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Assign IP to server

Posted: Tue Jan 01, 2013 8:25 am
by Whoops
In R30 it will broadcast as 0.0.0.0:19567 and you can grab the IP. In R32 the system will allocate/take the main IP which I dont want, how can I assign IP in R32? Apart from server crashing nightly as per other thread, I have had no issues with R30 - is R32 better or more stable?

Re: Assign IP to server

Posted: Tue Jan 01, 2013 9:17 pm
by Rodney
You can assign an IP like that:

Code: Select all

-port <port|ip:port> (default: 19567)

(taken from EAs Server Documentation for RSPs)
The Documentation also states, that:
If you specify only a port number, then the game server will listen on all network interfaces.


The IP shown by your server in the status bar is depended of the masterserver and this does not work atm.

Also it should be noted, that the lates Hooks (313 and 564) do not work with R30.

Re: Assign IP to server

Posted: Tue Jan 01, 2013 9:49 pm
by Paulofonta
I think he means something like "net_ip" on Q3 engine.
I don't know if there's something like that on frostbite engine, but net_ip has nothing to do with masterservers, since it's just a command to choose the IP/NIC that the server uses to route traffic.

Re: Assign IP to server

Posted: Tue Jan 01, 2013 10:36 pm
by Whoops
Yep, +set IP as I dont want it to broadcast. I had problems with the R32 hence using R30. Could be my files though so I will try again later this week.