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Sammuel
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Joined:Tue Nov 12, 2013 4:20 am
Location:Planet Earth.
Creating a Multiplayer AAA" Game

Sun Dec 29, 2013 8:08 am

After reading Kerrigan's post about EA & those other annoying corperations I was thinking.. Why cant we as the public make a AAA quality game? The result we can!

So.. Anyone here want to help make a multiplayer 3rd person /1st person game in the Unity 3D engine there would not be a "leader" it would be community driven & steered unlike EA.

Currently I'm making a map that resembles Isla Inocentes from Rome.

All the assets for a rather good game seem to be available on the asset store; however i have not seen all of them compiled into a really good project yet & with the great community that appears to be on this board i feel theirs real potential for a rather good game to be produced.

Some good materials that I'm referring too & have:

Terrain Composer

Relief Terrain Pack v3

Fracturing & Destruction


& the multiplayer aspect can be achieved with many other different methods.


If this happens the project would be in Unity 4.3.2 Pro (i can supply that & the assets above too people who want to help)



Sammuel, Out.
Check out my latest project! http://popcorntime.io

SquaredX
Posts:4
Joined:Mon Nov 18, 2013 3:54 am

Re: Creating a Multiplayer AAA" Game

Sun Dec 29, 2013 9:13 am

Hmm I'd be interested in helping out! I currently have Unity 4.3.0 Free (Can't drop 1k on pro right now :( ), and I have no projects to work on so i'm getting quite bored :P

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Sammuel
Posts:325
Joined:Tue Nov 12, 2013 4:20 am
Location:Planet Earth.

Re: Creating a Multiplayer AAA" Game

Sun Dec 29, 2013 9:19 am

SquaredX wrote:Hmm I'd be interested in helping out! I currently have Unity 4.3.0 Free (Can't drop 1k on pro right now :( ), and I have no projects to work on so i'm getting quite bored :P



PM sent.
Check out my latest project! http://popcorntime.io

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mizudg
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Re: Creating a Multiplayer AAA" Game

Sun Dec 29, 2013 11:48 am

Just a tip... use bit.ly links instead of actual links in your URLs because it converts them with the word filter (Bettlefold) and they become 404 invalid
Image

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Sammuel
Posts:325
Joined:Tue Nov 12, 2013 4:20 am
Location:Planet Earth.

Re: Creating a Multiplayer AAA" Game

Mon Dec 30, 2013 5:57 am

mizudg wrote:Just a tip... use bit.ly links instead of actual links in your URLs because it converts them with the word filter (Bettlefold) and they become 404 invalid



Good point, ill make sure i do that in the future.
Check out my latest project! http://popcorntime.io

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zesty
Posts:426
Joined:Tue Feb 19, 2013 4:30 am

Re: Creating a Multiplayer AAA" Game

Mon Dec 30, 2013 6:39 am

I don't know if I should post this but still I'm curious about it.
So I'm wondering if This is the project you're currently working on?

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Sammuel
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Location:Planet Earth.

Re: Creating a Multiplayer AAA" Game

Mon Dec 30, 2013 7:02 am

zesty wrote:I don't know if I should post this but still I'm curious about it.
So I'm wondering if This is the project you're currently working on?



No thats not my project; however it is a extremely good one.

Im just starting mine :lol:
Check out my latest project! http://popcorntime.io

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Imposter
Posts:295
Joined:Tue Dec 18, 2012 4:35 pm

Re: Creating a Multiplayer AAA" Game

Wed Jan 01, 2014 4:24 am

Hey there,

I am currently working on my own game in Unity for a school project, based on flight, I think I can help out sometime when this semester ends (in around one month). It shouldn't be too hard to code. ;) One thing that is key, is organization, and it won't happen without a strong and willing leader. So if you are planning such a project, I recommend either you be the leader, or get a trusted member/person to do it.

Thanks,
Imposter

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Sammuel
Posts:325
Joined:Tue Nov 12, 2013 4:20 am
Location:Planet Earth.

Re: Creating a Multiplayer AAA" Game

Wed Jan 01, 2014 7:35 am

Imposter wrote:Hey there,

I am currently working on my own game in Unity for a school project, based on flight, I think I can help out sometime when this semester ends (in around one month). It shouldn't be too hard to code. ;) One thing that is key, is organization, and it won't happen without a strong and willing leader. So if you are planning such a project, I recommend either you be the leader, or get a trusted member/person to do it.

Thanks,
Imposter



Great!

I'm going to work on creating some scene's with destructible content & possibly get around to making a FPS controller later on. :)
Check out my latest project! http://popcorntime.io

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Imposter
Posts:295
Joined:Tue Dec 18, 2012 4:35 pm

Re: Creating a Multiplayer AAA" Game

Thu Jan 02, 2014 5:10 am

Sammuel wrote:
Imposter wrote:Hey there,

I am currently working on my own game in Unity for a school project, based on flight, I think I can help out sometime when this semester ends (in around one month). It shouldn't be too hard to code. ;) One thing that is key, is organization, and it won't happen without a strong and willing leader. So if you are planning such a project, I recommend either you be the leader, or get a trusted member/person to do it.

Thanks,
Imposter



Great!

I'm going to work on creating some scene's with destructible content & possibly get around to making a FPS controller later on. :)

But you haven't got a team! D:
Organization is key!

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