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CactusPie
Posts:451
Joined:Mon Dec 17, 2012 4:48 pm
Location:Poland
Re: [FEEDBACK] No. 1

Sat Feb 09, 2013 4:27 pm

XkSAssassinGEO wrote:Seems like they fixed the hit reg as well? Noticed today with my friend. C:


Nope. Poor hit reg is due to latency. There are some client-side commands to improve it, but they all depend on ping of the server you play on. It will never be fixed by the emulator.

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XkSAssassinGEO
Posts:20
Joined:Sun Dec 23, 2012 5:54 pm

Re: [FEEDBACK] No. 1

Mon Feb 11, 2013 4:36 pm

CactusPie wrote:
XkSAssassinGEO wrote:Seems like they fixed the hit reg as well? Noticed today with my friend. C:


Nope. Poor hit reg is due to latency. There are some client-side commands to improve it, but they all depend on ping of the server you play on. It will never be fixed by the emulator.


Oh,then dunno wtf is wrong with me and my friend,because we noticed it together at the same time.. and we have different internet providers. We so noobs C:

Yoogene
Posts:36
Joined:Wed Feb 06, 2013 12:59 pm

Re: [FEEDBACK] No. 1

Sat Mar 23, 2013 8:26 am

XkSAssassinGEO wrote:
CactusPie wrote:
XkSAssassinGEO wrote:Seems like they fixed the hit reg as well? Noticed today with my friend. C:


Nope. Poor hit reg is due to latency. There are some client-side commands to improve it, but they all depend on ping of the server you play on. It will never be fixed by the emulator.


Oh,then dunno wtf is wrong with me and my friend,because we noticed it together at the same time.. and we have different internet providers. We so noobs C:

Probably just connectd to a either closer/better server.

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