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RobbingHood
Posts:3305
Joined:Mon Dec 17, 2012 8:50 pm
Re: [Tutorial] How to setup your own server

Sat Apr 06, 2013 7:48 pm

AHITMAN wrote:ok now im able to join but only for the first few seconds of my server being launched and it shows my server with a ping of 290.

when i exit my server and try to rejoin now my ping is at 1 and i cant rejoin it says the same from my post above. that the connection lost try checking network...and so fort.

lastly my white window that i could have punched in a command or two disappears now i guess its because of the extra commnadline you gave me to add to the end in thre .bat file. again thanks for your quick response.

EDIT:getting some errors i guess, "couldnt create directory 'local'

would have like to point you to a pastebin page but the forum says my post looks to spammy for a new user lol. i wanted to show you my server logs


Oh, sorry about the parameter, it is optional. You can delete -renderless if you want.
You can send me a link to your logs via PM (not sure if they are filtered as well ^^)

AHITMAN
Posts:19
Joined:Sat Apr 06, 2013 3:12 am

Re: [Tutorial] How to setup your own server

Sat Apr 06, 2013 9:34 pm

they filter it as well bro.

Code: Select all

[UTC 04/06/2013 19:47:01.489] Engine/Game/Main/Main.cpp(615): "Main": Info: Build ID: ROMEPC720174
[UTC 04/06/2013 19:47:01.490] Engine/Game/Main/Main.cpp(635): "Main": Info: Commandline arguments:  Frost.Game.Main_Win32_Final.exe -serverInstancePath Instance/ -mapPack2Enabled 1 -port 19567 -timeStampLogNames -region OC -heartBeatInterval 20000 -displayErrors 0 -displayAsserts 0 -server -dedicated
[UTC 04/06/2013 19:47:01.490] TnT/Core/Thread/JobQueue.cpp(91): "Main": Info: JobQueue[lq,0] created (0)
[UTC 04/06/2013 19:47:01.492] TnT/Core/Serialization/DatabaseImpl.cpp(198): "Main": Warning: Unknown type ShaderGraph in manifest EmergencyBindings/Type entry!
[UTC 04/06/2013 19:47:01.492] TnT/Core/Thread/JobQueue.cpp(91): "Main": Info: JobQueue[AsyncResourceLoader,0] created (0)
[UTC 04/06/2013 19:47:01.492] TnT/Core/File/BundleBackend.cpp(41): "Main": Warning: Couldn't mount bundle '/data/dist/win32/streaming_sounds-00.fbrb'
[UTC 04/06/2013 19:47:01.492] TnT/Core/File/BundleBackend.cpp(78): "Main": Info: Bundle backend for /data/dist/Win32/streaming_sounds ready with 0 nodes in storage
[UTC 04/06/2013 19:47:01.492] TnT/Core/File/BundleBackend.cpp(41): "Main": Warning: Couldn't mount bundle '/data/dist/win32/async/ondemand_sounds-00.fbrb'
[UTC 04/06/2013 19:47:01.492] TnT/Core/File/BundleBackend.cpp(78): "Main": Info: Bundle backend for /data/dist/Win32/async/ondemand_sounds ready with 0 nodes in storage
[UTC 04/06/2013 19:47:01.492] TnT/Core/Resource/ResourceManager.cpp(1963): "Main": Warning: Added /sound/ondemand/ as a mount directory, but there's no VFS mount backing it
[UTC 04/06/2013 19:47:01.493] TnT/Core/File/BundleBackend.cpp(41): "Main": Warning: Couldn't mount bundle '/data/dist/win32/async/ondemand_awards-00.fbrb'
[UTC 04/06/2013 19:47:01.493] TnT/Core/File/BundleBackend.cpp(78): "Main": Info: Bundle backend for /data/dist/Win32/async/ondemand_awards ready with 0 nodes in storage
[UTC 04/06/2013 19:47:01.493] TnT/Core/Resource/ResourceManager.cpp(1963): "Main": Warning: Added /async/awards/ as a mount directory, but there's no VFS mount backing it
[UTC 04/06/2013 19:47:02.275] TnT/Core/Resource/ResourceManager.cpp(1482): "JobQueue[lq,0]": Info: startup (1 segment): loaded 0 resources touched in 0.066 s
[UTC 04/06/2013 19:47:02.276] TnT/Core/Serialization/DatabaseImpl.cpp(2883): "Main": Info: Resolved 0 partitions in 0.001 seconds,139 remaining.
[UTC 04/06/2013 19:47:02.277] TnT/Core/Resource/ResourceManager.cpp(2440): "Main": Info: Consolidated 0 deferred handles; had to load 0 from disk
[UTC 04/06/2013 19:47:02.277] Engine/Game/Server/Server.cpp(170): "Main": Info: Creating server...
[UTC 04/06/2013 19:47:02.280] TnT/Core/Random/Random.cpp(50): "Main": Info: Random time seed is 933
[UTC 04/06/2013 19:47:02.280] Engine/Game/Server/Backend/Plasma/ServerBackend.cpp(2422): "Main": Info: Failed to read Server ID GUID/secret from Instance/serverid.dat, will generate a new one.
[UTC 04/06/2013 19:47:02.280] Engine/Game/Server/Backend/Plasma/ServerBackend.cpp(836): "Main": Info: ENVIRONMENT_PROD
[UTC 04/06/2013 19:47:02.485] Engine/Game/Server/Backend/Plasma/ServerBackend.cpp(1062): "Main": Info: Setting revisionlevel 8
[UTC 04/06/2013 19:47:02.488] Engine/Game/Server/Backend/Plasma/ServerMapList.cpp(88): "Main": Info: Map revision level up to (and including) 8 is enabled
[UTC 04/06/2013 19:47:02.492] Engine/Game/Server/Backend/Plasma/ServerMapList.cpp(135): "Main": Info: Map available:Levels/BC1_Harvest_Day_CQ
[UTC 04/06/2013 19:47:02.495] Engine/Game/Server/Backend/Plasma/ServerMapList.cpp(135): "Main": Info: Map available:Levels/BC1_Harvest_Day_GR
[UTC 04/06/2013 19:47:02.514] Engine/Game/Server/Backend/Plasma/ServerMapList.cpp(135): "Main": Info: Map available:Levels/BC1_Harvest_Day_SDM
[UTC 04/06/2013 19:47:02.521] Engine/Game/Server/Backend/Plasma/ServerMapList.cpp(135): "Main": Info: Map available:Levels/BC1_Harvest_Day_SR
[UTC 04/06/2013 19:47:02.524] Engine/Game/Server/Backend/Plasma/ServerMapList.cpp(135): "Main": Info: Map available:Levels/BC1_Oasis_CQ
[UTC 04/06/2013 19:47:02.528] Engine/Game/Server/Backend/Plasma/ServerMapList.cpp(135): "Main": Info: Map available:Levels/BC1_Oasis_GR
[UTC 04/06/2013 19:47:02.535] Engine/Game/Server/Backend/Plasma/ServerMapList.cpp(135): "Main": Info: Map available:Levels/BC1_Oasis_SDM
[UTC 04/06/2013 19:47:02.544] Engine/Game/Server/Backend/Plasma/ServerMapList.cpp(135): "Main": Info: Map available:Levels/BC1_Oasis_SR
[UTC 04/06/2013 19:47:02.550] Engine/Game/Server/Backend/Plasma/ServerMapList.cpp(135): "Main": Info: Map available:Levels/MP_001
[UTC 04/06/2013 19:47:02.554] Engine/Game/Server/Backend/Plasma/ServerMapList.cpp(135): "Main": Info: Map available:Levels/MP_001SDM
[UTC 04/06/2013 19:47:02.554] Engine/Game/Server/Backend/Plasma/ServerMapList.cpp(135): "Main": Info: Map available:Levels/MP_001SR
[UTC 04/06/2013 19:47:02.554] Engine/Game/Server/Backend/Plasma/ServerMapList.cpp(135): "Main": Info: Map available:Levels/MP_002
[UTC 04/06/2013 19:47:02.554] Engine/Game/Server/Backend/Plasma/ServerMapList.cpp(135): "Main": Info: Map available:Levels/MP_002SR
[UTC 04/06/2013 19:47:02.554] Engine/Game/Server/Backend/Plasma/ServerMapList.cpp(135): "Main": Info: Map available:Levels/MP_003
[UTC 04/06/2013 19:47:02.554] Engine/Game/Server/Backend/Plasma/ServerMapList.cpp(135): "Main": Info: Map available:Levels/MP_003SR
[UTC 04/06/2013 19:47:02.554] Engine/Game/Server/Backend/Plasma/ServerMapList.cpp(135): "Main": Info: Map available:Levels/MP_004
[UTC 04/06/2013 19:47:02.554] Engine/Game/Server/Backend/Plasma/ServerMapList.cpp(135): "Main": Info: Map available:Levels/MP_004SDM
[UTC 04/06/2013 19:47:02.554] Engine/Game/Server/Backend/Plasma/ServerMapList.cpp(135): "Main": Info: Map available:Levels/MP_005
[UTC 04/06/2013 19:47:02.554] Engine/Game/Server/Backend/Plasma/ServerMapList.cpp(135): "Main": Info: Map available:Levels/MP_005GR
[UTC 04/06/2013 19:47:02.554] Engine/Game/Server/Backend/Plasma/ServerMapList.cpp(135): "Main": Info: Map available:Levels/MP_005SR
[UTC 04/06/2013 19:47:02.554] Engine/Game/Server/Backend/Plasma/ServerMapList.cpp(135): "Main": Info: Map available:Levels/MP_006
[UTC 04/06/2013 19:47:02.554] Engine/Game/Server/Backend/Plasma/ServerMapList.cpp(135): "Main": Info: Map available:Levels/MP_006CQ
[UTC 04/06/2013 19:47:02.554] Engine/Game/Server/Backend/Plasma/ServerMapList.cpp(135): "Main": Info: Map available:Levels/MP_006SDM
[UTC 04/06/2013 19:47:02.554] Engine/Game/Server/Backend/Plasma/ServerMapList.cpp(135): "Main": Info: Map available:Levels/MP_007
[UTC 04/06/2013 19:47:02.554] Engine/Game/Server/Backend/Plasma/ServerMapList.cpp(135): "Main": Info: Map available:Levels/MP_007GR
[UTC 04/06/2013 19:47:02.554] Engine/Game/Server/Backend/Plasma/ServerMapList.cpp(135): "Main": Info: Map available:Levels/MP_007SDM
[UTC 04/06/2013 19:47:02.554] Engine/Game/Server/Backend/Plasma/ServerMapList.cpp(135): "Main": Info: Map available:Levels/MP_008
[UTC 04/06/2013 19:47:02.554] Engine/Game/Server/Backend/Plasma/ServerMapList.cpp(135): "Main": Info: Map available:Levels/MP_008CQ
[UTC 04/06/2013 19:47:02.554] Engine/Game/Server/Backend/Plasma/ServerMapList.cpp(135): "Main": Info: Map available:Levels/MP_008SDM
[UTC 04/06/2013 19:47:02.554] Engine/Game/Server/Backend/Plasma/ServerMapList.cpp(135): "Main": Info: Map available:Levels/MP_009CQ
[UTC 04/06/2013 19:47:02.554] Engine/Game/Server/Backend/Plasma/ServerMapList.cpp(135): "Main": Info: Map available:Levels/MP_009GR
[UTC 04/06/2013 19:47:02.554] Engine/Game/Server/Backend/Plasma/ServerMapList.cpp(135): "Main": Info: Map available:Levels/MP_009SDM
[UTC 04/06/2013 19:47:02.554] Engine/Game/Server/Backend/Plasma/ServerMapList.cpp(135): "Main": Info: Map available:Levels/MP_009SR
[UTC 04/06/2013 19:47:02.555] Engine/Game/Server/Backend/Plasma/ServerMapList.cpp(135): "Main": Info: Map available:Levels/MP_012CQ
[UTC 04/06/2013 19:47:02.555] Engine/Game/Server/Backend/Plasma/ServerMapList.cpp(135): "Main": Info: Map available:Levels/MP_012GR
[UTC 04/06/2013 19:47:02.555] Engine/Game/Server/Backend/Plasma/ServerMapList.cpp(135): "Main": Info: Map available:Levels/MP_012SR
[UTC 04/06/2013 19:47:02.555] Engine/Game/Server/Backend/Plasma/ServerMapList.cpp(135): "Main": Info: Map available:Levels/MP_SP_002GR
[UTC 04/06/2013 19:47:02.555] Engine/Game/Server/Backend/Plasma/ServerMapList.cpp(135): "Main": Info: Map available:Levels/MP_SP_002SDM
[UTC 04/06/2013 19:47:02.555] Engine/Game/Server/Backend/Plasma/ServerMapList.cpp(135): "Main": Info: Map available:Levels/MP_SP_002SR
[UTC 04/06/2013 19:47:02.555] Engine/Game/Server/Backend/Plasma/ServerMapList.cpp(135): "Main": Info: Map available:Levels/MP_SP_005CQ
[UTC 04/06/2013 19:47:02.555] Engine/Game/Server/Backend/Plasma/ServerMapList.cpp(135): "Main": Info: Map available:Levels/MP_SP_005SDM
[UTC 04/06/2013 19:47:02.555] Engine/Game/BugSentry/BugSentry.cpp(84): "Main": Info: BugSentry config:
[UTC 04/06/2013 19:47:02.555] Engine/Game/BugSentry/BugSentry.cpp(85): "Main": Info:    mMode=2
[UTC 04/06/2013 19:47:02.555] Engine/Game/BugSentry/BugSentry.cpp(86): "Main": Info:    mEnableScreenshot=0
[UTC 04/06/2013 19:47:02.555] Engine/Game/BugSentry/BugSentry.cpp(87): "Main": Info:    mFilePath=Instance/crashreport.xml
[UTC 04/06/2013 19:47:02.555] Engine/Game/BugSentry/BugSentry.cpp(89): "Main": Info:    mUseHeuristicStackWalk=1
[UTC 04/06/2013 19:47:02.598] Engine/Game/Server/ServerAdministration.cpp(789): "Main": Info: Connection password salt: B364FC11E0758D46F8249A7809CC8A5D
[UTC 04/06/2013 19:47:02.598] Engine/Game/Server/ServerAdministration.cpp(836): "Main": Info: Connection password hash: 9884205DB43CC12EA11B18307A93394E
[UTC 04/06/2013 19:47:02.598] TnT/Core/Streams/SocketStreamManagerTcp.cpp(61): "Main": Warning: Only localhost will be able to connect
[UTC 04/06/2013 19:47:02.612] Engine/Game/Server/ServerRemoteAdministration.cpp(77): "Main": Info: Remote Administration interface is listening on port localhost:48888
[UTC 04/06/2013 19:47:02.612] Engine/Game/Server/Server.cpp(1160): "Main": Info: Attempting listen to :1003
[UTC 04/06/2013 19:47:02.612] Engine/Game/Server/Server.cpp(1177): "Main": Info: Successful.
[UTC 04/06/2013 19:47:02.614] Engine/Game/Online/Engine/Server/ServerPeer.cpp(1370): "Main": Info: The server is called 'CLAN $^cree^$ BFBC2 SERVER'
[UTC 04/06/2013 19:47:02.614] Engine/Game/Server/Server.cpp(1618): "Main": Info: Chosen region: OC
[UTC 04/06/2013 19:47:02.614] Engine/Game/Server/Backend/Plasma/ServerMapList.cpp(397): "Main": Info: Playlist name: RUSH
[UTC 04/06/2013 19:47:02.614] Engine/Game/Server/Backend/Plasma/ServerMapList.cpp(404): "Main": Info: existing name: RUSH
[UTC 04/06/2013 19:47:02.615] Engine/Game/Server/Backend/Plasma/ServerMapList.cpp(817): "Main": Info: Setting Levels/MP_012GR as next map
[UTC 04/06/2013 19:47:02.615] Engine/Game/Server/Backend/Plasma/ServerMapList.cpp(175): "Main": Info: Setting Levels/MP_012GR as next map
[UTC 04/06/2013 19:47:02.649] TnT/Core/Profiler/CpuTimingProvider.cpp(69): "Main": Warning: Couldn't find CPU index for timing event in any job thread. Adding CPU timing events outside the main thread or the job threads is not supported. Thread id: 00000424. Assuming this is the main thread on CPU0
[UTC 04/06/2013 19:47:02.667] Engine/Game/GameplayServer/Level/ServerLevel.cpp(138): "ServerLoad": Info: Loading server level 'Levels/MP_012GR'...
[UTC 04/06/2013 19:47:02.678] TnT/Core/Resource/ResourceManager.cpp(1863): "ServerLoad": Info: Clearing resource cache
[UTC 04/06/2013 19:47:02.684] Engine/Game/GameplayCommon/Time/GameTimer.cpp(354): "Main": Info: Time: 0.00078527 Frames: 2 Slept: 0.0324698 Lost: 0 Bad frames: 0
[UTC 04/06/2013 19:47:02.699] Engine/Game/GameplayCommon/Level/Level.cpp(1123): "ServerLoad": Info: Loading resources for level 'Levels/MP_012GR'loadCompleteLevel
[UTC 04/06/2013 19:47:02.707] TnT/Core/Resource/ResourceManager.cpp(1965): "ServerLoad": Warning: Added Levels/MP_012GR/ as a mount directory, but it will not support async loads
[UTC 04/06/2013 19:47:03.950] Engine/Game/Server/Backend/Plasma/ServerBackend.cpp(2100): "Main": Info: ServerBackend::OnConnectionDisplayLoginAccount
[UTC 04/06/2013 19:47:05.386] TnT/Core/Resource/ResourceManager.cpp(1482): "JobQueue[lq,0]": Info: level (2 segments): loaded 2096 resources touched in 2.04 s
[UTC 04/06/2013 19:47:05.950] Engine/Game/Server/Backend/Plasma/ServerBackend.cpp(1891): "Main": Info: ServerBackend::OnConnectionReady(00000000)
[UTC 04/06/2013 19:47:06.156] TnT/Core/Resource/ResourceManager.cpp(1482): "JobQueue[lq,0]": Info: terrain (1 segment): loaded 0 resources touched in 0.031 s
[UTC 04/06/2013 19:47:06.179] TnT/Core/Serialization/DatabaseImpl.cpp(2883): "ServerLoad": Info: Resolved 0 partitions in 0.018 seconds,1336 remaining.
[UTC 04/06/2013 19:47:06.186] TnT/Core/Resource/ResourceManager.cpp(2440): "ServerLoad": Info: Consolidated 0 deferred handles; had to load 0 from disk
[UTC 04/06/2013 19:47:06.186] TnT/Core/Resource/ResourceManager.cpp(2440): "ServerLoad": Info: Consolidated 0 deferred handles; had to load 0 from disk
[UTC 04/06/2013 19:47:06.186] Engine/Game/GameplayCommon/Level/Level.cpp(1267): "ServerLoad": Info: Resources for level 'Levels/MP_012GR' loaded
[UTC 04/06/2013 19:47:06.191] Engine/Game/GameplayServer/Level/ServerLevel.cpp(245): "ServerLoad": Info: Level checksum calculated: 454B2431-5AFE-68B4-67B9-FC07CFD97F67
[UTC 04/06/2013 19:47:06.205] Engine/Game/GameplayServer/Level/ServerLevel.cpp(335): "ServerLoad": Event: workflowevent:asset=Levels/MP_012GR;task=[SERVER LOAD LEVEL];type=Complete;level=Sparse;
[UTC 04/06/2013 19:47:06.206] Engine/Game/GameplayServer/Level/ServerLevel.cpp(362): "ServerLoad": Info: ------------ Server level 'Levels/MP_012GR' loaded -------------
[UTC 04/06/2013 19:47:06.290] Engine/Game/GameplayCommon/Team/TeamInfo.cpp(115): "ServerLoad": Info: Added team 0 with 0 kits
[UTC 04/06/2013 19:47:06.291] Engine/Game/GameplayCommon/Team/TeamInfo.cpp(115): "ServerLoad": Info: Added team 2 with 8 kits
[UTC 04/06/2013 19:47:06.291] Engine/Game/GameplayCommon/Team/TeamInfo.cpp(115): "ServerLoad": Info: Added team 1 with 8 kits
[UTC 04/06/2013 19:47:06.346] Engine/Game/GameplayServer/Level/ServerLevel.cpp(463): "ServerLoad": Info: ------------ Server level 'Levels/MP_012GR' spawned -------------
[UTC 04/06/2013 19:47:06.353] Engine/Game/GameplayServer/Level/ServerLevel.cpp(492): "Main": Info: ------------ Server level 'Levels/MP_012GR' started -------------
[UTC 04/06/2013 19:47:06.356] Engine/Game/Debug/DebugMenu.cpp(2373): "Main": Info: Recreating levels debug menu
[UTC 04/06/2013 19:47:06.551] TnT/Core/File/VirtualFileSystem.cpp(1026): "Main": Warning: Couldn't create directory 'local' leading up to 'local/'
[UTC 04/06/2013 19:47:06.559] Engine/Game/Server/Backend/Plasma/ServerBackend.cpp(2364): "Main": Info: Wrote Server ID GUID/secret to Instance/serverid.dat
[UTC 04/06/2013 19:47:06.565] Engine/Game/Server/Backend/Plasma/ServerGameManagerListener.cpp(838): "Main": Info: Server is now accepting players from the Plasma backend
[UTC 04/06/2013 19:47:12.684] Engine/Game/GameplayCommon/Time/GameTimer.cpp(354): "Main": Info: Time: 10.0009 Frames: 300 Slept: 9.30687 Lost: 0 Bad frames: 5
[UTC 04/06/2013 19:47:22.684] Engine/Game/GameplayCommon/Time/GameTimer.cpp(354): "Main": Info: Time: 20 Frames: 300 Slept: 9.80122 Lost: 0 Bad frames: 0
[UTC 04/06/2013 19:47:32.684] Engine/Game/GameplayCommon/Time/GameTimer.cpp(354): "Main": Info: Time: 30.0002 Frames: 300 Slept: 9.74088 Lost: 0 Bad frames: 1
[UTC 04/06/2013 19:47:42.683] Engine/Game/GameplayCommon/Time/GameTimer.cpp(354): "Main": Info: Time: 40.0004 Frames: 300 Slept: 9.84139 Lost: 0 Bad frames: 0
[UTC 04/06/2013 19:47:52.683] Engine/Game/GameplayCommon/Time/GameTimer.cpp(354): "Main": Info: Time: 50.0006 Frames: 300 Slept: 9.83261 Lost: 0 Bad frames: 0
[UTC 04/06/2013 19:48:02.683] Engine/Game/GameplayCommon/Time/GameTimer.cpp(354): "Main": Info: Time: 60.0008 Frames: 300 Slept: 9.83519 Lost: 0 Bad frames: 0
[UTC 04/06/2013 19:48:12.684] Engine/Game/GameplayCommon/Time/GameTimer.cpp(354): "Main": Info: Time: 70.0009 Frames: 300 Slept: 9.84088 Lost: 0 Bad frames: 0
[UTC 04/06/2013 19:48:22.684] Engine/Game/GameplayCommon/Time/GameTimer.cpp(354): "Main": Info: Time: 80.0001 Frames: 300 Slept: 9.84196 Lost: 0 Bad frames: 0
[UTC 04/06/2013 19:48:32.684] Engine/Game/GameplayCommon/Time/GameTimer.cpp(354): "Main": Info: Time: 90.0003 Frames: 300 Slept: 9.84599 Lost: 0 Bad frames: 0
[UTC 04/06/2013 19:48:42.683] Engine/Game/GameplayCommon/Time/GameTimer.cpp(354): "Main": Info: Time: 100 Frames: 300 Slept: 9.84136 Lost: 0 Bad frames: 0
[UTC 04/06/2013 19:48:52.683] Engine/Game/GameplayCommon/Time/GameTimer.cpp(354): "Main": Info: Time: 110.001 Frames: 300 Slept: 9.84178 Lost: 0 Bad frames: 0
[UTC 04/06/2013 19:49:02.683] Engine/Game/GameplayCommon/Time/GameTimer.cpp(354): "Main": Info: Time: 120.001 Frames: 300 Slept: 9.84666 Lost: 0 Bad frames: 0
[UTC 04/06/2013 19:49:12.684] Engine/Game/GameplayCommon/Time/GameTimer.cpp(354): "Main": Info: Time: 130.001 Frames: 300 Slept: 9.84212 Lost: 0 Bad frames: 0
[UTC 04/06/2013 19:49:22.684] Engine/Game/GameplayCommon/Time/GameTimer.cpp(354): "Main": Info: Time: 140 Frames: 300 Slept: 9.84594 Lost: 0 Bad frames: 0
[UTC 04/06/2013 19:49:32.684] Engine/Game/GameplayCommon/Time/GameTimer.cpp(354): "Main": Info: Time: 150 Frames: 300 Slept: 9.84592 Lost: 0 Bad frames: 0
[UTC 04/06/2013 19:49:42.683] Engine/Game/GameplayCommon/Time/GameTimer.cpp(354): "Main": Info: Time: 160.001 Frames: 300 Slept: 9.84312 Lost: 0 Bad frames: 0
[UTC 04/06/2013 19:49:52.683] Engine/Game/GameplayCommon/Time/GameTimer.cpp(354): "Main": Info: Time: 170.001 Frames: 300 Slept: 9.84436 Lost: 0 Bad frames: 0
[UTC 04/06/2013 19:50:02.684] Engine/Game/GameplayCommon/Time/GameTimer.cpp(354): "Main": Info: Time: 180.001 Frames: 300 Slept: 9.8456 Lost: 0 Bad frames: 0
[UTC 04/06/2013 19:50:12.684] Engine/Game/GameplayCommon/Time/GameTimer.cpp(354): "Main": Info: Time: 190 Frames: 300 Slept: 9.84818 Lost: 0 Bad frames: 0
[UTC 04/06/2013 19:50:22.684] Engine/Game/GameplayCommon/Time/GameTimer.cpp(354): "Main": Info: Time: 200 Frames: 300 Slept: 9.84784 Lost: 0 Bad frames: 0
[UTC 04/06/2013 19:50:32.683] Engine/Game/GameplayCommon/Time/GameTimer.cpp(354): "Main": Info: Time: 210.001 Frames: 300 Slept: 9.83316 Lost: 0 Bad frames: 1
[UTC 04/06/2013 19:50:42.683] Engine/Game/GameplayCommon/Time/GameTimer.cpp(354): "Main": Info: Time: 220.001 Frames: 300 Slept: 9.84758 Lost: 0 Bad frames: 0
[UTC 04/06/2013 19:50:52.683] Engine/Game/GameplayCommon/Time/GameTimer.cpp(354): "Main": Info: Time: 230.001 Frames: 300 Slept: 9.84727 Lost: 0 Bad frames: 0
[UTC 04/06/2013 19:51:02.684] Engine/Game/GameplayCommon/Time/GameTimer.cpp(354): "Main": Info: Time: 240.001 Frames: 300 Slept: 9.846 Lost: 0 Bad frames: 0
[UTC 04/06/2013 19:51:12.684] Engine/Game/GameplayCommon/Time/GameTimer.cpp(354): "Main": Info: Time: 250 Frames: 300 Slept: 9.8447 Lost: 0 Bad frames: 0
[UTC 04/06/2013 19:51:22.683] Engine/Game/GameplayCommon/Time/GameTimer.cpp(354): "Main": Info: Time: 260 Frames: 300 Slept: 9.8458 Lost: 0 Bad frames: 0
[UTC 04/06/2013 19:51:32.683] Engine/Game/GameplayCommon/Time/GameTimer.cpp(354): "Main": Info: Time: 270 Frames: 300 Slept: 9.8408 Lost: 0 Bad frames: 0


since i cant post links.

also can you send me or give a better instance settup? if you can, cause im using the default instance/setting the server setup came with.

also sometimes the server kicks me saying connection to server failed. try checking network connection....and so on plz help.

Edit: server totally crashes hence the reason why i keep losing the connection

User avatar
RobbingHood
Posts:3305
Joined:Mon Dec 17, 2012 8:50 pm

Re: [Tutorial] How to setup your own server

Sat Apr 06, 2013 9:55 pm

AHITMAN wrote:they filter it as well bro.
also can you send me or give a better instance settup? if you can, cause im using the default instance/setting the server setup came with.

also sometimes the server kicks me saying connection to server failed. try checking network connection....and so on plz help.


The logs looks pretty "empty"... The server doesn't seem to have registered any users that wanted to join. Go to the IRC Chat (-> Annoucements) and ask someone to give you a another version of the server.

I can also help you better there.

AHITMAN
Posts:19
Joined:Sat Apr 06, 2013 3:12 am

Re: [Tutorial] How to setup your own server

Sun Apr 07, 2013 12:07 am

ok wil go there right now...hope i could find it.

EDIT: im on IRC now bro, thanks for your help so far. you will see me there as my same nick name here "AHITMAN"

AHITMAN
Posts:19
Joined:Sat Apr 06, 2013 3:12 am

Re: [Tutorial] How to setup your own server

Sun Apr 07, 2013 4:40 am

ok a little bit of information for your consideration.

im running noSteam version of the game BFBC2 with update BFBC2-MP_update_0.313.exe installed to play on nexus and noDICE but obviously there is no more noDICE master server.

my game runs prfectly online on other servers but only when im in my server then i get booted out after a couple of minute, then i checked the server console and it says ""Main": Info: ServerSocketManager: dropplayers() - Dropping all Players" on one of the lines.

And this is the server package im using to host the server BFBC2_Server_R30_Full.zip" is there any faults in this?

User avatar
RobbingHood
Posts:3305
Joined:Mon Dec 17, 2012 8:50 pm

Re: [Tutorial] How to setup your own server

Sun Apr 07, 2013 10:43 am

That's a weird error... What is in the log directly before all players get dropped? Does your console show any errors? Try removing the

Code: Select all

-displayAsserts 0 -displayErrors 0

from your .bat

Also, where did you get your server from?

AHITMAN
Posts:19
Joined:Sat Apr 06, 2013 3:12 am

Re: [Tutorial] How to setup your own server

Sun Apr 07, 2013 1:54 pm

I Got it it from Uploaded.net all sites seems to point to that download link which is a bit silly as that limit my download speed to 50Kb/s so it takes about 2Hrs to download. but that seems to be the only working link anyways.

will remove the commands now. oh and by the way the server rcons like Procon or Bc2cc doesnt work unless i put this in "192.168.1.2:19567"

also is there a problem if i started using Bc2cc and edited my server using it then stop using it and start using Procon did a little edit, then stopped using that and went back to Bc2cc? because after that procon couldnt connect to my server.

oh and ill be on IRC in a few was waiting on you yesterday.

User avatar
RobbingHood
Posts:3305
Joined:Mon Dec 17, 2012 8:50 pm

Re: [Tutorial] How to setup your own server

Sun Apr 07, 2013 2:16 pm

AHITMAN wrote:I Got it it from Uploaded.net all sites seems to point to that download link which is a bit silly as that limit my download speed to 50Kb/s so it takes about 2Hrs to download. but that seems to be the only working link anyways.

will remove the commands now. oh and by the way the server rcons like Procon or Bc2cc doesnt work unless i put this in "192.168.1.2:19567"

also is there a problem if i started using Bc2cc and edited my server using it then stop using it and start using Procon did a little edit, then stopped using that and went back to Bc2cc? because after that procon couldnt connect to my server.

oh and ill be on IRC in a few was waiting on you yesterday.


Procon will work without the configuration if you set it up correctly.

Also, sorry for not being online yesterday, it was already 1AM where I live and I have to go to school tomorrow :lol:

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HydroMoon
Posts:24
Joined:Sat Apr 06, 2013 8:24 pm
Location:127.0.0.1

Re: [Tutorial] How to setup your own server

Sun Apr 07, 2013 3:27 pm

Could i get hold of server files link, i couldn't find it anywhere sorry for my nooobish.
Thanks :)

lapestenoir
Posts:2
Joined:Sun Mar 24, 2013 12:43 pm

Re: [Tutorial] How to setup your own server

Sun Apr 07, 2013 5:24 pm

Hi,
sorry for double post,
I started my own server,
I can control it with BBC2 command center, I disable the firewall
but my server doesn't appear on the list of servers
Someone can help me plz ?

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