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RobbingHood and me successfully reproduced these "Assert" Errors on his Server, and the starting options mentioned a few post earlier really prevent the server from crashing!! Errors still get logged, but server keeps running!
Yeah that idea about forbidding shotguns came up to me earlier, but I don't really like servers with restrictions on anything, so I won't put any of those on mine 8-) Parameters are set, but since last crash both servers are empty :| If you want we might give it a try and provocate some errors :twis...
Well, same for me joining my server... My IP: 91.11.x.x Engine/Game/Online/Engine/Server/ServerConnection.cpp(850): "Main": Info: Client 249.209.0.0:1000 connected! (Id: 1) And behind that IP there is almost nothing :roll: http://whatismyipaddress.com/ip/249.209.0.0
Yes... The server won't show those erros anymore and it also shoudln't freeze when an error occurs. Do you have that options on your shotgun server? And does it help not to crash any more? If it's still crashing it would be no advantage in not knowing why it crashed :) I can't even remember that cr...
Hm, that only would prevent the server from logging or putting out any errors, but would not preserve errors to occur. Am I right? Hm, might be...On Harvest Day? If so, then I really sucked that round :lol: Also, my ingame Nick is [GER] RobbingHood Yes, Harvest Day. If GER is your Clantag it definat...
I know about that double-posting rule, but i don't see the use of opening a new thread and fill in all the server Data once again? The "original" server had at least two, if not even three hangs/crashes. Process is running, but no response to anything. Last lines of that logfile are these:...
As the game got released there also were some optimization tools available, or at least some config tweaks lowering settings that are not available through ingame options. At that time it helped a lot on low-performance machines. But as i don't need them anymore i just don't know them any more... Ha...