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what happened is i killed him 4 or 5 times so i'm using wall hack or something :roll: :| Because he is a little kid, who can't lose :> I suggest refraining from making direct personal attacks. It's not a smart thing to do. @Topic Updated ban log, not sure if I will continue this project (been busy).
If you're on the list for "pinging" that means you're simply fluctuating your ping with the server. This is done purposely 98% of the time to cause your character to jump around out of sync with the server which cause bullets to miss you. I take that as a means of gaining an advantage over...
Decided to not go with my own engine plan. I got a emulator to work on so I won't have the time to maintain it. Tho the first global bans client will come soon.
So if you have players already banned on your server for whatever reasons, they will automatically be added to your ban list every time it's updated. So if someone is banned for something that is only disallowed on the one server that he was banned on (e.g. using a shotgun etc.) they will be banned...
'The project' sounds nice yes. I already sync my banlist.txt for my 4 servers, so if I am banning a guy on server 1, he is banned global :> I'm thinking it will be better to have actual code in place over the syncing a global ban list idea. This way everything is entirely automatic and the bans are...
What about publishing the system also as a Plugin for ProCon? I am thinking of working on possibly modifying the Nexus hook. So that we can distribute a client side anti-cheat engine of our own. The trick will be to get the servers to kick players who aren't running it (heartbeat). As the engine wo...
Ok, so most of you know of PB-Bans. It's a community devoted to keeping a huge database of known cheaters for a particular game using punkbuster. Since punkbuster is disabled here, there is effectively no global protection on Nexus against hackers. I personally don't foresee any for the next couple ...