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NoFaTe
Blazin' your Brains!
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Re: Blaze Emulator - First Preview

Wed Apr 03, 2013 4:33 pm

You also forgot to mention that while in-game, you will be presented with a dialog to enter your credentials every 120 seconds.
[03:55:41] <~Bag> Yes, I can put things inside me when I need to

OzoneBG
Posts:9
Joined:Mon Dec 24, 2012 6:53 pm

Re: Blaze Emulator - First Preview

Wed Apr 03, 2013 4:42 pm

Did I understand right? You need to login with battlelog to login to Venice?

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kiwidog
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Location:United Kingdom
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Re: Blaze Emulator - First Preview

Wed Apr 03, 2013 4:58 pm

OzoneBG wrote:Did I understand right? You need to login with battlelog to login to Venice?


No. I was joking (just so misconceptions don't get spread around)

There will be some form to launch the game. There are no solid details yet. Eventually I hope to move it in-game, but that may not happen.
kiwidog > NoFaTe.

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Kerrigan
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Joined:Mon Dec 17, 2012 6:15 pm
Location:Your nightmares

Re: Blaze Emulator - First Preview

Wed Apr 03, 2013 5:25 pm

OzoneBG wrote:Did I understand right? You need to login with battlelog to login to Venice?


Are you people that easy to troll ? LOL ._.

Since the April Fools joke you guys fell for every fuck we said. Literally!

Well, here you go some Venice Beta gameplay freshly recorded:

http://goo.gl/lh1H

HF

Effort
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Location:Brisbane

Re: Blaze Emulator - First Preview

Wed Apr 03, 2013 10:01 pm

Wow a graphics overhaul too? So good

felcon
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Joined:Wed Apr 03, 2013 7:25 am

Re: Blaze Emulator - First Preview

Thu Apr 04, 2013 1:53 pm

Thanks for your replies death_stalker_ak47 and RobbingHood, and also kiwidog and NoFaTe :)

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Professor.Oak
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Re: Blaze Emulator - First Preview

Fri Apr 05, 2013 7:00 am

Are we going to be able to change the colors using Realmware's Color Tweaker? That would be rad! Also, I heard that the VeniceFX team was implementing their mod into Venice. Awesome news! Keep it up. Love you guys!

Effort
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Location:Brisbane

Re: Blaze Emulator - First Preview

Fri Apr 05, 2013 7:50 am

Professor.Oak wrote:Are we going to be able to change the colors using Realmware's Color Tweaker? That would be rad! Also, I heard that the VeniceFX team was implementing their mod into Venice. Awesome news! Keep it up. Love you guys!

A permanent colour fix would be nice but some people like it the way it is(don't ask me why). As for the spectating, I believe NoFate found this already hidden in the battlefield client itself and It can be activated by a server side setting (not 100% on this). I think that A lot of these options could be pretty easily included in venice but things like the colour corrector still need a dll injector to run, If i'm not mistaken.

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Kerrigan
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Location:Your nightmares

Re: Blaze Emulator - First Preview

Fri Apr 05, 2013 10:39 am

Fact: The spectator mode was implemented or was about to be implemented in the game. But it never has been enabled.

Details on the features that Venice will add to the main game will be dispatched when the release is coming near.
No need to rush here.

The color fix will be implemented as a console variable (probably).

AlexP
Posts:1
Joined:Fri Apr 05, 2013 6:46 pm

Re: Blaze Emulator - First Preview

Fri Apr 05, 2013 9:05 pm

Hey, first of all a big thank you to this team, you are awesome.
I have a little question about the "previously disabled game features", does that mean we will drive a jeep again in metro ? It's just concerning the game code or also the map ?
This will mean you can edit map, like adding vehicle spawn, so I don't think it's possible right :D

Thank you ;)

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