does turning off destruction have any effect on the netcode
Posted: Sun Jan 11, 2015 4:06 pm
one of my old theorys about why the netcode had so many issues in bf3 was that the amount of data needing to be synchronised between client and server overtaxed the netcode and caused some of the glitches (not to mention the stupid xbox server tick limit which was carried over to all the games). to add to that is it possible to change the tick speed of the server or is that out of reach for the time being?