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Server<->Client traffic
Posted: Fri Oct 31, 2014 11:44 am
by weavii
Does anyone know how the traffic between the game server and the client is encoded? Basically I want to RE the traffic on the server at the game port. With a bunch of hex and some ASCII now and then it is really hard, any ideas?
Re: Server<->Client traffic
Posted: Fri Oct 31, 2014 4:00 pm
by AlexEe
I don't exactly understand what you are trying to say, but if you want to view the traffic you can use Wireshark for example.
Re: Server<->Client traffic
Posted: Fri Oct 31, 2014 4:49 pm
by weavii
I am not asking which sniffer to use.
Does anyone know an approach to RE the traffic or maybe did it already?
Re: Server<->Client traffic
Posted: Tue Nov 11, 2014 12:07 pm
by mirh
weavii wrote:I am not asking which sniffer to use.
Does anyone know an approach to RE the traffic or maybe did it already?
Nofate releases no documentation.. so I think the closest thing you could try to check is
this
Re: Server<->Client traffic
Posted: Tue Nov 11, 2014 6:21 pm
by weavii
mirh wrote:weavii wrote:I am not asking which sniffer to use.
Does anyone know an approach to RE the traffic or maybe did it already?
Nofate releases no documentation.. so I think the closest thing you could try to check is
this
Thx for the link, but what can this do that wireshark can't? Also aren't they "logging" traffic of server<->backend?