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by leftas
Sat Jul 13, 2013 4:47 pm
Forum: Modifications
Topic: Weapons ammo
Replies: 16
Views: 4561

Re: Weapons ammo

Badbau, I fixed that problem ;) and MultipleSpawn works ;)
by leftas
Sat Jul 13, 2013 10:05 am
Forum: Modifications
Topic: Modified startup files! DICE-BOOM, M1, everything or mixed!
Replies: 50
Views: 38367

Re: M1 Garand unlocked (HighXP optionally) for your server!

Okay I don't get it you add to player Veteran rank ? Your Code

Code: Select all

3821 <field name="License">bfbc2 vet</field>

Vanilla

Code: Select all

3821    <field name="License">bfbc2</field>
in MP_Template.xml
by leftas
Fri Jul 12, 2013 3:27 pm
Forum: Modifications
Topic: Weapons ammo
Replies: 16
Views: 4561

Re: Weapons ammo

2 question if someone can answer
How can I change weapons deals(Given damage)
And how to unlock weapons or/and dice-boom( if can) ?
by leftas
Fri Jul 12, 2013 2:11 pm
Forum: Modifications
Topic: Weapons ammo
Replies: 16
Views: 4561

Re: Weapons ammo

extension system is buggy as NoFate said and it's pre-release. And how to contact like emiliano, Rodney, rukqoa ?
by leftas
Fri Jul 12, 2013 1:04 pm
Forum: Modifications
Topic: Weapons ammo
Replies: 16
Views: 4561

Re: Weapons ammo

Tried to edit and mp2_common still infinite ammo didn't worked. Also like in repair tool infinite ammo is enabled. But how servers owners enable infiniteammo or what they did to no-reload ?
by leftas
Fri Jul 12, 2013 11:15 am
Forum: Modifications
Topic: Weapons ammo
Replies: 16
Views: 4561

Re: Weapons ammo

Nooo "InfiniteAmmo" dosen't worked, only AutoReplensish works. Like I said before I tried only enable "InfiniteAmmo" and it didn't worked. Oh But I also enabled <field name="UnlimitedAmmoForAI">true</field> maybe there problem ? EDIT: Okay tried without AutoReplensish a...
by leftas
Fri Jul 12, 2013 10:49 am
Forum: Modifications
Topic: Weapons ammo
Replies: 16
Views: 4561

Re: Weapons ammo

For weapons in mp_sp_005cq(Heavy metal) doesn't work mp _ common I dunno in other maps works... And 0 delay works but I want to be no-reload like in that video(That when you shoot 1 bullet and back to 30 very fast..) ... Also Vehicle spawn works I just was chosen wrong map and wrong vehicle first ti...
by leftas
Fri Jul 12, 2013 10:19 am
Forum: Modifications
Topic: Weapons ammo
Replies: 16
Views: 4561

Re: Weapons ammo

"Replenish" means "refilling".. I actually don't know whether "AutoReplenish" means to fill the ammo up by-the-fly or the general autoreload is just enabled. Maybe for "InfiniteAmmo" must be another parameter enabled ? Maybe AutoReplenish and InfinteAmmo can'...
by leftas
Fri Jul 12, 2013 10:12 am
Forum: Modifications
Topic: Weapons ammo
Replies: 16
Views: 4561

Re: Weapons ammo

You could disable the delay by setting it to "0". Strange, the delay is displayed as float.. isn't the delay a boolean ? Well no, then they would also use true and false. Try setting it to "0.0" just for fun.. Okay I will try, But in that video of youtube I think use also Replen...
by leftas
Fri Jul 12, 2013 9:19 am
Forum: Modifications
Topic: Weapons ammo
Replies: 16
Views: 4561

Weapons ammo

Hello everyone, I have question about Weapons ammo there in "mp _ common" "Objects\weapons\Handheld\UL_rif_FNSCARL\UL_rif_FNSCARL.dbx" And when I edit from <field name="InfiniteAmmo">false</field> to <field name="InfiniteAmmo">true</field> and go to game nothi...

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