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				[MOD] Lua coding for Rome ?
				Posted: Sun Jun 02, 2013 8:17 pm
				by Lapin
				I was bored so i Downloaded BC2 dedicated server...
I found that : 

Then i was like that :

So here is my question : 
What is the limit of the LUA in Rome ? What can we do ?
I had an orgasm. 
			
			
				Re: [MOD] Lua coding for Rome ?
				Posted: Mon Jun 03, 2013 7:10 am
				by Rodney
				Basically: nothing.
The server does not load the scripts or do anything with them. Also you'll find a file in dist\linux which contains these scripts.
However modifying them will not have any effect on the server.
			 
			
			
				Re: [MOD] Lua coding for Rome ?
				Posted: Mon Jun 03, 2013 9:02 am
				by Lapin
				Damn....
Si there is lua files but they are not loaded. 
Nice job EA.
			 
			
			
				Re: [MOD] Lua coding for Rome ?
				Posted: Thu Jun 06, 2013 12:33 am
				by NoFaTe
				LUA files are used internally just to configure several game options.
You can't really make a 'mod' by modifying them.
			 
			
			
				Re: [MOD] Lua coding for Rome ?
				Posted: Mon Jun 10, 2013 12:25 pm
				by Lapin
				Damn.