Hey, thanks for your reply.
I will try some configurations and post the result later. I have to wait a bit. My server is not reachable due to maintanance at the moment.
One question:
Client use port 10000 for handshake to master server?
Or to connect to the game server? Or both?
Servers use in my case "19567" for master server handshake and later for client handshake?
I'm trying to get used to the process
In my case:
ClientOfficialIP:10000 connects to masterserver, recieves the server list.
2ndClientOfficialIP:10000 connects to masterserver, recieves the server list.
Serverlist contains the ServerOfficialIP:19567
ClientOfficialIP:10000 connects to ServerOfficialIP:19567 and etablishes a connection instance to ClientOfficialIP:10000
2ndClientOfficialIP:10000 connects to ServerOfficialIP:19567 and etablishes a connection instance to 2ndClientOfficialIP:10000
ClientOfficialIP and 2ndClientOfficialIP are the same, so the GameServer recieves the data from both clients on the same connection instance. And here is the crash?
Wouldnt it be possible, that the server only uses "19567" for the handshake and then sets another port for further communication?
Barthock