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BF3 NetCode, Hitdetection etc.

Posted: Fri Jul 05, 2013 12:01 pm
by Despotem
I found two very intresting links on this topic, may some of you are as curious about the dynamics behind the game as i am:
http://girlnerdsbf3.blogspot.co.at/2013 ... gated.html
http://immersedcode.org/2011/12/16/how- ... er-shoots/
:geek:

Re: BF3 NetCode, Hitdetection etc.

Posted: Fri Jul 05, 2013 9:04 pm
by HunteR97
So that's why they didn't make any LAN mode :? or dedicated servers. also saying that the frostbite is too hard for the modders to work with, it wasn't the money milking DLC's only but also to cover up their shit :evil:

I really hope NoFaTe would fix all this shit because after I tried the game for myself I can tell that it's true, the network coding just SUCK in bf3 and just like their ex-employee said :"Even a monkey could do a better coding job than DICE." :mrgreen:

Re: BF3 NetCode, Hitdetection etc.

Posted: Fri Jul 05, 2013 9:19 pm
by HunteR97
that part just killed me :lol: :lol: :lol: :lol:

--what happens next is only imagination--


Problem: Server is running too hot
Solution:

1 ) Rent servers with better specs



Image Do you know how much it costs??



2) Lower the tickrate



Image I like smart thinkers!




Problem: Game on console lags too much
Solution:

1 ) Develop PC version first and tweak it from there



Image This is why your not the manager



2 ) Do nothing



Image Full of wisdom!





Problem: Customers complain about lag
Solution:

1 ) Explain everything?



Image Pack up your things, really



2 ) Tell them to contact tech support



Image You nailed it! Promoted!

Re: BF3 NetCode, Hitdetection etc.

Posted: Fri Jul 05, 2013 9:23 pm
by Despotem
Ye the author pretty much nailed it :D