XuluniX wrote:AFAIK aCI bans were based on your Hardware (MAC-Address)
Well some Hardware IDs + hashed
XuluniX wrote:AFAIK aCI bans were based on your Hardware (MAC-Address)
MAGIC wrote:XuluniX wrote:AFAIK aCI bans were based on your Hardware (MAC-Address)
Well some Hardware IDs + hashed
Sammuel wrote:So... Just swap you network card & unbanned? that seems too easy ._.
MAGIC wrote:Sammuel wrote:So... Just swap you network card & unbanned? that seems too easy ._.
No? NTA used some other hardware IDs which you won't change every month (i.e. CPU)
Paulofonta wrote:I never really believed that permanent bans are a solution (wich takes a bit of importance to the client detection method).
Bans are always "eventually" bypassable. So, better than thinking about ban length, the really important thing is to be able to kick a cheater from the game ASAP.
It's much better to have a fast detection system that kicks the cheater from the server right away and issues a few days ban that to let him keep playing until he leaves the game, to issue him a permanent ban wich he will eventually start bypassing.
A fast detection->kick system means that he won't really be able to play, even if he bypasses the ban.
Or... you can ban their their computers and their homes. You report a cheater to the government and the government raises the cheater's taxes until he eventually loses his computer and his home, unless he has a shotgun at home (works in Portugal).
Paulofonta wrote:Or... you can ban their their computers and their homes. You report a cheater to the government and the government raises the cheater's taxes until he eventually loses his computer and his home, unless he has a shotgun at home (works in Portugal).
[03:55:41] <~Bag> Yes, I can put things inside me when I need to
NoFaTe wrote:Back in the aIW days we wanted to make a kernel-level anticheat (driver), that would burn your computer if you cheated.
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