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GameTime.MaxVariableFps 100.000000 //fps cap, adjust if you like
PostProcess.DynamicAOEnable 0
Render.DrawFps 0 //Set to 1 to disply fps counter
Render.DrawScreenInfo 0
Render.PerfOverlayEnable 1
Render.PerfOverlayVisible 0
RenderDevice.ForceRenderAheadLimit 1
RenderDevice.Dx11Enable 0
RenderDevice.TripleBufferingEnable 0
WorldRender.FxaaEnable 0
Screenshot.Format png
WorldRender.DxDeferredCsPathEnable 0
WorldRender.FxaaEnable 0
WorldRender.SpotLightShadowmapEnable 0
WorldRender.SpotLightShadowmapResolution 64
WorldRender.TransparencyShadowmapsEnable 0
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