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[MOD] Lua coding for Rome ?
Posted: Sun Jun 02, 2013 8:17 pm
by Lapin
I was bored so i Downloaded BC2 dedicated server...
I found that :

Then i was like that :

So here is my question :
What is the limit of the LUA in Rome ? What can we do ?
I had an orgasm.
Re: [MOD] Lua coding for Rome ?
Posted: Mon Jun 03, 2013 7:10 am
by Rodney
Basically: nothing.
The server does not load the scripts or do anything with them. Also you'll find a file in dist\linux which contains these scripts.
However modifying them will not have any effect on the server.
Re: [MOD] Lua coding for Rome ?
Posted: Mon Jun 03, 2013 9:02 am
by Lapin
Damn....
Si there is lua files but they are not loaded.
Nice job EA.
Re: [MOD] Lua coding for Rome ?
Posted: Thu Jun 06, 2013 12:33 am
by NoFaTe
LUA files are used internally just to configure several game options.
You can't really make a 'mod' by modifying them.
Re: [MOD] Lua coding for Rome ?
Posted: Mon Jun 10, 2013 12:25 pm
by Lapin
Damn.