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AlexEe
Posts:281
Joined:Sat Mar 16, 2013 1:26 pm
Location:UK
Re: Rome Player Stats

Wed Aug 27, 2014 5:57 pm

Add me on Steam: click | My Origin ID: AlexEe77

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SylarTL
Posts:202
Joined:Sat Apr 27, 2013 7:07 pm
Location:Belgrade, Serbia
Contact: Website

Re: Rome Player Stats

Wed Aug 27, 2014 5:58 pm

Rosko wrote:Very funny though, I'm Marked as Suspicious, but my friend, who playes Better than me - Cherbeus42, marked as clear.
Every time we play together everyone on servers call him cheater, what make us laughing out loud.
System should be improved.


"A player marked as suspicious/cheater can just be a very good player. You have to check his weapon stats manually, for instance the percentage of sniper rifle kills, which can explain a high kill/hit value. This will be done automatically in the future.
On the other side, a player marked as clean can still perfectly be extremely good since the level is based on kills/hits/headshots/score."

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weavii
Posts:151
Joined:Tue Dec 24, 2013 2:08 pm

Re: Rome Player Stats

Wed Aug 27, 2014 7:04 pm

AlexEe wrote:Huh, to impressive to display? http://stats.du4-gaming.com/soldiers.php?name=AlexEe


have no idea what happened there :shock:
the api provides your stats. thanks i will have a look.
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weavii
Posts:151
Joined:Tue Dec 24, 2013 2:08 pm

Re: Rome Player Stats

Wed Aug 27, 2014 7:26 pm

problem found, you need more playtime :)
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Rosko
Posts:180
Joined:Sun Dec 23, 2012 12:02 pm
Location:Russian Federation
Contact: Website

Re: Rome Player Stats

Fri Aug 29, 2014 2:01 pm

SylarTL wrote:"A player marked as suspicious/cheater can just be a very good player. You have to check his weapon stats manually, for instance the percentage of sniper rifle kills, which can explain a high kill/hit value. This will be done automatically in the future.
On the other side, a player marked as clean can still perfectly be extremely good since the level is based on kills/hits/headshots/score."


I saw, just still funny, cause of one parameter (in my case it was accuracy as >5, all other normal) u could be marked as suspicious.

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weavii
Posts:151
Joined:Tue Dec 24, 2013 2:08 pm

Re: Rome Player Stats

Fri Aug 29, 2014 5:20 pm

Rosko wrote:
SylarTL wrote:"A player marked as suspicious/cheater can just be a very good player. You have to check his weapon stats manually, for instance the percentage of sniper rifle kills, which can explain a high kill/hit value. This will be done automatically in the future.
On the other side, a player marked as clean can still perfectly be extremely good since the level is based on kills/hits/headshots/score."


I saw, just still funny, cause of one parameter (in my case it was accuracy as >5, all other normal) u could be marked as suspicious.


the more other parameters are normal (especially heavily weighted ones), the less important becomes your accuracy level.
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ananlababani
Posts:14
Joined:Sun Dec 22, 2013 12:50 pm

Re: Rome Player Stats

Wed Sep 03, 2014 8:42 am

Stats is down. When wil you fix it ?

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weavii
Posts:151
Joined:Tue Dec 24, 2013 2:08 pm

Re: Rome Player Stats

Wed Sep 03, 2014 11:24 am

We changed webserver, pls use http://www.du4-gaming.com/stats until the subdomain is fixed.
fixed
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kurai
Posts:2
Joined:Mon Apr 15, 2013 3:57 am

Re: Rome Player Stats

Tue Sep 30, 2014 9:16 pm

Oh dear! I'm so disappointed at my stats! I shan't post them!

But that just happens to be the soldier I played with since the start, since I was a terrible, terrible noob.
Now I'm actually pretty good, specially with a sniper. I've been getting top scores for a while.
I doubt I'll top you guys just for a couple of 5+ ratios, since lately I've been stuck at 2~3, but I'd like to see how I'm actually doing.

What I'm asking, or more like it, suggesting, is a feature in which to filter the results by >= date. It'd be a terrific feature.
Is that possible? I've no idea how the data is saved. I hope dates are saved somewhere!

Cheers!

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RobbingHood
Posts:3305
Joined:Mon Dec 17, 2012 8:50 pm

Re: Rome Player Stats

Tue Sep 30, 2014 10:40 pm

@kurai

I see your point, but "going back in time" is not possible due to the way the stats are stored (just the added up value is stored, no dates).
In fact, this annoyed me to a point where I wrote something to track stats and store them manually in a DB to achieve just what you described:

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That "project" is abandoned however (Didn't like my implementation).

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