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weavii
Posts:151
Joined:Tue Dec 24, 2013 2:08 pm
Server<->Client traffic

Fri Oct 31, 2014 11:44 am

Does anyone know how the traffic between the game server and the client is encoded? Basically I want to RE the traffic on the server at the game port. With a bunch of hex and some ASCII now and then it is really hard, any ideas?
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AlexEe
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Re: Server<->Client traffic

Fri Oct 31, 2014 4:00 pm

I don't exactly understand what you are trying to say, but if you want to view the traffic you can use Wireshark for example.
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weavii
Posts:151
Joined:Tue Dec 24, 2013 2:08 pm

Re: Server<->Client traffic

Fri Oct 31, 2014 4:49 pm

I am not asking which sniffer to use.
Does anyone know an approach to RE the traffic or maybe did it already?
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mirh
Posts:14
Joined:Tue Mar 05, 2013 3:24 pm

Re: Server<->Client traffic

Tue Nov 11, 2014 12:07 pm

weavii wrote:I am not asking which sniffer to use.
Does anyone know an approach to RE the traffic or maybe did it already?

Nofate releases no documentation.. so I think the closest thing you could try to check is this

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weavii
Posts:151
Joined:Tue Dec 24, 2013 2:08 pm

Re: Server<->Client traffic

Tue Nov 11, 2014 6:21 pm

mirh wrote:
weavii wrote:I am not asking which sniffer to use.
Does anyone know an approach to RE the traffic or maybe did it already?

Nofate releases no documentation.. so I think the closest thing you could try to check is this

Thx for the link, but what can this do that wireshark can't? Also aren't they "logging" traffic of server<->backend?
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