Page 2 of 2

Re: Weapon, Equipment and Kit Resource Names

Posted: Sat Dec 05, 2015 6:08 pm
by Nasipal
mp_005 level resource names (things what you can tweak):
"GameSharedResources.LevelData">
"GameSharedResources.RichPresenceConnection">
"GameSharedResources.TerrainEntityData">
"GameSharedResources.ClearAreaTriggerEntityData
"GameSharedResources.WeatherStateEntityData">
"GameSharedResources.SoldierSpawnEntityData">
"GameSharedResources.CapturePointEntityData">
"GameSharedResources.MissionEntityData">
"GameSharedResources.TicketCounterEntityData">
"GameSharedResources.HumanPlayerEntityData">
"GameSharedResources.PreRoundEntityData">
"GameSharedResources.SpectateEntityData">
"GameSharedResources.MenuEntityData">
"GameSharedResources.AutoTeamEntityData">
"GameSharedResources.TeamEntityData">
"GameSharedResources.SquadData">
"GameSharedResources.AlternateSpawnEntityData">
"GameSharedResources.MapMarkerEntityData">
"GameSharedResources.VehicleSpawnEntityData">
"GameSharedResources.TeamFilterEntityData">
"GameSharedResources.CombatAreaTriggerEntityDat">
"GameSharedResources.EventSplitterEntityData">
"GameSharedResources.DelayTriggerEntityData">
"GameSharedResources.ExplosionEntityData">
"GameSharedResources.VoiceOverEntityData">
"GameSharedResources.VoiceOverLineAsset">
"GameSharedResources.InputRestrictionEntityData
"GameSharedResources.MessageEntityData">
"GameSharedResources.GameEffectEntityData">
"GameSharedResources.EventGateEntityData">
"GameSharedResources.DamageAreaTriggerEntityData>
"GameSharedResources.StaticModelTriggerEntityDaa>
"GameSharedResources.CutsceneEntityData">
"GameSharedResources.StaticPositionEntityData">
"GameSharedResources.CutsceneObjectEntityData">
"GameSharedResources.ForestEntityData">
"GameSharedResources.TreeMemberData">
"GameSharedResources.MiddlegrowthModelGroupEntityData">
"GameSharedResources.MiddlegrowthModelGroupMember">
"GameSharedResources.RigidModelGroupEntityData">
"GameSharedResources.RigidModelGroupMemberData">
"GameSharedResources.StaticModelGroupEntityData">
"GameSharedResources.StaticModelGroupMemberData">
"GameSharedResources.CutsceneCameraEntityData">


*Some thing can be missed or duplicated - but it is still main part of difirrent resources types