WARNING: The forum is now in read-only mode as we will soon be transitioning to different forum software. Feel free to join our Discord server in the meantime.
User avatar
Professor.Oak
Posts:145
Joined:Fri Apr 05, 2013 6:47 am
Remove Suppression, 3d Spotting, etc,.

Sat Jan 11, 2014 7:54 pm

It would be nice if the final product would not include the following things:
    Supression; the blur effect on its own will be good enough
    3d spotting
    minimap reveal when not using suppressor
    Auto-heal
    Auto-repair

I'm sure if only these five things would be removed, it would make for a much better experience.
Bring back old punish system: Teamkill punish system *("page up"=forgive, "page down"=punish, too many TK's=automated kick)

XuluniX
Posts:141
Joined:Mon Mar 04, 2013 10:28 pm

Re: Remove Suppression, 3d Spotting, etc,.

Sat Jan 11, 2014 8:08 pm

And again someone who can't read.

Again, Venice will NOT modify the gameplay in any way!
The game itself will be like the original, except the backend.
It allows us to host own servers, which we can modify like we want.
On wour own servers, we can use mods that disable / change things.
I am sure, there will be mods to remove supression etc.
To your points:
Supression -> There will be mods, i'm sure
3d spotting -> can be turned off already in the normal bf3 via config / hardcore
minimap reveal -> i think you are alreay on the minimap whan not using a supressor
Auto-heal -> Hardcore
Auto-Repair -> Hardcore


So, all points except the Supression are in stock BF3. Try playing hardcore...

User avatar
MAGIC
Posts:1303
Joined:Wed Dec 26, 2012 4:44 am
Location:Germany/Frankfurt
Contact: Website Twitter

Re: Remove Suppression, 3d Spotting, etc,.

Sat Jan 11, 2014 8:15 pm

XuluniX wrote:Again, Venice will NOT modify the gameplay in any way!


^this

Also:
Professor.Oak wrote:Bring back old punish system: Teamkill punish system *("page up"=forgive, "page down"=punish, too many TK's=automated kick)

>any game
>enabling teamkills on public servers
>any year
Image

User avatar
Professor.Oak
Posts:145
Joined:Fri Apr 05, 2013 6:47 am

Re: Remove Suppression, 3d Spotting, etc,.

Sun Jan 12, 2014 1:55 am

XuluniX wrote:And again someone who can't read.
minimap reveal -> i think you are alreay on the minimap whan not using a supressor

I mean make it so that your are not revealed on minimap when using weapon without suppressor.

Dopplereffekt
Posts:13
Joined:Thu Nov 21, 2013 1:01 pm

Re: Remove Suppression, 3d Spotting, etc,.

Sun Jan 12, 2014 8:05 am

If Venice does not change the vanilla BF3 gameplay, but NoFate releases an SDK of some sort I will write a gameplay mod.


edited for silly reasons.

User avatar
NoFaTe
Blazin' your Brains!
Posts:520
Joined:Sun Dec 16, 2012 7:22 pm
Contact: Website

Re: Remove Suppression, 3d Spotting, etc,.

Sun Jan 12, 2014 8:02 pm

We will be providing server-side options that will change various settings such as suppression (visual and sway deviation), blue tint, etc. that will be synced across all connected clients.

Other more advanced features will be accessible via the Extension API.
[03:55:41] <~Bag> Yes, I can put things inside me when I need to

User avatar
Professor.Oak
Posts:145
Joined:Fri Apr 05, 2013 6:47 am

Re: Remove Suppression, 3d Spotting, etc,.

Mon Jan 13, 2014 5:11 am

NoFaTe wrote:We will be providing server-side options that will change various settings such as suppression (visual and sway deviation), blue tint, etc. that will be synced across all connected clients.

Other more advanced features will be accessible via the Extension API.

Nice to hear that you can do it via server side.

User avatar
kiwidog
Posts:283
Joined:Tue Dec 25, 2012 8:19 pm
Location:United Kingdom
Contact: Website

Re: Remove Suppression, 3d Spotting, etc,.

Mon Jan 13, 2014 10:26 pm

Was fun times trying to snipe each other across the map with no supression, sway, recoil etc. iirc NoFaTe won that round, but then I won every round after.
kiwidog > NoFaTe.

User avatar
Sammuel
Posts:325
Joined:Tue Nov 12, 2013 4:20 am
Location:Planet Earth.

Re: Remove Suppression, 3d Spotting, etc,.

Mon Jan 13, 2014 10:47 pm

kiwidog wrote:Was fun times trying to snipe each other across the map with no supression, sway, recoil etc. iirc NoFaTe won that round, but then I won every round after.



hohoho. sounds like great fun oh btw i like my kiwi sliced.

Image

ontopic:/ i read on your blog that you were able to extract 3d model data from frostbite & seeing how Venice has modding ability, do you think in the future we will be able to import our own model data?
Check out my latest project! http://popcorntime.io

Dopplereffekt
Posts:13
Joined:Thu Nov 21, 2013 1:01 pm

Re: Remove Suppression, 3d Spotting, etc,.

Mon Jan 20, 2014 12:34 pm

I remember after the QBSP/QVIS/QRAD source became available. I wrote a QBSP converter that could load the earlier versions of Quake1, Quake2 and Half-Life maps and update them to the newest protocol so they worked in the Quake3 engine. Doing the same with the frostbite engine is probably not possible as I do not know the specific details of their file formats etc. But it would be awesome. Import BF2/Karkand maps, update for venice protocol and apply new textures/models etc in Rime.

Return to “General Discussion”

Who is online

Users browsing this forum: No registered users and 24 guests