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jaykpatel304
Posts:7
Joined:Sat Jun 29, 2013 7:17 am
bc2 server help

Wed Mar 11, 2015 6:45 am

i cant create server of bc2. when i put dinput8.dll in server folder it cant start .if i delelte dinput8.dll it work fine but it show on ea server.

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mizudg
Posts:1620
Joined:Mon Apr 01, 2013 5:09 pm
Location:Bulgaria
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Re: bc2 server help

Wed Mar 11, 2015 12:55 pm

Have the dinput8 both in your game and server folder. Make sure you have either R32 or R34 server files and that your server port is forwarded.
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jaykpatel304
Posts:7
Joined:Sat Jun 29, 2013 7:17 am

Re: bc2 server help

Sat Mar 21, 2015 11:59 am

i hvae r34 . it can be posible with origin service?

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mizudg
Posts:1620
Joined:Mon Apr 01, 2013 5:09 pm
Location:Bulgaria
Contact: Facebook Skype YouTube

Re: bc2 server help

Sat Mar 21, 2015 12:37 pm

No. You can only host on Nexus' servers. If you want a server that will appear on EA's list, you need to buy one from a provider.
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jaykpatel304
Posts:7
Joined:Sat Jun 29, 2013 7:17 am

Re: bc2 server help

Mon Mar 23, 2015 5:43 am

[UTC 03/23/2015 05:41:16.082] Engine/Game/Main/Main.cpp(615): "Main": Info: Build ID: ROMEPC851434
[UTC 03/23/2015 05:41:16.082] Engine/Game/Main/Main.cpp(635): "Main": Info: Commandline arguments: Frost.Game.Main_Win32_Final.exe -serverInstancePath Instance/ -mapPack2Enabled 1 -port 19567 -timeStampLogNames -region OC -heartBeatInterval 20000 -server -dedicated -xxx
[UTC 03/23/2015 05:41:16.083] TnT/Core/Thread/JobQueue.cpp(91): "Main": Info: JobQueue[lq,0] created (0)
[UTC 03/23/2015 05:41:16.085] TnT/Core/Serialization/DatabaseImpl.cpp(198): "Main": Warning: Unknown type ShaderGraph in manifest EmergencyBindings/Type entry!
[UTC 03/23/2015 05:41:16.090] TnT/Core/Thread/JobQueue.cpp(91): "Main": Info: JobQueue[AsyncResourceLoader,0] created (0)
[UTC 03/23/2015 05:41:16.123] TnT/Core/File/BundleBackend.cpp(41): "Main": Warning: Couldn't mount bundle '/data/dist/win32/streaming_sounds-00.fbrb'
[UTC 03/23/2015 05:41:16.123] TnT/Core/File/BundleBackend.cpp(78): "Main": Info: Bundle backend for /data/dist/Win32/streaming_sounds ready with 0 nodes in storage
[UTC 03/23/2015 05:41:16.123] TnT/Core/File/BundleBackend.cpp(41): "Main": Warning: Couldn't mount bundle '/data/dist/win32/async/ondemand_sounds-00.fbrb'
[UTC 03/23/2015 05:41:16.123] TnT/Core/File/BundleBackend.cpp(78): "Main": Info: Bundle backend for /data/dist/Win32/async/ondemand_sounds ready with 0 nodes in storage
[UTC 03/23/2015 05:41:16.123] TnT/Core/Resource/ResourceManager.cpp(1963): "Main": Warning: Added /sound/ondemand/ as a mount directory, but there's no VFS mount backing it
[UTC 03/23/2015 05:41:16.124] TnT/Core/File/BundleBackend.cpp(41): "Main": Warning: Couldn't mount bundle '/data/dist/win32/async/ondemand_awards-00.fbrb'
[UTC 03/23/2015 05:41:16.124] TnT/Core/File/BundleBackend.cpp(78): "Main": Info: Bundle backend for /data/dist/Win32/async/ondemand_awards ready with 0 nodes in storage
[UTC 03/23/2015 05:41:16.124] TnT/Core/Resource/ResourceManager.cpp(1963): "Main": Warning: Added /async/awards/ as a mount directory, but there's no VFS mount backing it
[UTC 03/23/2015 05:41:16.940] TnT/Core/Resource/ResourceManager.cpp(1482): "JobQueue[lq,0]": Info: startup (1 segment): loaded 0 resources touched in 0.097 s
[UTC 03/23/2015 05:41:16.941] TnT/Core/Serialization/DatabaseImpl.cpp(2883): "Main": Info: Resolved 0 partitions in 0.001 seconds,139 remaining.
[UTC 03/23/2015 05:41:16.942] TnT/Core/Resource/ResourceManager.cpp(2440): "Main": Info: Consolidated 0 deferred handles; had to load 0 from disk
[UTC 03/23/2015 05:41:16.942] Engine/Game/Server/Server.cpp(170): "Main": Info: Creating server...
[UTC 03/23/2015 05:41:17.024] TnT/Core/Random/Random.cpp(50): "Main": Info: Random time seed is 1149
[UTC 03/23/2015 05:41:17.037] Engine/Game/Server/Backend/Plasma/ServerBackend.cpp(836): "Main": Info: ENVIRONMENT_PROD
[UTC 03/23/2015 05:41:17.517] Engine/Game/Server/Backend/Plasma/ServerBackend.cpp(1062): "Main": Info: Setting revisionlevel 8
[UTC 03/23/2015 05:41:17.517] Engine/Game/Server/Backend/Plasma/ServerMapList.cpp(88): "Main": Info: Map revision level up to (and including) 8 is enabled
[UTC 03/23/2015 05:41:17.517] Engine/Game/Server/Backend/Plasma/ServerMapList.cpp(135): "Main": Info: Map available:Levels/BC1_Harvest_Day_CQ
[UTC 03/23/2015 05:41:17.517] Engine/Game/Server/Backend/Plasma/ServerMapList.cpp(135): "Main": Info: Map available:Levels/BC1_Harvest_Day_GR
[UTC 03/23/2015 05:41:17.517] Engine/Game/Server/Backend/Plasma/ServerMapList.cpp(135): "Main": Info: Map available:Levels/BC1_Harvest_Day_SDM
[UTC 03/23/2015 05:41:17.517] Engine/Game/Server/Backend/Plasma/ServerMapList.cpp(135): "Main": Info: Map available:Levels/BC1_Harvest_Day_SR
[UTC 03/23/2015 05:41:17.517] Engine/Game/Server/Backend/Plasma/ServerMapList.cpp(135): "Main": Info: Map available:Levels/BC1_Oasis_CQ
[UTC 03/23/2015 05:41:17.518] Engine/Game/Server/Backend/Plasma/ServerMapList.cpp(135): "Main": Info: Map available:Levels/BC1_Oasis_GR
[UTC 03/23/2015 05:41:17.518] Engine/Game/Server/Backend/Plasma/ServerMapList.cpp(135): "Main": Info: Map available:Levels/BC1_Oasis_SDM
[UTC 03/23/2015 05:41:17.518] Engine/Game/Server/Backend/Plasma/ServerMapList.cpp(135): "Main": Info: Map available:Levels/BC1_Oasis_SR
[UTC 03/23/2015 05:41:17.518] Engine/Game/Server/Backend/Plasma/ServerMapList.cpp(135): "Main": Info: Map available:Levels/MP_001
[UTC 03/23/2015 05:41:17.518] Engine/Game/Server/Backend/Plasma/ServerMapList.cpp(135): "Main": Info: Map available:Levels/MP_001SDM
[UTC 03/23/2015 05:41:17.518] Engine/Game/Server/Backend/Plasma/ServerMapList.cpp(135): "Main": Info: Map available:Levels/MP_001SR
[UTC 03/23/2015 05:41:17.518] Engine/Game/Server/Backend/Plasma/ServerMapList.cpp(135): "Main": Info: Map available:Levels/MP_002
[UTC 03/23/2015 05:41:17.518] Engine/Game/Server/Backend/Plasma/ServerMapList.cpp(135): "Main": Info: Map available:Levels/MP_002SR
[UTC 03/23/2015 05:41:17.518] Engine/Game/Server/Backend/Plasma/ServerMapList.cpp(135): "Main": Info: Map available:Levels/MP_003
[UTC 03/23/2015 05:41:17.518] Engine/Game/Server/Backend/Plasma/ServerMapList.cpp(135): "Main": Info: Map available:Levels/MP_003SR
[UTC 03/23/2015 05:41:17.518] Engine/Game/Server/Backend/Plasma/ServerMapList.cpp(135): "Main": Info: Map available:Levels/MP_004
[UTC 03/23/2015 05:41:17.518] Engine/Game/Server/Backend/Plasma/ServerMapList.cpp(135): "Main": Info: Map available:Levels/MP_004SDM
[UTC 03/23/2015 05:41:17.518] Engine/Game/Server/Backend/Plasma/ServerMapList.cpp(135): "Main": Info: Map available:Levels/MP_005
[UTC 03/23/2015 05:41:17.518] Engine/Game/Server/Backend/Plasma/ServerMapList.cpp(135): "Main": Info: Map available:Levels/MP_005GR
[UTC 03/23/2015 05:41:17.518] Engine/Game/Server/Backend/Plasma/ServerMapList.cpp(135): "Main": Info: Map available:Levels/MP_005SR
[UTC 03/23/2015 05:41:17.518] Engine/Game/Server/Backend/Plasma/ServerMapList.cpp(135): "Main": Info: Map available:Levels/MP_006
[UTC 03/23/2015 05:41:17.518] Engine/Game/Server/Backend/Plasma/ServerMapList.cpp(135): "Main": Info: Map available:Levels/MP_006CQ
[UTC 03/23/2015 05:41:17.518] Engine/Game/Server/Backend/Plasma/ServerMapList.cpp(135): "Main": Info: Map available:Levels/MP_006SDM
[UTC 03/23/2015 05:41:17.518] Engine/Game/Server/Backend/Plasma/ServerMapList.cpp(135): "Main": Info: Map available:Levels/MP_007
[UTC 03/23/2015 05:41:17.518] Engine/Game/Server/Backend/Plasma/ServerMapList.cpp(135): "Main": Info: Map available:Levels/MP_007GR
[UTC 03/23/2015 05:41:17.518] Engine/Game/Server/Backend/Plasma/ServerMapList.cpp(135): "Main": Info: Map available:Levels/MP_007SDM
[UTC 03/23/2015 05:41:17.518] Engine/Game/Server/Backend/Plasma/ServerMapList.cpp(135): "Main": Info: Map available:Levels/MP_008
[UTC 03/23/2015 05:41:17.518] Engine/Game/Server/Backend/Plasma/ServerMapList.cpp(135): "Main": Info: Map available:Levels/MP_008CQ
[UTC 03/23/2015 05:41:17.518] Engine/Game/Server/Backend/Plasma/ServerMapList.cpp(135): "Main": Info: Map available:Levels/MP_008SDM
[UTC 03/23/2015 05:41:17.518] Engine/Game/Server/Backend/Plasma/ServerMapList.cpp(135): "Main": Info: Map available:Levels/MP_009CQ
[UTC 03/23/2015 05:41:17.518] Engine/Game/Server/Backend/Plasma/ServerMapList.cpp(135): "Main": Info: Map available:Levels/MP_009GR
[UTC 03/23/2015 05:41:17.518] Engine/Game/Server/Backend/Plasma/ServerMapList.cpp(135): "Main": Info: Map available:Levels/MP_009SDM
[UTC 03/23/2015 05:41:17.518] Engine/Game/Server/Backend/Plasma/ServerMapList.cpp(135): "Main": Info: Map available:Levels/MP_009SR
[UTC 03/23/2015 05:41:17.518] Engine/Game/Server/Backend/Plasma/ServerMapList.cpp(135): "Main": Info: Map available:Levels/MP_012CQ
[UTC 03/23/2015 05:41:17.518] Engine/Game/Server/Backend/Plasma/ServerMapList.cpp(135): "Main": Info: Map available:Levels/MP_012GR
[UTC 03/23/2015 05:41:17.518] Engine/Game/Server/Backend/Plasma/ServerMapList.cpp(135): "Main": Info: Map available:Levels/MP_012SR
[UTC 03/23/2015 05:41:17.519] Engine/Game/Server/Backend/Plasma/ServerMapList.cpp(135): "Main": Info: Map available:Levels/MP_SP_002GR
[UTC 03/23/2015 05:41:17.519] Engine/Game/Server/Backend/Plasma/ServerMapList.cpp(135): "Main": Info: Map available:Levels/MP_SP_002SDM
[UTC 03/23/2015 05:41:17.530] Engine/Game/Server/Backend/Plasma/ServerMapList.cpp(135): "Main": Info: Map available:Levels/MP_SP_002SR
[UTC 03/23/2015 05:41:17.530] Engine/Game/Server/Backend/Plasma/ServerMapList.cpp(135): "Main": Info: Map available:Levels/MP_SP_005CQ
[UTC 03/23/2015 05:41:17.530] Engine/Game/Server/Backend/Plasma/ServerMapList.cpp(135): "Main": Info: Map available:Levels/MP_SP_005SDM
[UTC 03/23/2015 05:41:17.530] Engine/Game/BugSentry/BugSentry.cpp(88): "Main": Info: BugSentry config:
[UTC 03/23/2015 05:41:17.530] Engine/Game/BugSentry/BugSentry.cpp(89): "Main": Info: mMode=2
[UTC 03/23/2015 05:41:17.530] Engine/Game/BugSentry/BugSentry.cpp(90): "Main": Info: mEnableScreenshot=0
[UTC 03/23/2015 05:41:17.530] Engine/Game/BugSentry/BugSentry.cpp(91): "Main": Info: mFilePath=Instance/crashreport.xml
[UTC 03/23/2015 05:41:17.530] Engine/Game/BugSentry/BugSentry.cpp(93): "Main": Info: mUseHeuristicStackWalk=1
[UTC 03/23/2015 05:41:17.534] Engine/Game/Server/ServerAdministration.cpp(789): "Main": Info: Connection password salt: 263CA42BE422A6D5E2720F3092FA0F1E
[UTC 03/23/2015 05:41:17.534] Engine/Game/Server/ServerAdministration.cpp(836): "Main": Info: Connection password hash: 665964B99B7AD018039172035CD8537E
[UTC 03/23/2015 05:41:17.534] TnT/Core/Streams/SocketStreamManagerTcp.cpp(61): "Main": Warning: Only localhost will be able to connect
[UTC 03/23/2015 05:41:17.538] Engine/Game/Server/ServerRemoteAdministration.cpp(77): "Main": Info: Remote Administration interface is listening on port localhost:48888
[UTC 03/23/2015 05:41:17.538] Engine/Game/Server/Server.cpp(1160): "Main": Info: Attempting listen to :1003
[UTC 03/23/2015 05:41:17.538] Engine/Game/Server/Server.cpp(1177): "Main": Info: Successful.
[UTC 03/23/2015 05:41:17.539] Engine/Game/Online/Engine/Server/ServerPeer.cpp(1370): "Main": Info: The server is called 'jay'
[UTC 03/23/2015 05:41:17.539] Engine/Game/Server/Server.cpp(1618): "Main": Info: Chosen region: OC
[UTC 03/23/2015 05:41:17.552] Engine/Game/Server/Backend/Plasma/ServerMapList.cpp(397): "Main": Info: Playlist name: CONQUEST
[UTC 03/23/2015 05:41:17.552] Engine/Game/Server/Backend/Plasma/ServerMapList.cpp(404): "Main": Info: existing name: RUSH
[UTC 03/23/2015 05:41:17.552] Engine/Game/Server/Backend/Plasma/ServerMapList.cpp(404): "Main": Info: existing name: CONQUEST
[UTC 03/23/2015 05:41:17.563] Engine/Game/Server/Backend/Plasma/ServerMapList.cpp(817): "Main": Info: Setting Levels/MP_006CQ as next map
[UTC 03/23/2015 05:41:17.563] Engine/Game/Server/Backend/Plasma/ServerMapList.cpp(175): "Main": Info: Setting Levels/MP_006CQ as next map
[UTC 03/23/2015 05:41:17.597] TnT/Core/Profiler/CpuTimingProvider.cpp(69): "Main": Warning: Couldn't find CPU index for timing event in any job thread. Adding CPU timing events outside the main thread or the job threads is not supported. Thread id: 000003D8. Assuming this is the main thread on CPU0
[UTC 03/23/2015 05:41:17.605] Engine/Game/GameplayServer/Level/ServerLevel.cpp(138): "ServerLoad": Info: Loading server level 'Levels/MP_006CQ'...
[UTC 03/23/2015 05:41:17.607] TnT/Core/Resource/ResourceManager.cpp(1863): "ServerLoad": Info: Clearing resource cache
[UTC 03/23/2015 05:41:17.611] Engine/Game/GameplayCommon/Level/Level.cpp(1123): "ServerLoad": Info: Loading resources for level 'Levels/MP_006CQ'loadCompleteLevel
[UTC 03/23/2015 05:41:17.611] TnT/Core/Resource/ResourceManager.cpp(1965): "ServerLoad": Warning: Added Levels/MP_006CQ/ as a mount directory, but it will not support async loads
[UTC 03/23/2015 05:41:17.967] Engine/Game/GameplayCommon/Time/GameTimer.cpp(354): "Main": Info: Time: 0.370313 Frames: 2 Slept: 0 Lost: 0 Bad frames: 1
[UTC 03/23/2015 05:41:19.233] TnT/Core/Resource/ResourceManager.cpp(1482): "JobQueue[lq,0]": Info: level (2 segments): loaded 2189 resources touched in 0.989 s
[UTC 03/23/2015 05:41:19.897] Engine/Game/Server/Backend/Plasma/ServerBackend.cpp(2100): "Main": Info: ServerBackend::OnConnectionDisplayLoginAccount
[UTC 03/23/2015 05:41:20.058] TnT/Core/Resource/ResourceManager.cpp(1482): "JobQueue[lq,0]": Info: terrain (1 segment): loaded 0 resources touched in 0.135 s
[UTC 03/23/2015 05:41:20.071] TnT/Core/Serialization/DatabaseImpl.cpp(2883): "ServerLoad": Info: Resolved 0 partitions in 0.013 seconds,1126 remaining.
[UTC 03/23/2015 05:41:20.076] TnT/Core/Resource/ResourceManager.cpp(2440): "ServerLoad": Info: Consolidated 0 deferred handles; had to load 0 from disk
[UTC 03/23/2015 05:41:20.076] TnT/Core/Resource/ResourceManager.cpp(2440): "ServerLoad": Info: Consolidated 0 deferred handles; had to load 0 from disk
[UTC 03/23/2015 05:41:20.076] Engine/Game/GameplayCommon/Level/Level.cpp(1267): "ServerLoad": Info: Resources for level 'Levels/MP_006CQ' loaded
[UTC 03/23/2015 05:41:20.080] Engine/Game/GameplayServer/Level/ServerLevel.cpp(245): "ServerLoad": Info: Level checksum calculated: 2703584D-3798-624E-238F-BDE1AAA68EC3
[UTC 03/23/2015 05:41:20.088] Engine/Game/GameplayServer/Level/ServerLevel.cpp(335): "ServerLoad": Event: workflowevent:asset=Levels/MP_006CQ;task=[SERVER LOAD LEVEL];type=Complete;level=Sparse;
[UTC 03/23/2015 05:41:20.088] Engine/Game/GameplayServer/Level/ServerLevel.cpp(362): "ServerLoad": Info: ------------ Server level 'Levels/MP_006CQ' loaded -------------
[UTC 03/23/2015 05:41:20.271] Engine/Game/GameplayCommon/Team/TeamInfo.cpp(115): "ServerLoad": Info: Added team 2 with 8 kits
[UTC 03/23/2015 05:41:20.271] Engine/Game/GameplayCommon/Team/TeamInfo.cpp(115): "ServerLoad": Info: Added team 1 with 8 kits
[UTC 03/23/2015 05:41:20.271] Engine/Game/GameplayCommon/Team/TeamInfo.cpp(115): "ServerLoad": Info: Added team 0 with 0 kits
[UTC 03/23/2015 05:41:20.274] Engine/Game/GameplayServer/Entities/Spawn/ServerVehicleSpawnEntity.cpp(1041): "ServerLoad": Warning: VehicleSpawnEntity USVictory Tank01 V is not on ground at 254.207 101.837 283.95 spawnpoint height 101.837 surface 102.327. Will snap to surface.
[UTC 03/23/2015 05:41:20.315] Engine/Game/GameplayServer/Level/ServerLevel.cpp(463): "ServerLoad": Info: ------------ Server level 'Levels/MP_006CQ' spawned -------------
[UTC 03/23/2015 05:41:20.332] Engine/Game/GameplayServer/Level/ServerLevel.cpp(492): "Main": Info: ------------ Server level 'Levels/MP_006CQ' started -------------
[UTC 03/23/2015 05:41:22.096] Engine/Game/Server/Backend/Plasma/ServerBackend.cpp(1891): "Main": Info: ServerBackend::OnConnectionReady(0013E7FC)
[UTC 03/23/2015 05:41:22.100] Engine/Game/Server/Backend/Plasma/ServerGameManagerListener.cpp(273): "Main": Info: Setting server GUID 70d96b8a-b975-4c4b-b3ea-200fce05b1e2
[UTC 03/23/2015 05:41:22.331] TnT/Core/File/VirtualFileSystem.cpp(1026): "Main": Warning: Couldn't create directory 'local' leading up to 'local/'
[UTC 03/23/2015 05:41:22.331] Engine/Game/Server/Backend/Plasma/ServerBackend.cpp(2364): "Main": Info: Wrote Server ID GUID/secret to Instance/serverid.dat
[UTC 03/23/2015 05:41:22.332] Engine/Game/Server/Backend/Plasma/ServerGameManagerListener.cpp(838): "Main": Info: Server is now accepting players from the Plasma backend
[UTC 03/23/2015 05:41:27.996] Engine/Game/GameplayCommon/Time/GameTimer.cpp(354): "Main": Info: Time: 10.368 Frames: 311 Slept: 9.88718 Lost: 0 Bad frames: 0
[UTC 03/23/2015 05:41:37.997] Engine/Game/GameplayCommon/Time/GameTimer.cpp(354): "Main": Info: Time: 20.3667 Frames: 300 Slept: 9.89473 Lost: 0 Bad frames: 0
[UTC 03/23/2015 05:41:47.997] Engine/Game/GameplayCommon/Time/GameTimer.cpp(354): "Main": Info: Time: 30.3664 Frames: 300 Slept: 9.89866 Lost: 0 Bad frames: 0
[UTC 03/23/2015 05:41:57.997] Engine/Game/GameplayCommon/Time/GameTimer.cpp(354): "Main": Info: Time: 40.3669 Frames: 300 Slept: 9.90002 Lost: 0 Bad frames: 0
[UTC 03/23/2015 05:42:07.997] Engine/Game/GameplayCommon/Time/GameTimer.cpp(354): "Main": Info: Time: 50.3674 Frames: 300 Slept: 9.89739 Lost: 0 Bad frames: 0
[UTC 03/23/2015 05:42:17.997] Engine/Game/GameplayCommon/Time/GameTimer.cpp(354): "Main": Info: Time: 60.3667 Frames: 300 Slept: 9.89514 Lost: 0 Bad frames: 0
[UTC 03/23/2015 05:42:27.998] Engine/Game/GameplayCommon/Time/GameTimer.cpp(354): "Main": Info: Time: 70.3668 Frames: 300 Slept: 9.90157 Lost: 0 Bad frames: 0
[UTC 03/23/2015 05:42:37.997] Engine/Game/GameplayCommon/Time/GameTimer.cpp(354): "Main": Info: Time: 80.3667 Frames: 300 Slept: 9.86889 Lost: 0 Bad frames: 0

jaykpatel304
Posts:7
Joined:Sat Jun 29, 2013 7:17 am

Re: bc2 server help

Mon Mar 23, 2015 12:45 pm

now working. i wrote intences instad of Instance.

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