WARNING: The forum is now in read-only mode as we will soon be transitioning to different forum software. Feel free to join our Discord server in the meantime.
User avatar
Lapin
Posts:262
Joined:Mon Dec 24, 2012 12:35 pm
Location:There's no place like 127.0.0.1
Contact: Website
[MOD] Lua coding for Rome ?

Sun Jun 02, 2013 8:17 pm

I was bored so i Downloaded BC2 dedicated server...


I found that :

Image


Then i was like that :

Image



So here is my question :


What is the limit of the LUA in Rome ? What can we do ?
I had an orgasm.
Ding dong bannu

User avatar
Rodney
Posts:427
Joined:Mon Dec 17, 2012 7:56 pm
Location:On the Battlefield
Contact: Website WLM Yahoo Messenger AOL Facebook Skype Twitter YouTube

Re: [MOD] Lua coding for Rome ?

Mon Jun 03, 2013 7:10 am

Basically: nothing.

The server does not load the scripts or do anything with them. Also you'll find a file in dist\linux which contains these scripts.

However modifying them will not have any effect on the server.
There used to be a signature here.

User avatar
Lapin
Posts:262
Joined:Mon Dec 24, 2012 12:35 pm
Location:There's no place like 127.0.0.1
Contact: Website

Re: [MOD] Lua coding for Rome ?

Mon Jun 03, 2013 9:02 am

Damn....


Si there is lua files but they are not loaded.
Nice job EA.
Ding dong bannu

User avatar
NoFaTe
Blazin' your Brains!
Posts:520
Joined:Sun Dec 16, 2012 7:22 pm
Contact: Website

Re: [MOD] Lua coding for Rome ?

Thu Jun 06, 2013 12:33 am

LUA files are used internally just to configure several game options.
You can't really make a 'mod' by modifying them.
[03:55:41] <~Bag> Yes, I can put things inside me when I need to

User avatar
Lapin
Posts:262
Joined:Mon Dec 24, 2012 12:35 pm
Location:There's no place like 127.0.0.1
Contact: Website

Re: [MOD] Lua coding for Rome ?

Mon Jun 10, 2013 12:25 pm

Damn.
Ding dong bannu

Return to “Help and Support”

Who is online

Users browsing this forum: No registered users and 26 guests