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LAN ? Then how would you keep track of all the emulated servers? There needs to be a master server somewhere down the line. Unless someone finds a way to crack into EA's actual Blaze server and poison their whitelist, there needs to be an emulated master server. My response was not to LAN, but this...
Otherwise i will be happy if he also finds a solution to disable the master server completely. It would stop such requests and arguments. Forever. Then how would you keep track of all the emulated servers? There needs to be a master server somewhere down the line. Unless someone finds a way to crac...
ould It be possible to add a switch for the dedicated servers to hook onto ea's actual backend in case nofate's emulator drops for whatever reason? It would be a bit awkward setting up a lan and the having to stop play if the emulator crashes :D No. EA's Blaze backend has a whitelist, and if you ru...
CactusPie wrote:Since the issue affects also original EA servers, I would say that it's a problem with the client, not the emulator itself. Just another case of lazy programming from DICE
I just realized: If you get this in before End Game releases on PC, the emulator project will get massive publicity from being "first End Game PC impressions/reviews". And how exactley should that work? o.O How can NoFaTe release something that doesn't exist yet? Also, publicity is good, ...
I just realized: If you get this in before End Game releases on PC, the emulator project will get massive publicity from being "first End Game PC impressions/reviews".