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mouz
Posts: 227
Joined: Sun Apr 28, 2013 8:45 pm
Location: Serbia
Contact: Website

Re: Mod Tools, creating new borders and more.

Sat May 04, 2013 7:44 pm

Is it possible to add vehicle spawns? I tried adding a vehicle, i followed all instructions (added 3 guids in proper places added a vehicle, customized the coordinates etc.), started the server and the vehicle did spawn but when a player connects he gets a checksum fail and gets kicked by the server as soon as he loads the map (I'm guessing it's some kind of a desynchronization). Any way to avoid this? It would be awesome if I could add custom vehicle spawns. Changing one vehicle to another also causes the clients to be kicked with the same client checksum fail message.

The building bug is a true pain in the ass with "allowmuliplespawn" on Heavy Metal. Enabling it for any vehicle causes the crash when a building gets destroyed. Can this be fixed or building made indestructible so that it wouldn't cause the crash?

emi-liano
Posts: 102
Joined: Wed Dec 26, 2012 3:49 am
Location: Behind you!
Contact: Website WLM Yahoo Messenger AOL

Re: Mod Tools, creating new borders and more.

Sat May 04, 2013 8:12 pm

mouz wrote:Is it possible to add vehicle spawns? I tried adding a vehicle, i followed all instructions (added 3 guids in proper places added a vehicle, customized the coordinates etc.), started the server and the vehicle did spawn but when a player connects he gets a checksum fail and gets kicked by the server as soon as he loads the map (I'm guessing it's some kind of a desynchronization). Any way to avoid this? It would be awesome if I could add custom vehicle spawns. Changing one vehicle to another also causes the clients to be kicked with the same client checksum fail message.

The building bug is a true pain in the ass with "allowmuliplespawn" on Heavy Metal. Enabling it for any vehicle causes the crash when a building gets destroyed. Can this be fixed or building made indestructible so that it wouldn't cause the crash?


I tryed a couple of times to add new spawns but failed, maybe we have to edit the client files also. Yes is possible to make building indestructibles, but we must find another way to fix the crash, the building must be destructable. You can use muliplespawn on Atacama Desert, valaparaiso, this two works good with muliplespawn; must be more maps that work fine with multilple vehicle spawn, we have to find out wich one. you can also use multiple vehicle if you play outside of the zone with buildings.
Sorry for the little help, but i am like you, like all, we don´t know yet how to add new spawns. but i think we will be able if we find out how. If you can, try editing the client files too and let me know.
Good luck and have funn modding!

Grasping88
Posts: 5
Joined: Sun May 05, 2013 3:23 pm

Re: Mod Tools, creating new borders and more.

Mon May 13, 2013 4:31 pm

Is it possible to spawn etc. apache on valparaiso and if so how?

User avatar
mouz
Posts: 227
Joined: Sun Apr 28, 2013 8:45 pm
Location: Serbia
Contact: Website

Re: Mod Tools, creating new borders and more.

Mon May 13, 2013 7:14 pm

Grasping88 wrote:Is it possible to spawn etc. apache on valparaiso and if so how?

As far as I know, adding new vehicles to a map isn't possible without both the server and client side modifications. You can only move and disable spawns. Only case where you could spawn apache on valparaiso is that if it was already in the map but disabled. But that, unfortunately, is not the case.

badbaubau
Posts: 192
Joined: Mon Feb 11, 2013 8:50 am

Re: Mod Tools, creating new borders and more.

Thu May 30, 2013 12:54 pm

nedd help with drivable commands for su39...........mp_common\level-00\Objects\Vehicles\Static\Su39\Su39.dbx

emi-liano
Posts: 102
Joined: Wed Dec 26, 2012 3:49 am
Location: Behind you!
Contact: Website WLM Yahoo Messenger AOL

Re: Mod Tools, creating new borders and more.

Thu Jun 06, 2013 6:59 am

try changing Su39_havok.dbx, and Su39_mesh
try replacing the su39 havok directory to the f18 havok directory
this is some test we did:
f18 and su39
http://www.youtube.com/watch?v=k7O2OlpdGws
A-10 and cargo plane
http://www.youtube.com/watch?v=R6wPpkgdPCQ
added features:
engine an physics from cruise missile, new camera, new exit points, wepon system, fixed pilot position

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mugiwara
Posts: 17
Joined: Wed May 01, 2013 10:19 am
Location: Grand Line

Re: Mod Tools, creating new borders and more.

Thu Jul 04, 2013 9:01 am

Hi,

Been trying to get this working but unfortunately I am having no luck at all.

Each time I try to open any fbr file all I get is the following error.


Unhandled exception has occured in your application. If you click continue, the application will ignore this error and attempt to continue. If you click Quit, the application will close immediately.

The system cannot find the file specified.


Details of error:

See the end of this message for details on invoking
just-in-time (JIT) debugging instead of this dialog box.

************** Exception Text **************
System.ComponentModel.Win32Exception (0x80004005): The system cannot find the file specified
at System.Diagnostics.Process.StartWithCreateProcess(ProcessStartInfo startInfo)
at System.Diagnostics.Process.Start()
at BC2Mod.MainWindow.Archive(String files)
at BC2Mod.MainWindow.button1_Click(Object sender, EventArgs e)
at System.Windows.Forms.Control.OnClick(EventArgs e)
at System.Windows.Forms.Button.OnClick(EventArgs e)
at System.Windows.Forms.Button.OnMouseUp(MouseEventArgs mevent)
at System.Windows.Forms.Control.WmMouseUp(Message& m, MouseButtons button, Int32 clicks)
at System.Windows.Forms.Control.WndProc(Message& m)
at System.Windows.Forms.ButtonBase.WndProc(Message& m)
at System.Windows.Forms.Button.WndProc(Message& m)
at System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m)
at System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m)
at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)


************** Loaded Assemblies **************
mscorlib
Assembly Version: 4.0.0.0
Win32 Version: 4.0.30319.18047 built by: FX45RTMGDR
CodeBase: file:///C:/Windows/Microsoft.NET/Framework/v4.0.30319/mscorlib.dll
----------------------------------------
BC2Mod
Assembly Version: 1.0.0.0
Win32 Version: 1.0.0.0
CodeBase: file:///C:/Users/LUFFY/Downloads/BC2Modv2/BC2Modv2/BC2Mod.exe
----------------------------------------
System.Windows.Forms
Assembly Version: 4.0.0.0
Win32 Version: 4.0.30319.18047 built by: FX45RTMGDR
CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Windows.Forms/v4.0_4.0.0.0__b77a5c561934e089/System.Windows.Forms.dll
----------------------------------------
System.Drawing
Assembly Version: 4.0.0.0
Win32 Version: 4.0.30319.18021 built by: FX45RTMGDR
CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Drawing/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Drawing.dll
----------------------------------------
System
Assembly Version: 4.0.0.0
Win32 Version: 4.0.30319.18044 built by: FX45RTMGDR
CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System/v4.0_4.0.0.0__b77a5c561934e089/System.dll
----------------------------------------
ScintillaNET
Assembly Version: 2.5.2.0
Win32 Version: 2.5.2.0
CodeBase: file:///C:/Users/LUFFY/Downloads/BC2Modv2/BC2Modv2/ScintillaNET.DLL
----------------------------------------
System.Xml
Assembly Version: 4.0.0.0
Win32 Version: 4.0.30319.18047 built by: FX45RTMGDR
CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Xml/v4.0_4.0.0.0__b77a5c561934e089/System.Xml.dll
----------------------------------------

************** JIT Debugging **************
To enable just-in-time (JIT) debugging, the .config file for this
application or computer (machine.config) must have the
jitDebugging value set in the system.windows.forms section.
The application must also be compiled with debugging
enabled.

For example:

<configuration>
<system.windows.forms jitDebugging="true" />
</configuration>

When JIT debugging is enabled, any unhandled exception
will be sent to the JIT debugger registered on the computer
rather than be handled by this dialog box.
Image

Legenderp
Posts: 3
Joined: Tue Sep 10, 2013 10:29 am

Re: Mod Tools, creating new borders and more.

Thu Sep 12, 2013 11:40 am

Can you make a grid map of Laguna Presa? You apparentely have a good way of doing it.

emi-liano
Posts: 102
Joined: Wed Dec 26, 2012 3:49 am
Location: Behind you!
Contact: Website WLM Yahoo Messenger AOL

Re: Mod Tools, creating new borders and more.

Fri Sep 13, 2013 3:35 am

Legenderp wrote:Can you make a grid map of Laguna Presa? You apparentely have a good way of doing it.


DONE, enjoy:
viewtopic.php?f=33&t=4792

Legenderp
Posts: 3
Joined: Tue Sep 10, 2013 10:29 am

Re: Mod Tools, creating new borders and more.

Fri Sep 13, 2013 10:41 am

emi-liano wrote:
Legenderp wrote:Can you make a grid map of Laguna Presa? You apparentely have a good way of doing it.


DONE, enjoy:
viewtopic.php?f=33&t=4792

I have to let you know that your work in the modding field has been very impressing. Thank you!

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