Kerrigan wrote:blueman24 wrote:Shadowplay?
Dxtory, Fraps, XSplit ?
Dxtory, Fraps, XSplit = fps drop+difficult to setup for good results+cash from pocket.
Kerrigan wrote:blueman24 wrote:Shadowplay?
Dxtory, Fraps, XSplit ?
Kerrigan wrote:blueman24 wrote:Shadowplay?
Dxtory, Fraps, XSplit ?
furiousTaher wrote:Where bettlecorder can only be like 5 or 10mb for 40minutes.
Kerrigan wrote:That is just because Demo systems do not capture actual footage with video and sound.
They're saving the waypoints of each asset, model, etc and replay it in a live environment re-created when playing the demo.
The respective waypoints are of course a lot smaller than video and sound in raw format.
RobbingHood wrote:Well yeah, that's the system CoD uses as well iirc.
It's not 100% accurate, but I'd still prefer it over having to use an external capturing software.
Kerrigan wrote:furiousTaher wrote:Where bettlecorder can only be like 5 or 10mb for 40minutes.
That is just because Demo systems do not capture actual footage with video and sound.
They're saving the waypoints of each asset, model, etc and replay it in a live environment re-created when playing the demo.
The respective waypoints are of course a lot smaller than video and sound in raw format.
MAGIC wrote:I guess there will be 64 player support, since NF posted a screenshot with max 256 clients
MAGIC wrote:Sammuel wrote::0
Link?
erm... OP?
Kerrigan wrote:
That is just because Demo systems do not capture actual footage with video and sound.
They're saving the waypoints of each asset, model, etc and replay it in a live environment re-created when playing the demo.
The respective waypoints are of course a lot smaller than video and sound in raw format.
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