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acb6
Posts:3
Joined:Tue Jan 22, 2013 8:52 am
does it difficult to finish venice?

Tue Jan 29, 2013 8:53 am

it seems that is not easy to break ea's defense,you know what i mean

Taz92
Posts:5
Joined:Fri Dec 28, 2012 2:17 pm

Re: does it difficult to finish venice?

Tue Jan 29, 2013 10:53 am

well I guess nothing is impossible , the guys have shown us enough proof of their capabilities , I'd rather think that they are having a good time doing their job , and if delayed , I''d rather think they are delaying it on purpose to avoid legal harassment .

:D

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Kerrigan
Posts:1614
Joined:Mon Dec 17, 2012 6:15 pm
Location:Your nightmares

Re: does it difficult to finish venice?

Tue Jan 29, 2013 1:43 pm

We´re not breaking any defense.
We´re dealing with several security mechanisms.

Emulating stuff is not cracking. It´s a combined work of modding and overriding.
Since modding is not generally prohibited, we´re pretty save with our projects.

Actually, NoFaTe is busy with private things till early February.
After that he will continue the work on the Rome server and client.

Venice is far, far away in the future. And even more far away from being playable.
It´s not even alpha...

acb6
Posts:3
Joined:Tue Jan 22, 2013 8:52 am

Re: does it difficult to finish venice?

Tue Jan 29, 2013 3:21 pm

TheShadow wrote:We´re not breaking any defense.
We´re dealing with several security mechanisms.

Emulating stuff is not cracking. It´s a combined work of modding and overriding.
Since modding is not generally prohibited, we´re pretty save with our projects.

Actually, NoFaTe is busy with private things till early February.
After that he will continue the work on the Rome server and client.

Venice is far, far away in the future. And even more far away from being playable.
It´s not even alpha...


it's good to hear that.just cant wait,but i will be patient

Injinius
Posts:2
Joined:Tue Dec 18, 2012 9:29 am

Re: does it difficult to finish venice?

Mon Feb 11, 2013 7:50 am

TheShadow wrote:
Emulating stuff is not cracking. It´s a combined work of modding and overriding.
Since modding is not generally prohibited, we´re pretty save with our projects.



I think the only reason why you managed to get past the legalities so well was because of the fact that the emulator requires the real/original version of the game.

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Kerrigan
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Joined:Mon Dec 17, 2012 6:15 pm
Location:Your nightmares

Re: does it difficult to finish venice?

Mon Feb 11, 2013 9:45 am

Injinius wrote: I think the only reason why you managed to get past the legalities so well was because of the fact that the emulator requires the real/original version of the game.


The mod will work with every installment updated to its necessary version.
Either bought or ripped both will work when the necessary patch is installed.

Since Bettlefold 3 is Origami-only its much more harder to get any patches/updates.

Indeed users of the original legit version will have some advantages.

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gromlix
Posts:15
Joined:Fri Jan 11, 2013 4:08 pm
Location:Oregon, USA

Re: does it difficult to finish venice?

Sat Feb 16, 2013 4:15 am

Unless a nice kind person with premium and all DLCs uploads the Bettlefold game files and folders, etc.
_ GH05T/RAXE

@Origami | BL : Razraxe

rukqoa
Posts:27
Joined:Thu Feb 07, 2013 6:38 am

Re: does it difficult to finish venice?

Sat Feb 16, 2013 8:57 am

gromlix wrote:Unless a nice kind person with premium and all DLCs uploads the Bettlefold game files and folders, etc.

He means it's integrated with Origin's authentication system.

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Kerrigan
Posts:1614
Joined:Mon Dec 17, 2012 6:15 pm
Location:Your nightmares

Re: does it difficult to finish venice?

Sat Feb 16, 2013 3:59 pm

In fact we wont integrate Origamis authentication system.
The client will be Origami-free. So the game will only run with our forum login.
(And maybe on LAN offline any time in the future)

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gromlix
Posts:15
Joined:Fri Jan 11, 2013 4:08 pm
Location:Oregon, USA

Re: does it difficult to finish venice?

Sat Feb 16, 2013 4:14 pm

TheShadow wrote:In fact we wont integrate Origamis authentication system.
The client will be Origami-free. So the game will only run with our forum login.
(And maybe on LAN offline any time in the future)


Indeed, so that being said, the only thing you would need would be client and Bettlefold files, exactly what I'm saying with my post above.
_ GH05T/RAXE

@Origami | BL : Razraxe

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