:Tue Nov 12, 2013 4:20 am
Location:Planet Earth.
Re: Community Map pack BETA

Mon Dec 23, 2013 6:27 am

[Bot] Google wrote:
Sammuel wrote:
[Bot] Google wrote:
I installed mod on EA server and launched it with included punkbuster and join it - nothing happens. But I did not join other EA servers with vanilla maps.



as in nothing.. no map changes? or just no ban :P

No ban :D Maps successfully changed.



:lol: epic.
Check out my latest project! http://popcorntime.io

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RobbingHood
Posts:3305
Joined:Mon Dec 17, 2012 8:50 pm

Re: Community Map pack BETA

Mon Dec 23, 2013 12:29 pm

I'm not sure if it's a good idea to host modified maps in EA's official serverlist.

99% of the players won't be able to join and their game will crash. Then they'll ask the support why it happens, they'll notice what's going on and either activate the whitelist again or take some other "administrative action"...

Just my opinion on that, do it on your own risk (As I said, noone will be able to play on those without the client-side modification anyway).

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SylarTL
Posts:202
Joined:Sat Apr 27, 2013 7:07 pm
Location:Belgrade, Serbia
Contact: Website

Re: Community Map pack BETA

Mon Dec 23, 2013 2:19 pm

Cool stuff :3

[Bot] Google
Posts:100
Joined:Sun Aug 25, 2013 7:41 am
Location:Russia

Re: Community Map pack BETA

Mon Dec 23, 2013 5:25 pm

RobbingHood wrote:I'm not sure if it's a good idea to host modified maps in EA's official serverlist.

99% of the players won't be able to join and their game will crash. Then they'll ask the support why it happens, they'll notice what's going on and either activate the whitelist again or take some other "administrative action"...

Just my opinion on that, do it on your own risk (As I said, noone will be able to play on those without the client-side modification anyway).

Password and nobody can't join. DICE trying to fix tons of BF4 bugs, I think they don't care about BC2 and BF3.

badbaubau
Posts:193
Joined:Mon Feb 11, 2013 8:50 am

Re: Community Map pack BETA

Mon Dec 23, 2013 6:13 pm

[Bot] Google wrote:Password and nobody can't join. DICE trying to fix tons of BF4 bugs, I think they don't care about BC2 and BF3.


wrong! DICE working on bf bc 3

and any extension of the game they lose money from the next release 8-)

[Bot] Google
Posts:100
Joined:Sun Aug 25, 2013 7:41 am
Location:Russia

Re: Community Map pack BETA

Mon Dec 23, 2013 6:27 pm

badbaubau wrote:wrong! DICE working on bf bc 3
and any extension of the game they lose money from the next release 8-)

DICE working on Mirror's Edge, Battlefront and BF4 DLC. If they develop BC3, it is at the initial stage of developing.
http://www.gameranx.com/updates/id/1892 ... company-3/

-=V12-POWER=-
Posts:57
Joined:Sat Apr 13, 2013 9:09 pm

Re: Community Map pack BETA

Fri Dec 27, 2013 3:34 pm

here is an updated version of Desert Raid map, as the one in the OP lacked shotgun and pistol modifications

server files here

http://www.mediafire.com/download/7r54o ... SERVER.rar

and client there

http://www.mediafire.com/download/bw01y ... CLIENT.rar

NOTE: using specializations is likely to be considered an exploit, since in my mod I planned to have a game without any game changing specializations (magnum ammo, body armor, etc). I am not sure about doing this as it needs modifications in startup-00, meaning that it applies to every map AND people LOVE specializations.

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Rodney
Posts:427
Joined:Mon Dec 17, 2012 7:56 pm
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Re: Community Map pack BETA

Fri Dec 27, 2013 8:00 pm

-=V12-POWER=- wrote:here is an updated version of Desert Raid map, as the one in the OP lacked shotgun and pistol modifications

server files here

http://www.mediafire.com/download/7r54o ... SERVER.rar

and client there

http://www.mediafire.com/download/bw01y ... CLIENT.rar

NOTE: using specializations is likely to be considered an exploit, since in my mod I planned to have a game without any game changing specializations (magnum ammo, body armor, etc). I am not sure about doing this as it needs modifications in startup-00, meaning that it applies to every map AND people LOVE specializations.


Probably you could remove Specializations just for your map, if I'm done with my stuff I will take a look into it.

Edit: with a little bit clientside modding I was able to get this result:
Image
It seems that things such as scopes and the MMR specilization are referenced elsewhere and not affected by this. I may have a look into this a little bit later.
Last edited by Rodney on Sat Dec 28, 2013 4:21 am, edited 1 time in total.
There used to be a signature here.

badbaubau
Posts:193
Joined:Mon Feb 11, 2013 8:50 am

Re: Community Map pack BETA

Fri Dec 27, 2013 8:32 pm

-=V12-POWER=- wrote:here is an updated version of Desert Raid map, as the one in the OP lacked shotgun and pistol modifications

server files here

http://www.mediafire.com/download/7r54o ... SERVER.rar

and client there

http://www.mediafire.com/download/bw01y ... CLIENT.rar

NOTE: using specializations is likely to be considered an exploit, since in my mod I planned to have a game without any game changing specializations (magnum ammo, body armor, etc). I am not sure about doing this as it needs modifications in startup-00, meaning that it applies to every map AND people LOVE specializations.


I tested and I have a big lag and bad frames 30 - 54 on server. This may also be because my pc is weak. :(
Someone with a good system can tell you if is ok.

-=V12-POWER=-
Posts:57
Joined:Sat Apr 13, 2013 9:09 pm

Re: Community Map pack BETA

Sat Dec 28, 2013 11:12 am

Rodney wrote:- snip -
Probably you could remove Specializations just for your map, if I'm done with my stuff I will take a look into it.

Edit: with a little bit clientside modding I was able to get this result:
Image
It seems that things such as scopes and the MMR specilization are referenced elsewhere and not affected by this. I may have a look into this a little bit later.


yeah i've managed the same but it applied to every map, I wasn't sure about doing it

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