they filter it as well bro.
Code: Select all
[UTC 04/06/2013 19:47:01.489] Engine/Game/Main/Main.cpp(615): "Main": Info: Build ID: ROMEPC720174
[UTC 04/06/2013 19:47:01.490] Engine/Game/Main/Main.cpp(635): "Main": Info: Commandline arguments: Frost.Game.Main_Win32_Final.exe -serverInstancePath Instance/ -mapPack2Enabled 1 -port 19567 -timeStampLogNames -region OC -heartBeatInterval 20000 -displayErrors 0 -displayAsserts 0 -server -dedicated
[UTC 04/06/2013 19:47:01.490] TnT/Core/Thread/JobQueue.cpp(91): "Main": Info: JobQueue[lq,0] created (0)
[UTC 04/06/2013 19:47:01.492] TnT/Core/Serialization/DatabaseImpl.cpp(198): "Main": Warning: Unknown type ShaderGraph in manifest EmergencyBindings/Type entry!
[UTC 04/06/2013 19:47:01.492] TnT/Core/Thread/JobQueue.cpp(91): "Main": Info: JobQueue[AsyncResourceLoader,0] created (0)
[UTC 04/06/2013 19:47:01.492] TnT/Core/File/BundleBackend.cpp(41): "Main": Warning: Couldn't mount bundle '/data/dist/win32/streaming_sounds-00.fbrb'
[UTC 04/06/2013 19:47:01.492] TnT/Core/File/BundleBackend.cpp(78): "Main": Info: Bundle backend for /data/dist/Win32/streaming_sounds ready with 0 nodes in storage
[UTC 04/06/2013 19:47:01.492] TnT/Core/File/BundleBackend.cpp(41): "Main": Warning: Couldn't mount bundle '/data/dist/win32/async/ondemand_sounds-00.fbrb'
[UTC 04/06/2013 19:47:01.492] TnT/Core/File/BundleBackend.cpp(78): "Main": Info: Bundle backend for /data/dist/Win32/async/ondemand_sounds ready with 0 nodes in storage
[UTC 04/06/2013 19:47:01.492] TnT/Core/Resource/ResourceManager.cpp(1963): "Main": Warning: Added /sound/ondemand/ as a mount directory, but there's no VFS mount backing it
[UTC 04/06/2013 19:47:01.493] TnT/Core/File/BundleBackend.cpp(41): "Main": Warning: Couldn't mount bundle '/data/dist/win32/async/ondemand_awards-00.fbrb'
[UTC 04/06/2013 19:47:01.493] TnT/Core/File/BundleBackend.cpp(78): "Main": Info: Bundle backend for /data/dist/Win32/async/ondemand_awards ready with 0 nodes in storage
[UTC 04/06/2013 19:47:01.493] TnT/Core/Resource/ResourceManager.cpp(1963): "Main": Warning: Added /async/awards/ as a mount directory, but there's no VFS mount backing it
[UTC 04/06/2013 19:47:02.275] TnT/Core/Resource/ResourceManager.cpp(1482): "JobQueue[lq,0]": Info: startup (1 segment): loaded 0 resources touched in 0.066 s
[UTC 04/06/2013 19:47:02.276] TnT/Core/Serialization/DatabaseImpl.cpp(2883): "Main": Info: Resolved 0 partitions in 0.001 seconds,139 remaining.
[UTC 04/06/2013 19:47:02.277] TnT/Core/Resource/ResourceManager.cpp(2440): "Main": Info: Consolidated 0 deferred handles; had to load 0 from disk
[UTC 04/06/2013 19:47:02.277] Engine/Game/Server/Server.cpp(170): "Main": Info: Creating server...
[UTC 04/06/2013 19:47:02.280] TnT/Core/Random/Random.cpp(50): "Main": Info: Random time seed is 933
[UTC 04/06/2013 19:47:02.280] Engine/Game/Server/Backend/Plasma/ServerBackend.cpp(2422): "Main": Info: Failed to read Server ID GUID/secret from Instance/serverid.dat, will generate a new one.
[UTC 04/06/2013 19:47:02.280] Engine/Game/Server/Backend/Plasma/ServerBackend.cpp(836): "Main": Info: ENVIRONMENT_PROD
[UTC 04/06/2013 19:47:02.485] Engine/Game/Server/Backend/Plasma/ServerBackend.cpp(1062): "Main": Info: Setting revisionlevel 8
[UTC 04/06/2013 19:47:02.488] Engine/Game/Server/Backend/Plasma/ServerMapList.cpp(88): "Main": Info: Map revision level up to (and including) 8 is enabled
[UTC 04/06/2013 19:47:02.492] Engine/Game/Server/Backend/Plasma/ServerMapList.cpp(135): "Main": Info: Map available:Levels/BC1_Harvest_Day_CQ
[UTC 04/06/2013 19:47:02.495] Engine/Game/Server/Backend/Plasma/ServerMapList.cpp(135): "Main": Info: Map available:Levels/BC1_Harvest_Day_GR
[UTC 04/06/2013 19:47:02.514] Engine/Game/Server/Backend/Plasma/ServerMapList.cpp(135): "Main": Info: Map available:Levels/BC1_Harvest_Day_SDM
[UTC 04/06/2013 19:47:02.521] Engine/Game/Server/Backend/Plasma/ServerMapList.cpp(135): "Main": Info: Map available:Levels/BC1_Harvest_Day_SR
[UTC 04/06/2013 19:47:02.524] Engine/Game/Server/Backend/Plasma/ServerMapList.cpp(135): "Main": Info: Map available:Levels/BC1_Oasis_CQ
[UTC 04/06/2013 19:47:02.528] Engine/Game/Server/Backend/Plasma/ServerMapList.cpp(135): "Main": Info: Map available:Levels/BC1_Oasis_GR
[UTC 04/06/2013 19:47:02.535] Engine/Game/Server/Backend/Plasma/ServerMapList.cpp(135): "Main": Info: Map available:Levels/BC1_Oasis_SDM
[UTC 04/06/2013 19:47:02.544] Engine/Game/Server/Backend/Plasma/ServerMapList.cpp(135): "Main": Info: Map available:Levels/BC1_Oasis_SR
[UTC 04/06/2013 19:47:02.550] Engine/Game/Server/Backend/Plasma/ServerMapList.cpp(135): "Main": Info: Map available:Levels/MP_001
[UTC 04/06/2013 19:47:02.554] Engine/Game/Server/Backend/Plasma/ServerMapList.cpp(135): "Main": Info: Map available:Levels/MP_001SDM
[UTC 04/06/2013 19:47:02.554] Engine/Game/Server/Backend/Plasma/ServerMapList.cpp(135): "Main": Info: Map available:Levels/MP_001SR
[UTC 04/06/2013 19:47:02.554] Engine/Game/Server/Backend/Plasma/ServerMapList.cpp(135): "Main": Info: Map available:Levels/MP_002
[UTC 04/06/2013 19:47:02.554] Engine/Game/Server/Backend/Plasma/ServerMapList.cpp(135): "Main": Info: Map available:Levels/MP_002SR
[UTC 04/06/2013 19:47:02.554] Engine/Game/Server/Backend/Plasma/ServerMapList.cpp(135): "Main": Info: Map available:Levels/MP_003
[UTC 04/06/2013 19:47:02.554] Engine/Game/Server/Backend/Plasma/ServerMapList.cpp(135): "Main": Info: Map available:Levels/MP_003SR
[UTC 04/06/2013 19:47:02.554] Engine/Game/Server/Backend/Plasma/ServerMapList.cpp(135): "Main": Info: Map available:Levels/MP_004
[UTC 04/06/2013 19:47:02.554] Engine/Game/Server/Backend/Plasma/ServerMapList.cpp(135): "Main": Info: Map available:Levels/MP_004SDM
[UTC 04/06/2013 19:47:02.554] Engine/Game/Server/Backend/Plasma/ServerMapList.cpp(135): "Main": Info: Map available:Levels/MP_005
[UTC 04/06/2013 19:47:02.554] Engine/Game/Server/Backend/Plasma/ServerMapList.cpp(135): "Main": Info: Map available:Levels/MP_005GR
[UTC 04/06/2013 19:47:02.554] Engine/Game/Server/Backend/Plasma/ServerMapList.cpp(135): "Main": Info: Map available:Levels/MP_005SR
[UTC 04/06/2013 19:47:02.554] Engine/Game/Server/Backend/Plasma/ServerMapList.cpp(135): "Main": Info: Map available:Levels/MP_006
[UTC 04/06/2013 19:47:02.554] Engine/Game/Server/Backend/Plasma/ServerMapList.cpp(135): "Main": Info: Map available:Levels/MP_006CQ
[UTC 04/06/2013 19:47:02.554] Engine/Game/Server/Backend/Plasma/ServerMapList.cpp(135): "Main": Info: Map available:Levels/MP_006SDM
[UTC 04/06/2013 19:47:02.554] Engine/Game/Server/Backend/Plasma/ServerMapList.cpp(135): "Main": Info: Map available:Levels/MP_007
[UTC 04/06/2013 19:47:02.554] Engine/Game/Server/Backend/Plasma/ServerMapList.cpp(135): "Main": Info: Map available:Levels/MP_007GR
[UTC 04/06/2013 19:47:02.554] Engine/Game/Server/Backend/Plasma/ServerMapList.cpp(135): "Main": Info: Map available:Levels/MP_007SDM
[UTC 04/06/2013 19:47:02.554] Engine/Game/Server/Backend/Plasma/ServerMapList.cpp(135): "Main": Info: Map available:Levels/MP_008
[UTC 04/06/2013 19:47:02.554] Engine/Game/Server/Backend/Plasma/ServerMapList.cpp(135): "Main": Info: Map available:Levels/MP_008CQ
[UTC 04/06/2013 19:47:02.554] Engine/Game/Server/Backend/Plasma/ServerMapList.cpp(135): "Main": Info: Map available:Levels/MP_008SDM
[UTC 04/06/2013 19:47:02.554] Engine/Game/Server/Backend/Plasma/ServerMapList.cpp(135): "Main": Info: Map available:Levels/MP_009CQ
[UTC 04/06/2013 19:47:02.554] Engine/Game/Server/Backend/Plasma/ServerMapList.cpp(135): "Main": Info: Map available:Levels/MP_009GR
[UTC 04/06/2013 19:47:02.554] Engine/Game/Server/Backend/Plasma/ServerMapList.cpp(135): "Main": Info: Map available:Levels/MP_009SDM
[UTC 04/06/2013 19:47:02.554] Engine/Game/Server/Backend/Plasma/ServerMapList.cpp(135): "Main": Info: Map available:Levels/MP_009SR
[UTC 04/06/2013 19:47:02.555] Engine/Game/Server/Backend/Plasma/ServerMapList.cpp(135): "Main": Info: Map available:Levels/MP_012CQ
[UTC 04/06/2013 19:47:02.555] Engine/Game/Server/Backend/Plasma/ServerMapList.cpp(135): "Main": Info: Map available:Levels/MP_012GR
[UTC 04/06/2013 19:47:02.555] Engine/Game/Server/Backend/Plasma/ServerMapList.cpp(135): "Main": Info: Map available:Levels/MP_012SR
[UTC 04/06/2013 19:47:02.555] Engine/Game/Server/Backend/Plasma/ServerMapList.cpp(135): "Main": Info: Map available:Levels/MP_SP_002GR
[UTC 04/06/2013 19:47:02.555] Engine/Game/Server/Backend/Plasma/ServerMapList.cpp(135): "Main": Info: Map available:Levels/MP_SP_002SDM
[UTC 04/06/2013 19:47:02.555] Engine/Game/Server/Backend/Plasma/ServerMapList.cpp(135): "Main": Info: Map available:Levels/MP_SP_002SR
[UTC 04/06/2013 19:47:02.555] Engine/Game/Server/Backend/Plasma/ServerMapList.cpp(135): "Main": Info: Map available:Levels/MP_SP_005CQ
[UTC 04/06/2013 19:47:02.555] Engine/Game/Server/Backend/Plasma/ServerMapList.cpp(135): "Main": Info: Map available:Levels/MP_SP_005SDM
[UTC 04/06/2013 19:47:02.555] Engine/Game/BugSentry/BugSentry.cpp(84): "Main": Info: BugSentry config:
[UTC 04/06/2013 19:47:02.555] Engine/Game/BugSentry/BugSentry.cpp(85): "Main": Info: mMode=2
[UTC 04/06/2013 19:47:02.555] Engine/Game/BugSentry/BugSentry.cpp(86): "Main": Info: mEnableScreenshot=0
[UTC 04/06/2013 19:47:02.555] Engine/Game/BugSentry/BugSentry.cpp(87): "Main": Info: mFilePath=Instance/crashreport.xml
[UTC 04/06/2013 19:47:02.555] Engine/Game/BugSentry/BugSentry.cpp(89): "Main": Info: mUseHeuristicStackWalk=1
[UTC 04/06/2013 19:47:02.598] Engine/Game/Server/ServerAdministration.cpp(789): "Main": Info: Connection password salt: B364FC11E0758D46F8249A7809CC8A5D
[UTC 04/06/2013 19:47:02.598] Engine/Game/Server/ServerAdministration.cpp(836): "Main": Info: Connection password hash: 9884205DB43CC12EA11B18307A93394E
[UTC 04/06/2013 19:47:02.598] TnT/Core/Streams/SocketStreamManagerTcp.cpp(61): "Main": Warning: Only localhost will be able to connect
[UTC 04/06/2013 19:47:02.612] Engine/Game/Server/ServerRemoteAdministration.cpp(77): "Main": Info: Remote Administration interface is listening on port localhost:48888
[UTC 04/06/2013 19:47:02.612] Engine/Game/Server/Server.cpp(1160): "Main": Info: Attempting listen to :1003
[UTC 04/06/2013 19:47:02.612] Engine/Game/Server/Server.cpp(1177): "Main": Info: Successful.
[UTC 04/06/2013 19:47:02.614] Engine/Game/Online/Engine/Server/ServerPeer.cpp(1370): "Main": Info: The server is called 'CLAN $^cree^$ BFBC2 SERVER'
[UTC 04/06/2013 19:47:02.614] Engine/Game/Server/Server.cpp(1618): "Main": Info: Chosen region: OC
[UTC 04/06/2013 19:47:02.614] Engine/Game/Server/Backend/Plasma/ServerMapList.cpp(397): "Main": Info: Playlist name: RUSH
[UTC 04/06/2013 19:47:02.614] Engine/Game/Server/Backend/Plasma/ServerMapList.cpp(404): "Main": Info: existing name: RUSH
[UTC 04/06/2013 19:47:02.615] Engine/Game/Server/Backend/Plasma/ServerMapList.cpp(817): "Main": Info: Setting Levels/MP_012GR as next map
[UTC 04/06/2013 19:47:02.615] Engine/Game/Server/Backend/Plasma/ServerMapList.cpp(175): "Main": Info: Setting Levels/MP_012GR as next map
[UTC 04/06/2013 19:47:02.649] TnT/Core/Profiler/CpuTimingProvider.cpp(69): "Main": Warning: Couldn't find CPU index for timing event in any job thread. Adding CPU timing events outside the main thread or the job threads is not supported. Thread id: 00000424. Assuming this is the main thread on CPU0
[UTC 04/06/2013 19:47:02.667] Engine/Game/GameplayServer/Level/ServerLevel.cpp(138): "ServerLoad": Info: Loading server level 'Levels/MP_012GR'...
[UTC 04/06/2013 19:47:02.678] TnT/Core/Resource/ResourceManager.cpp(1863): "ServerLoad": Info: Clearing resource cache
[UTC 04/06/2013 19:47:02.684] Engine/Game/GameplayCommon/Time/GameTimer.cpp(354): "Main": Info: Time: 0.00078527 Frames: 2 Slept: 0.0324698 Lost: 0 Bad frames: 0
[UTC 04/06/2013 19:47:02.699] Engine/Game/GameplayCommon/Level/Level.cpp(1123): "ServerLoad": Info: Loading resources for level 'Levels/MP_012GR'loadCompleteLevel
[UTC 04/06/2013 19:47:02.707] TnT/Core/Resource/ResourceManager.cpp(1965): "ServerLoad": Warning: Added Levels/MP_012GR/ as a mount directory, but it will not support async loads
[UTC 04/06/2013 19:47:03.950] Engine/Game/Server/Backend/Plasma/ServerBackend.cpp(2100): "Main": Info: ServerBackend::OnConnectionDisplayLoginAccount
[UTC 04/06/2013 19:47:05.386] TnT/Core/Resource/ResourceManager.cpp(1482): "JobQueue[lq,0]": Info: level (2 segments): loaded 2096 resources touched in 2.04 s
[UTC 04/06/2013 19:47:05.950] Engine/Game/Server/Backend/Plasma/ServerBackend.cpp(1891): "Main": Info: ServerBackend::OnConnectionReady(00000000)
[UTC 04/06/2013 19:47:06.156] TnT/Core/Resource/ResourceManager.cpp(1482): "JobQueue[lq,0]": Info: terrain (1 segment): loaded 0 resources touched in 0.031 s
[UTC 04/06/2013 19:47:06.179] TnT/Core/Serialization/DatabaseImpl.cpp(2883): "ServerLoad": Info: Resolved 0 partitions in 0.018 seconds,1336 remaining.
[UTC 04/06/2013 19:47:06.186] TnT/Core/Resource/ResourceManager.cpp(2440): "ServerLoad": Info: Consolidated 0 deferred handles; had to load 0 from disk
[UTC 04/06/2013 19:47:06.186] TnT/Core/Resource/ResourceManager.cpp(2440): "ServerLoad": Info: Consolidated 0 deferred handles; had to load 0 from disk
[UTC 04/06/2013 19:47:06.186] Engine/Game/GameplayCommon/Level/Level.cpp(1267): "ServerLoad": Info: Resources for level 'Levels/MP_012GR' loaded
[UTC 04/06/2013 19:47:06.191] Engine/Game/GameplayServer/Level/ServerLevel.cpp(245): "ServerLoad": Info: Level checksum calculated: 454B2431-5AFE-68B4-67B9-FC07CFD97F67
[UTC 04/06/2013 19:47:06.205] Engine/Game/GameplayServer/Level/ServerLevel.cpp(335): "ServerLoad": Event: workflowevent:asset=Levels/MP_012GR;task=[SERVER LOAD LEVEL];type=Complete;level=Sparse;
[UTC 04/06/2013 19:47:06.206] Engine/Game/GameplayServer/Level/ServerLevel.cpp(362): "ServerLoad": Info: ------------ Server level 'Levels/MP_012GR' loaded -------------
[UTC 04/06/2013 19:47:06.290] Engine/Game/GameplayCommon/Team/TeamInfo.cpp(115): "ServerLoad": Info: Added team 0 with 0 kits
[UTC 04/06/2013 19:47:06.291] Engine/Game/GameplayCommon/Team/TeamInfo.cpp(115): "ServerLoad": Info: Added team 2 with 8 kits
[UTC 04/06/2013 19:47:06.291] Engine/Game/GameplayCommon/Team/TeamInfo.cpp(115): "ServerLoad": Info: Added team 1 with 8 kits
[UTC 04/06/2013 19:47:06.346] Engine/Game/GameplayServer/Level/ServerLevel.cpp(463): "ServerLoad": Info: ------------ Server level 'Levels/MP_012GR' spawned -------------
[UTC 04/06/2013 19:47:06.353] Engine/Game/GameplayServer/Level/ServerLevel.cpp(492): "Main": Info: ------------ Server level 'Levels/MP_012GR' started -------------
[UTC 04/06/2013 19:47:06.356] Engine/Game/Debug/DebugMenu.cpp(2373): "Main": Info: Recreating levels debug menu
[UTC 04/06/2013 19:47:06.551] TnT/Core/File/VirtualFileSystem.cpp(1026): "Main": Warning: Couldn't create directory 'local' leading up to 'local/'
[UTC 04/06/2013 19:47:06.559] Engine/Game/Server/Backend/Plasma/ServerBackend.cpp(2364): "Main": Info: Wrote Server ID GUID/secret to Instance/serverid.dat
[UTC 04/06/2013 19:47:06.565] Engine/Game/Server/Backend/Plasma/ServerGameManagerListener.cpp(838): "Main": Info: Server is now accepting players from the Plasma backend
[UTC 04/06/2013 19:47:12.684] Engine/Game/GameplayCommon/Time/GameTimer.cpp(354): "Main": Info: Time: 10.0009 Frames: 300 Slept: 9.30687 Lost: 0 Bad frames: 5
[UTC 04/06/2013 19:47:22.684] Engine/Game/GameplayCommon/Time/GameTimer.cpp(354): "Main": Info: Time: 20 Frames: 300 Slept: 9.80122 Lost: 0 Bad frames: 0
[UTC 04/06/2013 19:47:32.684] Engine/Game/GameplayCommon/Time/GameTimer.cpp(354): "Main": Info: Time: 30.0002 Frames: 300 Slept: 9.74088 Lost: 0 Bad frames: 1
[UTC 04/06/2013 19:47:42.683] Engine/Game/GameplayCommon/Time/GameTimer.cpp(354): "Main": Info: Time: 40.0004 Frames: 300 Slept: 9.84139 Lost: 0 Bad frames: 0
[UTC 04/06/2013 19:47:52.683] Engine/Game/GameplayCommon/Time/GameTimer.cpp(354): "Main": Info: Time: 50.0006 Frames: 300 Slept: 9.83261 Lost: 0 Bad frames: 0
[UTC 04/06/2013 19:48:02.683] Engine/Game/GameplayCommon/Time/GameTimer.cpp(354): "Main": Info: Time: 60.0008 Frames: 300 Slept: 9.83519 Lost: 0 Bad frames: 0
[UTC 04/06/2013 19:48:12.684] Engine/Game/GameplayCommon/Time/GameTimer.cpp(354): "Main": Info: Time: 70.0009 Frames: 300 Slept: 9.84088 Lost: 0 Bad frames: 0
[UTC 04/06/2013 19:48:22.684] Engine/Game/GameplayCommon/Time/GameTimer.cpp(354): "Main": Info: Time: 80.0001 Frames: 300 Slept: 9.84196 Lost: 0 Bad frames: 0
[UTC 04/06/2013 19:48:32.684] Engine/Game/GameplayCommon/Time/GameTimer.cpp(354): "Main": Info: Time: 90.0003 Frames: 300 Slept: 9.84599 Lost: 0 Bad frames: 0
[UTC 04/06/2013 19:48:42.683] Engine/Game/GameplayCommon/Time/GameTimer.cpp(354): "Main": Info: Time: 100 Frames: 300 Slept: 9.84136 Lost: 0 Bad frames: 0
[UTC 04/06/2013 19:48:52.683] Engine/Game/GameplayCommon/Time/GameTimer.cpp(354): "Main": Info: Time: 110.001 Frames: 300 Slept: 9.84178 Lost: 0 Bad frames: 0
[UTC 04/06/2013 19:49:02.683] Engine/Game/GameplayCommon/Time/GameTimer.cpp(354): "Main": Info: Time: 120.001 Frames: 300 Slept: 9.84666 Lost: 0 Bad frames: 0
[UTC 04/06/2013 19:49:12.684] Engine/Game/GameplayCommon/Time/GameTimer.cpp(354): "Main": Info: Time: 130.001 Frames: 300 Slept: 9.84212 Lost: 0 Bad frames: 0
[UTC 04/06/2013 19:49:22.684] Engine/Game/GameplayCommon/Time/GameTimer.cpp(354): "Main": Info: Time: 140 Frames: 300 Slept: 9.84594 Lost: 0 Bad frames: 0
[UTC 04/06/2013 19:49:32.684] Engine/Game/GameplayCommon/Time/GameTimer.cpp(354): "Main": Info: Time: 150 Frames: 300 Slept: 9.84592 Lost: 0 Bad frames: 0
[UTC 04/06/2013 19:49:42.683] Engine/Game/GameplayCommon/Time/GameTimer.cpp(354): "Main": Info: Time: 160.001 Frames: 300 Slept: 9.84312 Lost: 0 Bad frames: 0
[UTC 04/06/2013 19:49:52.683] Engine/Game/GameplayCommon/Time/GameTimer.cpp(354): "Main": Info: Time: 170.001 Frames: 300 Slept: 9.84436 Lost: 0 Bad frames: 0
[UTC 04/06/2013 19:50:02.684] Engine/Game/GameplayCommon/Time/GameTimer.cpp(354): "Main": Info: Time: 180.001 Frames: 300 Slept: 9.8456 Lost: 0 Bad frames: 0
[UTC 04/06/2013 19:50:12.684] Engine/Game/GameplayCommon/Time/GameTimer.cpp(354): "Main": Info: Time: 190 Frames: 300 Slept: 9.84818 Lost: 0 Bad frames: 0
[UTC 04/06/2013 19:50:22.684] Engine/Game/GameplayCommon/Time/GameTimer.cpp(354): "Main": Info: Time: 200 Frames: 300 Slept: 9.84784 Lost: 0 Bad frames: 0
[UTC 04/06/2013 19:50:32.683] Engine/Game/GameplayCommon/Time/GameTimer.cpp(354): "Main": Info: Time: 210.001 Frames: 300 Slept: 9.83316 Lost: 0 Bad frames: 1
[UTC 04/06/2013 19:50:42.683] Engine/Game/GameplayCommon/Time/GameTimer.cpp(354): "Main": Info: Time: 220.001 Frames: 300 Slept: 9.84758 Lost: 0 Bad frames: 0
[UTC 04/06/2013 19:50:52.683] Engine/Game/GameplayCommon/Time/GameTimer.cpp(354): "Main": Info: Time: 230.001 Frames: 300 Slept: 9.84727 Lost: 0 Bad frames: 0
[UTC 04/06/2013 19:51:02.684] Engine/Game/GameplayCommon/Time/GameTimer.cpp(354): "Main": Info: Time: 240.001 Frames: 300 Slept: 9.846 Lost: 0 Bad frames: 0
[UTC 04/06/2013 19:51:12.684] Engine/Game/GameplayCommon/Time/GameTimer.cpp(354): "Main": Info: Time: 250 Frames: 300 Slept: 9.8447 Lost: 0 Bad frames: 0
[UTC 04/06/2013 19:51:22.683] Engine/Game/GameplayCommon/Time/GameTimer.cpp(354): "Main": Info: Time: 260 Frames: 300 Slept: 9.8458 Lost: 0 Bad frames: 0
[UTC 04/06/2013 19:51:32.683] Engine/Game/GameplayCommon/Time/GameTimer.cpp(354): "Main": Info: Time: 270 Frames: 300 Slept: 9.8408 Lost: 0 Bad frames: 0
since i cant post links.
also can you send me or give a better instance settup? if you can, cause im using the default instance/setting the server setup came with.
also sometimes the server kicks me saying connection to server failed. try checking network connection....and so on plz help.
Edit: server totally crashes hence the reason why i keep losing the connection