Rodney wrote:4 billion lines of code. Seriously?
The linux kernel has about 18.6 Million.
I didn't use the word "code", because some of them are just blank lines.
XuluniX wrote:Do you know what you are writing?
This is BULLSHIT, it looks like you don't know much about the entire stuff
You can't just port the whole game to an other engine.
You would need to reimplement the whole gamelogic etc.
and NO, you can't just convert a map to an other engine.
Is that a fact? I've imported Dalian Plant's terrain into CryEngine 3. It's just a RAW terrain heightmap, and some textures.
Yes, I know you have to reimplement the entire game logic, but it would take far less time than rewriting/modifying an engine as complex as Frostbite.
Here's a screenshot. Keep in mind that I haven't worked much on it.